TEACHER: LESSON PLAN SCHOOL: SUBJECT:

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TEACHER: Mrs. Martin
LESSON PLAN
SCHOOL: Phoebus High School
SUBJECT: ___Intro to Video Gaming_____
DATE: ______Sept 10, 2008____________
DAY:
BLUE
1
BLOCK:
SEMESTER:
GOLD
2
 S1
3
4
 S2
STUDENTS WILL ENGAGE IN:
 independent activities
 pairing
 cooperative learning
 hands-on
 peer tutoring
 project
 visuals
 lecture
 simulations
 centers
 technology integration
 OTHER:
 industry certification preparation
VA CTE SOL’S: Computer Technology 9-12.5
 The student will demonstrate knowledge of technologies that support collaboration, personal pursuits, and productivity.
CO-CURRICULAR SOL’S: Mathematics COM.6 (038), Mathematics COM.8 (036)
 The student will design and implement the input phase of a program, which will include designing screen layout and
getting information into the program by way of user interaction, data statements, and/or file input.
 The student will design and implement computer graphics, which will include topics appropriate for the available
programming environment as well as student background.
TASK COMPETENCIES: Programming, 6640
 012Identify the development environment for the specific language being covered.
 036Code an application program to display graphics.
 038Code a program to animate objects.
OBJECTIVES:
MATERIALS NEEDED:
 TSW identify 25 items within the Alice IDE with
80% or > accuracy.
 TSW create (instantiate), animate (method
creation), and display (run) a complete program.
TIME
*Vacation Tickets
*Computers
*Internet Access
*Smart Board
*Jolly Ranchers
*Ch 1 Student notes & master
*Scavenger handout & Key
*Tutorial Binders
*Ch 1 Vocab w/s
PROCEDURES
MATERIALS/TEXT
REFERENCES
ANTICIPATORY SET:
5
minutes
 Hand out a “vacation ticket” to each student as they enter the classroom. (Each
ticket is to be a different place in the world)
 Have students write down:
1.) What kind of things would they need to know about before going to their
vacation?
2.) Places they would like to visit at their vacation destination.
3.) What kind of things they would like to know more about at their spot?
 Ask for volunteers to share their answers with the class
 Explain the correlation with visiting a spot in the world to learning about a new
software (Alice).
GUIDED PRACTICE:
20 - 25
minutes
 Guided notes for chapter 1
 Do together as classIntro to Using Alice PowerPoint Tutorial
*Vacation Tickets
*Ch 1 student notes w/s
*Ch 1 Master Notes
*“Learning to Program
with Alice” text
CHECK FOR UNDERSTANDING:
5
minutes
 Verbal reviewcall out questions to class
 Students are not allowed to blurt out answers, they must raise their
hand.
*Jolly Ranchers
INDEPENDENT PRACTICE:
30-40
minutes
 Alice Scavenger Hunt Handout
 “Getting Started with Alice” tutorial
 Ch 1 Vocabulary Terms & Definitions worksheet to be completed using
their guided notes.
**If any students finish early they can visit the Quia sites that correlate to
Chapter 1 information (Vocab Quiz, Battleship game)
Ch 1 Vocab Quiz http://www.quia.com/quiz/1423410.html
Ch 1 Battleship Game http://www.quia.com/ba/184517.html
*Scavenger handout &
Key
*Tutorial Binder
*Ch 1 Vocabulary w/s
CLOSURE:
10
minutes
 Circle, Triangle, Square Reflection
 CircleWhat is still “circling around in your mind” that is not quite
understood?
 TriangleHow can you apply what you have learned today to other
areas? (Personal or academic areas)
 SquareWhat concepts covered today are “squared away?”
 Ask if there is anyone willing to share their answers.
*Students use their own
notebook paper
HOMEWORK:
 Students need to complete the vocabulary terms & definitions to hand in at beginning of next class for
completion grade (they will be used for doing a crossword puzzle for vocabulary reinforcement).
TEACHER REFLECTION:
What worked with this lesson?
What did not work? Why?
Did any concepts/explanations create confusion or problems for students?
Readjustments/changes for this lesson?
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