Let’s stay serious – but motivated! Introduction to Gamification in Education

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Let’s stay serious – but motivated!
Introduction to Gamification in Education
DELP Workshop 2015 – Renée Schulz
Teaching Motivation
• Increasing number of ICT tools for education
• Some successful, some are not used at all
• Many factors that influence the motivation to use ICT tools
 The motivation to include new tools is generally low
How to increase that motivation?
Renee Schulz, DELP Workshop
28.06.2016
2
Teaching Motivation
• “I like to see the students learn/ to understand” or “to transmit
knowledge” (60%)
• “the social contacts (with the students)” (22%)
• “developing a better understanding by themselves” or “personal growth”
(18%)
• “using creativity”, “contributing to a better world”, “making use of my own
knowledge”, “teaching is important” and “passion for the topic”
 highest motivation is generated from the fact that teachers can see or
experience the development of their students from the establishment of
social contact with their students
How to increase that motivation?
Renee Schulz, DELP Workshop
28.06.2016
3
Games and Gamification
• 57% were regular players in any category
– Analog games (board games, card games…)
– Virtual games (computer, console…)
• Many were also interested in gamification
 good basis to develop more gamified tools for education?
Renee Schulz, DELP Workshop
28.06.2016
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The «example» Context
• Face-to-face teaching
• Higher education
• Lectures and lab sessions
Aims
But
• Increase interactions
• Social contact
• See/experience students
development
• Enhance motivation
• Don’t disturb the curriculum
• Saves time for teachers
• Monitors progress
Renee Schulz, DELP Workshop
28.06.2016
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What is «Gamification»?
Renee Schulz, DELP Workshop
28.06.2016
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28.06.2016
<insert your name>, PhD Forum, ICT
Department
7
NO
28.06.2016
<insert your name>, PhD Forum, ICT
Department
8
28.06.2016
<insert your name>, PhD Forum, ICT
Department
9
NO
28.06.2016
<insert your name>, PhD Forum, ICT
Department
10
Game World Concepts
• Gamification Principles
• Game Design
• Interaction Structures
Renee Schulz, DELP Workshop
28.06.2016
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Gamification Principles
• «Gamy» Feedback Layers
–
–
–
–
Tracking & Feedback (Points)
Goals & Surprise (Badges)
Competition (Leaderboards)
Rewards (Incentives)
• Gameful Structure
–
–
–
–
Scaffolded Challenges, dynamically adjusting
Progress Feedback
Forgiving Feedback
Unlimited Redoing
Renee Schulz, DELP Workshop
28.06.2016
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Achievements, Points and Badges…
• Meaningful community
• Community-generated Goals
Real
&
People care about it
Aims
•
•
•
•
Increase interactions
helped
5 students out!
YouYou
created
5 challenging
tasks.
Social contact
Thank you!!
Wonderful!
See/experience students development
Enhance motivation
Renee Schulz, DELP Workshop
28.06.2016
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Game Design Concepts
•
•
•
•
•
Character Design / Identification with (other) self
Level Design
Story/ Flow
Exploration
Rules and Skills (clear)
– Structured flow of goals
• Multi Layer Interaction
Renee Schulz, DELP Workshop
28.06.2016
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Multi Layer Interaction
• Looking at more complex games like MMORPGs (Massively
Multiplayer Online Role-Playing Games)
• Most more simple games have similar structures but not as
visible since it’s not needed in a lower scale (skills/ settings/
maps/ exploration….)
Renee Schulz, DELP Workshop
28.06.2016
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Which tools are used in games?
?
How can tools be provided in the «real» world?
• Technology!
– Laptops, PCs
– Mobile Devices
– Ubiquitous Computing (Google Glasses et al)
Renee Schulz, DELP Workshop
28.06.2016
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Which ones are for the teachers?
• Very important game principle: adaptable interfaces,
adaptable «tools»
– All users can have different interfaces (MMOPRGs) depending on
profession/specialization/setup/AddOns
• Setup has to include students to a certain degree
Renee Schulz, DELP Workshop
28.06.2016
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Possibilities
• Gamified environment considers teachers and students as
different user specializations
– Different organization of teachers and students
– For example motivate the teacher to address more matching
assessment types from bloom’s taxonomy (or others)
• «Gamification» influences teacher to create (gamificaton) for
students
– This considers actual learning content: more difficult and time
consuming for the teacher
Renee Schulz, DELP Workshop
28.06.2016
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Human-Centered Design
Problem Space
Teaching Motivation
ICT Tools in
Education
Gamification
«don’t sugarcoat non-funstuff, find an interesting challenge,
structure it well, test it, .. And snap the [learning] is a game!»
– Sebastian Deterding (11.06.2015)
Renee Schulz, DELP Workshop
28.06.2016
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Thank you.
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