Hour of Code Beyond

advertisement
Lesson Plans
Course Title: Principles
of
Information Technology
Session Title: HOUR OF CODING AND
BEYOND CODING
Lesson Duration: 5 days (December 8 – 12)
Performance Objective:
Upon completion of this assignment, the student will be able to complete basic java script coding
hosted by the website for the Hour of Code which is a district initiative as well. The student will
be able to organize codes and create several animated simulation games such as angry bird
and flappy bird.
Specific Objectives:
 MONDAY, DECEMBER 8TH – ANGRY BIRDS SIMULATION ALL 20 LEVELS –
GET THE CERTIFICATE OF COMPLETION
 TUESDAY, DECEMBER 9TH BEGIN ONE OF THE SIMULATIONS IN THE 20
HOUR COURSE
 WEDNESDAY/THRUSDAY, DECEMBER 10 AND 11 – FINISH PSA
ANIMATION AND PUBLISH THEM THEN E-MAIL TO THE TEACHER.
RECORD THE INTRODUCTION OF YOUR PSAs, USING YOUR CELL
PHONES OR ELECTRONIC DEVISE.
 FRIDAY, DECEMBER 12– LAST DAY FOR CODING IN CLASS – ANY OF THE
CODING SIMULATIONS (I WILL GRADE YOU ON YOUR PROGRESS, WHICH
I WILL BE MONITORING)
Preparation
TEKS Correlations: 130.272
(5) The student demonstrates knowledge of the different software associated with information
systems. The student is expected to
(F) demonstrate understanding of coding and the purpose of file types across software
products;
(H) identify appropriate use of coding and scripting codes, htmls and etc.;
(L) demonstrate proper file management techniques such as creating, naming,
organizing, copying, moving, and deleting files related to coding.
Instructor/Trainer
References: Content Developer Knowledge
1
Instructional Aids:
• Hour of code website
• Hour of code simulations
• Hour of coding tracking of student data sheets
Materials Needed:
Copies of Notes Organizer/Journals and agendas, instruction sheets, Youtube videos on
coding from experts and the Hour of Code website.
Equipment Needed:
• Computer and projector for presentation
• Computers/Phones for individual student use (PSA intro videos)
Introduction
MI
Introduction (LSI Quadrant I):
ASK, “Have you ever gone to your computer to complete something and wondered
how it all worked?”
ASK, “Have you ever played a game on your computer or phone and wondered how
it worked?”
SAY, “That’s why it’s important to break things down and see how it all fits together,
let’s watch this video to see how the experts started”
Outline
MI
Outline (LSI Quadrant II):
I.
III.
IV.
Students will watch an expert
video on beginning to code.
slide 3)
II.
Students build codes in
the tutorial for the angry birds
prompt on the website. type by
looking at its extension
Students identify the type of
application software needed to
code a given file
Students are shown how to
create, name, organize, copy,
move, and delete files and
folders for coding (slides 1-5)
Instructor Notes:
Instructor should use a computer and
projector to display the presentation:
Identifying the code for the app angry
birds. Students should complete all 20
levels then explore beyond the hour of
code.
.
Speaker notes are provided in the
presentation to aid the instructor with the
content of the slides.
Hand out the Identifying Files
Types, Purposes and
2
MI
Formal Assessment (LSI Quadrant III, IV):
Activity #1: Application of all the learning in the lesson - Printing of the Certificate
for Completing the Hour of Code and Beyond
EXAM: Questions over the Hour of Code will be included on the (FINAL EXAM
FOR ASSESSMENT PURPOSES)
3
Download