Themes in Computer Vision Carlo Tomasi Applications • • • • • • • • • autonomous cars, planes, missiles, robots, ... space exploration aid to the blind, ASL recognition manufacturing, quality control surveillance, security image retrieval medical imaging ... perceptual input for cognition (CMU NavLab ‘90) Vision is Effortless to Us • • • • • driving a car threading a needle recognizing a distant, occluded object understanding (flat!) pictures perceive the mood of a painting Technical Difficulties • 512x512x3x30 ≈ 23.5MB/s was a problem 10 years ago • technology just got good enough • great opportunity! Fundamental Challenges I • 3D2D implies information loss graphics vision • sensitivity to errors • need for models Reconstruction and Geometry must use redundancy to address sensitivity to noise Reconstruction Example (Tomasi & Kanade ‘91) Fundamental Challenges II • Appearance changes with viewpoint, i.e., the same thing looks different • Geometric changes: surface slant depends on viewpoint • Photometric changes: surface brightness and color depend on viewpoint • Occlusions: what is hidden depends on viewpoint • Ambiguity: different things look similar • Correspondence is hard Photometric and Geometric Change Occlusion ? Technicality: Motion Blur Wrong Correspondence Simple Images are Harder (Birchfield and Tomasi ‘01) Models • must be insensitive to • viewing position changes • lighting changes • object configuration changes • occlusion • clutter • must be sensitive to • object changes! Low-Level Models are General Model: surfaces are smooth, connected (Marr and Poggio ‘80) Higher-Level Models Work Better… (Lin and Tomasi ‘01) •… when they are right • (and much worse when they are wrong) left input image ground truth disparity our result State of the Art disparity error (Lin and Tomasi, 01) Fundamental Challenges III • An old problem in the new context of recognition: • Variation of appearance: Objects change over time, with context, viewpoint, lighting, pose, expression,… • Similarity: Different objects look similar • [BTW, objects do not always appear in isolation…] (US Army FERET Database) Modeling Images as Points 1 2 1 2 n n principal components form an approximate basis for all the images in the set Example: Eigenfaces = the projection of a new image onto the eigenbasis is a compressed representation of that image can use this to recognize faces, synthesize new images, ... (Turk, Pentland ‘91; Murase-Nayar ‘93; many others) Fundamental Challenges IV: Motions can be complex • Variation, self-occlusion, occlusion, clutter, … “run” “read my lips” Simple Models Are Fast a head is an ellipse with two colors, surrounded by strong intensity gradients (Birchfield ‘98) 2D Articulated Models for Tracking (Bregler ‘93) 3D Models are More Accurate… •… when they are right • [BTW, why is she wearing a black shirt?] (Isard & Blake ‘99) Probabilistic Models Handle Uncertainty • world state w, observation (image) p • prior P(w) • • • • • • colors change moderately (?) arms move with limited acceleration (boxing?) the height of a head can only change so much (dancing?) contours are smooth and change smoothly balls follow the laws of gravity … • sensor model P(p|w) • • • • image motion can be measured only so well motion blurs the image noise corrupts pixel values ... Bayesian Tracking • Bayes’ rule: P(w|p) P(p |w) P(w) • what is the world state w likely to be, given that we observed the image p ? (Isard & Blake ‘99) Even Higher Models May Be Needed [MY COMPUTER CAN UNDERSTAND SIGN] computer No(1(HandsIpsi 1 1 0 S Out Down, NeutralIpsi 0 0 0 S Out Down)( ,-) 0(" " 0 -1 " " ", " " " " " " ") (",-) 0(" " -1 0 " " ", " " " " " " ") (",-) 0(" " 0 1 " " ", " " " " " " ") (",-) 1(" " 1 0 " " ", " " " " " " ")) understand No(1(HandIn 0 0 0 X Out Contra,NeutralOut 0 0 0 D Up Contra)(-,-) "(" 1 " " " " ", " " " " " " ")) signs No(1( 0 0 0 B Up Out, - - - - -) (-,-) "(" 1 0 0 " " ", - - - - -)) can No(1(HandUp 0 0 0 Out Contra,NeutralOut 0 0 -1 B Out Up) (-,-) "(" " " " " " ", " " " 1 " " ")) (Richards & Tomasi ‘02) Fundamental Challenge V: Images are Diverse Previous Work in Image Retrieval Hulton Deutsch scale texture Color and Texture Models orientation Image Distances (Rubner & Tomasi ‘97) (Rubner & Tomasi ‘97) Retrieval by Refinement - 1 (Rubner & Tomasi ‘97) Retrieval by Refinement - 2 (Rubner & Tomasi ‘97) Vision is AI Complete • • • • Vision is an inverse problem Strong models of the world are required Vision implies reasoning about the world Vision is AI