Memory hierarchies An introduction to the use of cache memories as a technique for exploiting the ‘locality-of-reference’ principle Recall system diagram Main memory CPU system bus I/O I/O I/O I/O I/O SRAM versus DRAM • Random Access Memory uses two distinct technologies: ‘static’ and ‘dynamic’ • Static RAM is much faster • Dynamic RAM is much cheaper • Static RAM offers ‘persistent’ storage • Dynamic RAM provides ‘volatile’ storage • Our workstations have 1GB of DRAM, but only 512KB of SRAM (ratio: 2-million to 1) Data access time • The time-period between the supplying of the data access signal and the output (or acceptance) of the data by the addressed subsystem • FETCH-OPERATION: cpu places address for a memory-location on the system bus, and memory-system responds by placing memory-location’s data on the system bus Comparative access timings • • • • • Processor registers: 5 nanoseconds SRAM memory: 15 nanoseconds DRAM memory: 60 nanoseconds Magnetic disk: 10 milliseconds Optical disk: (even slower) System design decisions • • • • • How much memory? How fast? How expensive? Tradeoffs and compromises Modern systems employ a ‘hybrid’ design in which small, fast, expensive SRAM is supplemented by larger, slower, cheaper DRAM Memory hierarchy CPU ‘word’ transfers CACHE MEMORY ‘burst’ transfers MAIN MEMORY Instructions versus Data • Modern system designs frequently use a pair of separate cache memories, one for storing processor instructions and another for storing the program’s data • Why is this a good idea? • Let’s examine the way a cache works Fetching program-instructions • CPU fetches its next program-instruction by placing the value from register EIP on the system bus and issuing a ‘read’ signal • If that instruction has not previously been fetched, it will not be available in the ‘fast’ cache memory, so it must be gotten from the ‘slower’ main memory; however, it will be ‘saved’ in the cache in case it’s needed again very soon (e.g., in a program loop) Most programs use ‘loops’ // EXAMPLE: int sum = 0, i = 0; do { sum += array[ i ]; ++ i; } while ( i < 64 ); Assembly language loop movl movl again: addl incl cmp jae jmp finis: $0, %eax # initialize accumulator $0, %esi # initialize array-index array(%esi, 4), %eax # add next int %esi # increment array-index $64, %esi # check for exit-condition finis # index is beyond bounds again # else do another addition Benefits of cache-mechanism • During the first pass through the loop, all of the loop-instructions must be fetched from the (slow) DRAM memory • But loops are typically short – maybe only a few dozen bytes – and multiple bytes can be fetched together in a single ‘burst’ • Thus subsequent passes through the loop can fetch all of these same instructions from the (fast) SRAM memory ‘Locality-of-Reference’ • The ‘locality-of-reference’ principle is says that, with most computer programs, when the CPU fetches an instruction to execute, it is very likely that the next instruction it fetches will be located at a nearly address Accessing data-operands • Accessing a program’s data differs from accessing its instructions in that the data consists of ‘variables’ as well ‘constants’ • Instructions are constant, but data may be modified (i.e., may ‘write’ as well as ‘read’) • This introduces the problem known as ‘cache coherency’ – if a new value gets assigned to a variable, its cached value will be modified, but what will happen to its original memory-value? Cache ‘write’ policies • ‘Write-Through’ policy: a modified variable in the cache is immediately copied back to the original memory-location, to insure that the memory and the cache are kept ‘consistent’ (synchronized) • ‘Write-Back’ policy: a modified variable in the cache is not immediately copied back to its original memory-location – some values nearby might also get changed soon, in which case all adjacent changes could be done in one ‘burst’ Locality-of-reference for data // EXAMPLE (from array-processing): int price[64], int quantity[64], revenue[64]; for (int i = 0; i < 64; i++) revenue[ i ] = price[ i ] * quantity[ i ]; Cache ‘hit’ or cache ‘miss’ • When the CPU accesses an address, it first looks in the (fast) cache to see if the address’s value is perhaps already there • In case the CPU finds that address-value is in the cache, this is called a ‘cache hit’ • Otherwise, if the CPU finds that the value it wants to access is not presently in the cache, this is called a ‘cache miss’ Cache-Line Replacement • Small-size cache-memory quickly fills up • So some ‘stale’ items need to be removed in order to make room for the ‘fresh’ items • Various policies exist for ‘replacement’ • But ‘write-back’ of any data in the cache which is ‘inconsistent’ with data in memory can safely be deferred until it’s time for the cached data to be ‘replaced’ Performance impact y 75ns 60ns y = 75 – 60x Examples: If x = .90, then y = 21ns If x = .95, then y = 18ns Average access time 15ns 0 1 Access frequency (proportion of cache-hits) x Control Register 0 • Privileged software (e.g., a kernel module) can disable Pentium’s cache-mechanism (by using some inline assembly language) 31 30 29 18 16 PG CD NW AM WP 5 4 NE ET 3 2 1 0 TS EM MP PE asm(“ movl %cr0, %eax “); asm(“ orl $0x60000000, %eax “); asm(“ movl %eax, %cr0 “); In-class demonstration • Install ‘nocache.c’ module to turn off cache • Execute ‘cr0.cpp’ to verify cache disabled • Run ‘sieve.cpp’ using the ‘time’ command to measure performance w/o caching • Remove ‘nocache’ to re-enable the cache • Run ‘sieve.cpp’ again to measure speedup • Run ‘fsieve.cpp’ for comparing the speeds of memory-access versus disk-access In-class exercises • Try modifying the ‘sieve.cpp’ source-code so that each array-element is stored at an address which is in a different cache-line (cache-line size on Pentium is 32 bytes) • Try modifying the ‘fsieve.cpp’ source-code to omit the file’s ‘O_SYNC’ flag; also try shrinking the ‘m’ parameter so that more than one element is stored in a disk-sector (size of each disk-sector is 512 bytes)