IGM Insights 8.27.15

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8.27.15
We hope your first week of classes is going well!
IGM Academic Advising…..
Undergraduate Walk in Advising Hours Before Classes Begin
- We will hold walk in hours for all undergraduate students on Friday, August 21
from 1pm – 3pm in the IGM Office.
Fall Semester Undergraduate Walk in Advising Hours:
Need assistance with quick questions (15 minutes or less)? Stop in during our
undergraduate walk in advising hours! During fall semester, walk in hours will be held:
Monday – Wednesday 1pm – 3pm
Thursday – Friday 10am – 12pm
Add/Drop Week Information:
The Add/Drop period will be in effect from August 24 – August 31 at 11:59pm. During
this time you can add and drop classes from your schedule without penalty. Starting on
September 1, you will be unable to add classes and if you drop any classes, you will
receive a grade of “W”.
Game Design & Development:
Last names A-K and all Honors Students: Amanda Scheerbaum (abslra@rit.edu)
Last names L-Z: Kathleen Schreier (kmsrla@rit.edu)
New Media Interactive Development:
All NMID students who entered in 2013 and beyond: Betty Hillman (echics@rit.edu)
Students who entered in Fall 2012 and prior, last names A-K and Honors students:
Amanda Scheerbaum (absrla@rit.edu)
Students who entered in Fall 2012 and prior, last names L-Z: Kathleen Schreier
(kmsrla@rit.edu)
Opportunities….
Yes and Games Playtest
Adventure with Friends – Technical Playtest
If you are available on September 18th from 12-2pm and have a (working) iOS device
running iOS 8.4 sign up at yesandgames.com/playtest
Attention GDD seniors!
SE is looking for 1 or 2 students to work on an SE capstone project, the "Molecule
Visualization Game." Ideally, it's a two-semester commitment working with a team of
SE students. I think it's a great opportunity for IGM students looking to apply game
design in a software engineering context (we can also apply AE credit).
Please e-mail Prof Jim Vallino (J.Vallino@se.rit.edu) for more information.
Fall 2015 Course Information
Check out some of our new courses for fall semester:
IGME 589-03 Research Studio with Professor Van De Mark
Monday and Wednesday 5pm – 6:15pm
Information from Professor Van De Mark:
What is the research studio about?
I would like to make a web/mobile app that helps people brainstorm and collaborate
asynchronously. Imagine some sort of hybrid multiuser tool somewhere in a spectrum
between Apache Wave (formerly Google Wave https://goo.gl/yQjdmI), Mindjet
MindManager (http://goo.gl/LszfVB) and Coggle (https://goo.gl/t6Fjg0). Where on that
spectrum will depend on the people taking the class and the research that we do.
Regardless of where it falls, I will put a lot of emphasis on great user experience.
What skills are needed?
Ideally web skills, but as long as you meet the course requirements, we will figure out a
place for you. Since the class is limited to 30 people, you'll need to wear multiple hats
(AKA take on multiple roles, not physically wear multiple hats. If you do wear multiple
hats, that's fine too. I don't judge). If you take the class, expect it to be highly
collaborative. You will need to help each other and work together.
All that said, if people show up with iOS and/or Android skills, we can probably find a
place for it. Similarly, if people show up with art & design skills, we can probably find a
place for it, and so on. The course will be run in an agile dev type way. That means
using git for version control, using a bug/issue tracker, having sprints, doing unit
testing, checking code quality, etc. I would like the design of the course to be mostly
mirroring industry so that people can leave a bit more prepared.
What technologies will be used?
As said above, skills will change with the students in the class. That also means the
technology stack will change based on the class.
The technologies that will probably be used are
-HTML5
-JS Client framework (maybe react.js)
-Canvas (unless direction changes)
-Node.js
-Mongodb
-Redis
-others depending on class (websockets, iOS, Android, etc)
IGME 590-09 Game Balance with Professor Schreiber
Mondays, Wednesdays, and Fridays from 11am – 11:50am
An in-depth exploration of the sub-field of game design known as balance. Topics
include transitive mechanics and cost curves; probability and the psychology of
randomness; random vs. pseudorandom numbers; situational balance; pacing; tuning;
statistics, metrics, and analytics; intransitive mechanics and payoff matrices; and the
applied use of spreadsheets.
Room Reservations
All IGM students or student groups/clubs must go through Jill Bray to make a room
reservation. In GCCIS, please do not go through the Dean’s Office. Jill can be reached
at jcbics@rit.edu or Room 2161.
Social Media
Please remember to stay in touch with the latest and greatest School news
·
Facebook: School of Interactive Games and Media
·
Twitter: @IGMRIT
·
Foursquare: School of Interactive Games and Media
·
There are also 2 student created and moderated discussion groups: Game
Design and Development and New Media Interactive Development on Facebook
·
IGM Student Wiki: https://wiki.rit.edu/display/IGMguide/Home
Key Players in IGM
Jessica Bayliss – Associate Director
Jill Bray – Administrative Assistant to the Director
Betty Hillman –Academic Advisor
Ed Huyer – Lab Manager
Beth Livecchi – Operations Manager
Amanda Scheerbaum – Sr. Academic Advisor
Kathleen Schreier Rudgers – Sr. Academic Advisor
David Schwartz – Director
Ann Warren – Lab Manager
Chad Weeden – Assistant Director
Shameelah Wilson – Sr. Staff Assistant
Office of Career Services and Cooperative Education Contacts
www.rit.edu/co-op/careers
Annette Stewart, aksoce@rit.edu, 585-475-5466
Lisa Monette, lamoce@rit.edu, 585-475-7413
Feedback Welcomed
Your constructive feedback is always welcomed! Please feel free to respond to this
email with any questions or concerns.
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