Physics 321 Hour 7 Energy Conservation – Potential Energy in One Dimension Bottom Line • Energy is conserved. • Kinetic energy is a definite concept. • If we can determine the kinetic energy at all points in space by knowing it at one point in space, we can invent a potential energy so that energy can be conserved. • Kinetic energy is related to work. • Potential energy must also be related to work. Kinetic Energy 1 ๐ = ๐๐ฃ 2 2 1 ๐ = ๐ = ๐2๐ฃ ๐ฃ = ๐น๐ฃ 2 Does that make sense? Is it sometimes true? Is it always true? Work-Energy Theorem 1 ๐โ๐ ๐ = ๐๐ฃ โ ๐ฃ = 2 2๐ ๐โ๐ ๐โ๐ ๐โ๐ ๐=๐= + = =๐นโ๐ฃ 2๐ 2๐ ๐ This is a useful relation – but we’ll go one step further: ๐น โ โ๐ โ๐ = โ๐ก → ๐๐ = ๐น โ ๐ ๐ โ๐ก 2 โ๐|21 = ๐น โ ๐ ๐ = ๐1→2 1 • Positive work increases kinetic energy, negative work decreases kinetic energy Gravity Depending on initial velocity, an object can move freely under the influence of gravity in many different paths from 1 to 2. y 1 2 In each case: 2 ๐= 2 ๐น โ ๐๐ = 1 2 ๐น๐ฆ ๐๐ฆ = −๐๐ 1 = −๐๐ ๐ฆ2 − ๐ฆ1 = −๐๐โ๐ฆ And on any closed path ๐ = ๐น โ ๐ ๐=0 ๐๐ฆ 1 x Gravity y 1 This means that โ๐ from 1 to 2 is independent of path. If we know ๐1 we also know ๐2 . 2 x Potential Energy If โT is dependent only on the end points of a path (not on the path or on time), we can define a potential energy. Otherwise, we can not. ๐= y 1 ๐น โ ๐ ๐ = −๐๐โ๐ฆ = −โ๐ 2 x Stokes’ Theorem I P1 y ๐น โ ๐๐ = ๐1 ๐น โ ๐๐ + ๐2 ๐น โ ๐๐ ๐3 P3 P2 Note the path integrals on the mid-line cancel. ๐น โ ๐๐ = ๐1 x ๐น โ ๐๐ ๐ ๐๐ Pi P1 Stokes’ Theorem II y ๐น โ ๐๐ = ๐น โ ๐๐ ๐1 = ๐ = 1 โ๐ด๐ ๐น โ ๐ ๐ โ๐ด๐ ๐๐ 1 lim โ๐ด→0 โ๐ด ๐น โ ๐๐ = ๐1 ๐๐ ๐ ๐น โ ๐๐ ๐๐ด ๐ ๐๐ข๐๐ ๐น โ ๐ ๐ด Pi P1 x Potential Energy If the curl of ๐น is zero and ๐น has no explicit time dependence, we can define a potential energy. Otherwise, we can not. In general, if ๐ = − ๐น โ ๐ ๐, ๐น = −๐ป๐. Since ๐ป × (๐ป๐) ≡ 0 the curl of ๐น must be zero. Differential Form of the Curl ๐๐ข๐๐ ๐น ๐ง = ๐น๐ฆ ๐ฅ + โ๐ฅ, ๐ฆ − ๐น๐ฆ ๐ฅ, ๐ฆ โ๐ฆ − โ๐ฅโ๐ฆ ๐น๐ฅ ๐ฅ, ๐ฆ + โ๐ฆ − ๐น๐ฅ ๐ฅ, ๐ฆ โ๐ฅ โ๐ฅโ๐ฆ ๐๐น๐ฆ ๐๐น๐ฅ = − ๐๐ฅ ๐๐ฆ ๐ฅ ๐ป × ๐ด = ๐/๐๐ฅ ๐ด๐ฅ ๐ฆ ๐/๐๐ฆ ๐ด๐ฆ ๐ง ๐/๐๐ง ๐ด๐ง y+Δy y x x+Δx Spherical Coordinates It’s important to go back and forth between spherical and Cartesian coordinates. Know these: ๐ฅ = ๐ sin ๐ cos ๐ ๐ฆ = ๐ sin ๐ sin ๐ ๐ง = ๐ cos ๐ ๐2 = ๐ฅ2 + ๐ฆ2 + ๐ง2 ๐ฆ tan ๐ = ๐ฅ ๐ฅ2 + ๐ฆ2 tan ๐ = ๐ง Cylindrical Coordinates It’s also important to go back and forth between cylindrical and Cartesian coordinates. Know these: ๐ฅ = ๐ cos ๐ ๐ฆ = ๐ sin ๐ ๐ง=๐ง ๐2 = ๐ฅ2 + ๐ฆ2 ๐ฆ tan ๐ = ๐ฅ Vector Calculus in Mathematica vec_calc_ex.nb