Storytelling and Narrative Worksheet Does the game require a story, or is it entirely abstract? If it is abstract, would a story add to or detract from its appeal? Can the story begin at the beginning of the game, or would the game benefit from a back story as well? Will the story make use of the mono myth? Which elements? If not, what form will it have? Will the story have a three-act structure or something else, and if so, what? Will it be open-ended, leaving some plot threads unresolved? How will the plot be paced? Graph out the major points of crisis, climax, rest, and resolutions. Will the game include narrative (that is, non-interactive) material? What role will it play--an introduction, mission briefing, transitional material, a conclusion, character definition? Is the narrative essential for the player to understand and play the game? Will the narrative material be integrated seamlessly into the game play, or will it be a separate screen or interface element? Will the player be able to interrupt or ignore it? What form will the narrative material take? Pages in the manual? Introductory text in the program? Movies? Cut-scenes? Will the story be multi-part? How will the plotlines be handled: as a series, a serial, or episodically?