Document 15120781

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Matakuliah
Tahun
: History of Animation
: 2009
3D Computer Animation
Pertemuan 10
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•Keyframe animation
The tools who can make every parameters
changed,such movement, color,morph shape,..est.
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•Morphing
is a special effect in motion pictures and animations that
changes (or morphs) one image into another through a
seamless transition. Most often it is used to depict one
person turning into another through some magical or
technological means or as part of a fantasy or surreal
sequence. Traditionally such a depiction would be
achieved through cross-fading techniques on film. Since
the early 1990s, this has been replaced by computer
software to create more realistic transitions.
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•Skeletal animation
This technique is used by constructing a series of ‘bones’,
The bones therefore form a hierarchySkeletal animation is
the standard way to animate characters or mechanical
objects for a prolonged period of time. Kinemation was one
of the first inverse kinematics packages for 3D computer
animation, created for Wavefront Technologies’ package
The Advanced Visualizer (TAV). In 1995, Wired described
Kinemation as “a huge breakthrough in motion
animation”[1]. It was used in the mid-1990s by companies
such as Kleiser-Walczak Construction Company (Judge
Dredd). Portions of Kinemation were disassembled and reassembled into Alias-Wavefront’s flagship product Maya.
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•Physical Animation
a law of nature is a scientific generalization based on
empirical observations of physical behavior.
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•Motion capture
motion tracking, or mocap is a technique of digitally
recording movements for entertainment, sports, and
medical applications. In the context of filmmaking (where it
is sometimes called performance capture), it refers to the
technique of recording the actions of human actors, and
using that information to animate digital character models in
3D animation. Motion tracking or motion capture started as
a photogrametric analysis tool in biomechanics research in
the 1970s and 1980s, and expanded into education, training,
sports and recently computer animation for cinema and
video games as the technology matured.
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•Crowd simulation
is the process of simulating the movement of a large
number of objects or characters, now often appearing in
3D computer graphics for film Matrix, etc. The actual
movement and interactions of the crowd is typically done
in one of two ways (Particle Motion & Crowd AI)
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