Document 15079354

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Matakuliah : T0944-Game Design and Programming
Tahun
: 2010
Computer Game Development
Pertemuan 2
Game Development Phase
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Pre-production phase
Mainstream production phase
Project milestones
Testing
Release to manufacturing
Patch-based maintenance
Pre-production Phase
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General game idea or design
Back-story
Concept artwork
Storyboards
Game-play elements
Working prototype demonstrating key game features.
Mainstream production phase
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Software designing
Implementing the game engine, sound engine, or 3D engine.
Implementing networking components.
Implementing input control.
Creating game assets such as textures, interface elements, 3D
models.
• Adding game-play elements such as artificial intelligence, cut scene,
in-game dialog.
• Producing game’s audio
Project Milestone
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Pre-alpha version
– A lot of functional and asset/content-based decisions still have to be made.
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Alpha version
– Satisfies most of the project goals and requirements while still requiring
extensive testing and debugging.
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Beta version
– Generally has numerous bugs, stability and compatibility issues.
– Released to selected group (closed beta) as opposed to a larger community
group (open beta)
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Release Candidates
– Very close to the final game release but still need some extensive testing to
ensure that no fatal bugs are present.
Common Game Milestone Release Stages
Pre-Alpha
Alpha
Beta
Released Candidate
General Availability Release
Testing
• Unit testing
– Primarily done by programmers themselves
• Functional testing
– Based on scripts targeted at groups of classes
– Focus on user requirements and performance constraints.
• Automated testing
– Focus on the generation of test units reflecting the existing
programming units.
– Is conducted concurrently throughout the implementation phase.
Software Patches
• Patching is the most common form of maintaining and
updating computer games.
• Ensure that software regression doesn’t occur when
patch is released.
• Patches are not solely used for the correction of bugs
and are often released to improve or change some
game-play elements.
Game Software Development Techniques and
Methodologies
• Sequential Software Development: Waterfall Model.
• Iterative Software Development: The Rational Unified
Process.
• Extreme Programming: Agile Software Development.
Game Development Tools
• Design Document Templates
• Development Tools Software
– Rational Rose
• 3D Modeling Software
– Autodesk’s 3D Studio Max, Maya
• 2D Modeling Software
– Adobe Photoshop.
Game Development Tools
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Sound sampling and digital processing
– Sound Forge Xp
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Music Sequencing Software
– Cakewalk
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Integrated Development Environment
– Microsoft Visual Studio
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Accelerators
– OpenGL, DirectX.
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Programming utilities
– FX Composers
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Standard Development Kit (SDK)
In-house Tools
• Level Editors
– Q3Radiant for Quake-3 by Id Software
• Game Engine
– Torque
– Unreal Engine
Discussion
• Game engine license policies.
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