Matakuliah Tahun Versi : T0604-Pengantar Teknologi Informasi : 2008 : 2.0/0.0 Pertemuan 12 Hardware: Output Devices Sumber: Chapter 5. Hardware: Input & Output, p.251 Williams, B.K, Stacy C. Sawyer (2007). Using Information Technology: A Practical Introduction to Computers & Communications. Seventh Edition, McGraw-Hill, New York. ISBN-13: 978-007-110768-6 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • menjelaskan jenis-jenis dan kegunaan peralatan output serta cara kerjanya; aspek kesehatan dari peralatan input/output; masa depan teknologi input/output (C2) 2 Outline Materi • Output Hardware • I/O Quality of Life: Health & Ergonomics • Future of Input & Output 3 Output Hardware • Output Hardware – Devices that translate information processed by the computer into a form humans can understand – Translates binary into words, numbers, sounds, and pictures 5-4 Output Hardware • Softcopy – Data that is shown on a display screen or is in audio or voice form; exists electronically – Output that is ephemeral in nature • Hardcopy – Printed and film output – Output that is more permanent in nature 5-5 Output Hardware Display Screens • Making a good choice when choosing a display – Dot pitch (dp) is the amount of space between adjacent pixels (picture elements) on screen • The closer the pixels, the crisper the image • Get .25 dp or better – Resolution refers to the image sharpness • The more pixels the better the resolution • Expressed in dots per inch (dpi) – Color depth or bit depth is the number of bits stored in a dot • The higher the number the more true the colors • 24-bit color depth is better than 8-bit color depth – Refresh rate is the number of times per second the pixels are recharged – a higher rate gives less flicker 5-6 Output Hardware Monitors • Cathode Ray Tube (CRT) is a vacuum tube used in a computer or terminal display screen – Watch the PC ads to make sure your monitor is included • Flat panel displays are made of 2 plates of glass separated by a layer of liquid crystals that line up to transmit or block light – Preferable to CRTs because they take up less room on the desktop – Latency problems make them less desirable for online games players 5-7 Output Hardware Monitors • Video Standard – SVGA – XGA – SXGA – UXGA – QXGA • Principal resolution (pixels) – 800 x 600 – 1024 x 768 – 1280 x 1024 – 1600 x 1200 – 2048 x 1536 5-8 Output Hardware Printers • Impact Printers • Form characters or images by striking a print hammer or wheel against an ink ribbon – Dot matrix printers • Laser Printers • Inkjet Printers • Use drums and toner like in photocopiers – Page Description Language (PDL) – PostScript and PCL are PDL types – Produce crisp, professional pages • Spray ink from 4 nozzles at high speed – Quiet, inexpensive color printers – Often less precise than laser printers • Low to medium resolution printers that • Thermal Printers use thermal paper that darkens in time 5-9 Output Hardware Plotters • A specialized output device designed to produce large high-quality graphics in a variety of colors – The earliest output device that could produce graphics – Pen plotters use one or more colored pens – Electrostatic plotters lie partially flat on a table and use toner like photocopiers – Large-format plotters are large-scale inkjet printers used by graphic artists 5-10 Output Hardware Mixed Output • Sound output – You need a sound card and sound software – Good equipment can produce very high-quality 3-D sound • Voice Output – TTS systems (text to speech) are becoming popular – Requires a sound card and speakers with TTS software • Video Output – Requires a powerful processor and a video card – Video files are large, so a lot of storage is needed too. 5-11 I/O Quality of Life: Health & Ergonomics • PCs impact health – Overuse injuries and repetitive stress injuries • Result when muscle groups are forced through fast, repetitive motions • May effect data-entry operators who average 15,000 keystrokes an hour • May effect PC users whose monitor, keyboard, and workstation are not arranged for comfort • Carpal tunnel syndrome is caused by pressure on the median nerve in the wrist, caused by short repetitive movement • Computer vision syndrome is eyestrain, headaches, and double vision caused by improper use of computer display screens 5-12 I/O Quality of Life: Health & Ergonomics • Ergonomics is the methodology of designing a workplace to make working conditions and equipment safer and more efficient – Keyboards must be placed at the correct height depending on each worker’s size – Monitor refresh rates must be fast enough to avoid eyestrain – Monitor heights must be correct for comfortable viewing – Sound-muffling should be used for loud printers to reduce workplace noise – Wrist rests may help avoid carpal tunnel syndrome 5-13 Future of Input and Output • This is a fruitful area for research, including – Intelligent sensors – More data input from remote locations – More source data automation – Input help for the disabled – More sophisticated touch devices – Better speech recognition – Improved digital cameras – Gesture recognition 5-14 Future of Input and Output • This is a fruitful area for research, including – Pattern-recognition and biometric devices – Brainwave devices – Better and cheaper display screens – Improved video on PCs – 3-Dimensional output – Miniaturization for improved data transfer speeds to I/O devices 5-15 Kesimpulan 16