Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz Teaching Motivation • Increasing number of ICT tools for education • Some successful, some are not used at all • Many factors that influence the motivation to use ICT tools The motivation to include new tools is generally low How to increase that motivation? Renee Schulz, DELP Workshop 28.06.2016 2 Teaching Motivation • “I like to see the students learn/ to understand” or “to transmit knowledge” (60%) • “the social contacts (with the students)” (22%) • “developing a better understanding by themselves” or “personal growth” (18%) • “using creativity”, “contributing to a better world”, “making use of my own knowledge”, “teaching is important” and “passion for the topic” highest motivation is generated from the fact that teachers can see or experience the development of their students from the establishment of social contact with their students How to increase that motivation? Renee Schulz, DELP Workshop 28.06.2016 3 Games and Gamification • 57% were regular players in any category – Analog games (board games, card games…) – Virtual games (computer, console…) • Many were also interested in gamification good basis to develop more gamified tools for education? Renee Schulz, DELP Workshop 28.06.2016 4 The «example» Context • Face-to-face teaching • Higher education • Lectures and lab sessions Aims But • Increase interactions • Social contact • See/experience students development • Enhance motivation • Don’t disturb the curriculum • Saves time for teachers • Monitors progress Renee Schulz, DELP Workshop 28.06.2016 5 What is «Gamification»? Renee Schulz, DELP Workshop 28.06.2016 6 28.06.2016 <insert your name>, PhD Forum, ICT Department 7 NO 28.06.2016 <insert your name>, PhD Forum, ICT Department 8 28.06.2016 <insert your name>, PhD Forum, ICT Department 9 NO 28.06.2016 <insert your name>, PhD Forum, ICT Department 10 Game World Concepts • Gamification Principles • Game Design • Interaction Structures Renee Schulz, DELP Workshop 28.06.2016 11 Gamification Principles • «Gamy» Feedback Layers – – – – Tracking & Feedback (Points) Goals & Surprise (Badges) Competition (Leaderboards) Rewards (Incentives) • Gameful Structure – – – – Scaffolded Challenges, dynamically adjusting Progress Feedback Forgiving Feedback Unlimited Redoing Renee Schulz, DELP Workshop 28.06.2016 12 Achievements, Points and Badges… • Meaningful community • Community-generated Goals Real & People care about it Aims • • • • Increase interactions helped 5 students out! YouYou created 5 challenging tasks. Social contact Thank you!! Wonderful! See/experience students development Enhance motivation Renee Schulz, DELP Workshop 28.06.2016 13 Game Design Concepts • • • • • Character Design / Identification with (other) self Level Design Story/ Flow Exploration Rules and Skills (clear) – Structured flow of goals • Multi Layer Interaction Renee Schulz, DELP Workshop 28.06.2016 14 Multi Layer Interaction • Looking at more complex games like MMORPGs (Massively Multiplayer Online Role-Playing Games) • Most more simple games have similar structures but not as visible since it’s not needed in a lower scale (skills/ settings/ maps/ exploration….) Renee Schulz, DELP Workshop 28.06.2016 15 Which tools are used in games? ? How can tools be provided in the «real» world? • Technology! – Laptops, PCs – Mobile Devices – Ubiquitous Computing (Google Glasses et al) Renee Schulz, DELP Workshop 28.06.2016 21 Which ones are for the teachers? • Very important game principle: adaptable interfaces, adaptable «tools» – All users can have different interfaces (MMOPRGs) depending on profession/specialization/setup/AddOns • Setup has to include students to a certain degree Renee Schulz, DELP Workshop 28.06.2016 22 Possibilities • Gamified environment considers teachers and students as different user specializations – Different organization of teachers and students – For example motivate the teacher to address more matching assessment types from bloom’s taxonomy (or others) • «Gamification» influences teacher to create (gamificaton) for students – This considers actual learning content: more difficult and time consuming for the teacher Renee Schulz, DELP Workshop 28.06.2016 23 Human-Centered Design Problem Space Teaching Motivation ICT Tools in Education Gamification «don’t sugarcoat non-funstuff, find an interesting challenge, structure it well, test it, .. And snap the [learning] is a game!» – Sebastian Deterding (11.06.2015) Renee Schulz, DELP Workshop 28.06.2016 24 Thank you.