Subject Year : L0182 / Web & Animation Design : 2009 Animation Session 04 & 05 Learning Outcomes At the end of this session, the students will be able to : • Show how to use animation on multimedia application • Create the simple animation using Adobe Flash CS3 tools Bina Nusantara Course Outlines • • • • • • • • • • • • • Definition 2D Animation 3D Animation Morphing and Warping What is Flash? General Flash Workflow Drawing Tools Stage Timelines Property Inspector Library Panel Action Panel Color Panel Bina Nusantara • • • • • Creating Animation Motion Tweening Shape Tweening Motion Guide Using a Sound Definition • Animation is a sequence of frames that, when played in order at sufficient speed, presents a smoothly moving image like a film or video. Bina Nusantara 2D Animation • 2D animation is the creation of moving pictures in a two-dimensional environment. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps. • Two types of 2D animation : – Cel animation : based on changes that occur from one frame to the next – Path animation : moves an object along a predetermined path on the screen Bina Nusantara Cel Animation & Path Animation Cel Animation Bina Nusantara Path Animation 3D Animation • 3D animation is animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. • The process of creating 3D computer graphics can be sequentially divided into three basic phases : – Modeling : the process of forming the shape of an object – Animation : defining the object’s motion – Rendering : the process of generating an image from a model, by means of computer programs. Bina Nusantara Modeling and Rendering Bina Nusantara Animation Special Effects • Morphing : a transformation of images. It is used in many animations and movies to warp a first image into a second image. • Warping : the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Bina Nusantara Morphing Bina Nusantara Warping Bina Nusantara Advantages and Disadvantages of Using Animation • Animation captures the imagination like no other tool, portraying actions and spatial relationships that are not readily visible in reality or that may not exist at all. • Advantages – – – – Attracts and holds attention Show otherwise invisible actions or physical processes Increases retention Allows visualization of imagined concepts, objects and relationship • Disadvantages – Requires extensive memory and storage space – Requires special equipment for a quality presentation – 2D animation cannot depict actuality like video or photography Bina Nusantara What is Flash? • Flash is a multimedia graphics program specially for use on the Web • Flash enables you to create interactive "movies" on the Web • Flash uses vector graphics, which means that the graphics can be scaled to any size without losing clarity/quality • Flash does not require programming skills and is easy to learn Bina Nusantara General Flash Workflow • To build a Flash application, you typically perform the following basic steps : – – – – – – Bina Nusantara Plan the application. Add media elements. Arrange the elements. Apply special effects. Use ActionScript to control behavior. Test and publish your application. Drawing Tools • The drawing tools in Flash let you create and modify shapes for the artwork in your movies. Bina Nusantara Stage • The Stage is the rectangular area where you place graphic content when creating Flash documents. Bina Nusantara Timelines • The Timeline organizes and controls a document’s content over time in layers and frames. • Like films, Flash documents divide lengths of time into frames. • Layers are like multiple film strips stacked on top of one another, each containing a different image that appears on the Stage. • The major components of the Timeline are layers, frames, and the playhead. Bina Nusantara Timelines (cont..) • • • • • • A. Playhead B. Empty keyframe C. Timeline header D. Guide layer icon E. Frame View pop-up menu F. Frame-by-frame animation Bina Nusantara • • • • • • G. Tweened animation H. Scroll To Playhead button I. Onion-skinning buttons J .Current Frame indicator K Frame Rate indicator L Elapsed Time indicator Property Inspector • The Property inspector provides easy access to the most commonly used attributes of the current selection. • Depending on what is currently selected, the Property inspector displays information and settings for the current document, text, symbol, shape, bitmap, video, group, frame, or tool. • Example : the property inspector for the text tool Bina Nusantara Library Panel • The Library panel is where you store and organize symbols created in Flash, as well as imported files, including bitmap graphics, sound files, and video clips. • The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by type. Bina Nusantara Action Panel • The Actions panel lets you create and edit ActionScript code for an object or frame. • The Actions panel title changes to Button Actions, Movie Clip Actions, or Frame Actions, depending on what is selected. Bina Nusantara Color Panel • The Color panel lets you change the color of strokes and fills. Bina Nusantara Graphic Objects • In Flash, graphic objects are items on the Stage. Flash lets you move, copy, delete, transform, stack, align, and group graphic objects. • Shape are one type of graphic object you can create in Flash. When you draw shapes that overlap each other in the same layer, the topmost shape cuts away the part of the shape underneath it that it overlaps. • Arranging Objects – – – – Bina Nusantara Stack objects Align objects Group objects Break apart groups and objects Creating Animation • Keyframe – Changes in the animation are defined in a keyframe. – When you create frame-by-frame animation, every frame is a keyframe. • Tweening – Tweening is an effective way to create movement and changes over time. – In tweened animation, you define keyframes at significant points in the animation and Flash creates the contents of frames between. – Flash can create two types of tweened animation : • Motion tweening • Shape tweening Bina Nusantara Motion Tweening • In motion tweening, you define properties such as position, size, and rotation for an instance, group, or text block at one specific time, and change those properties at another specific time. • A black dot at the beginning keyframe indicates motion tweens; a black arrow with a light blue background indicates intermediate tweened frames. Bina Nusantara Shape Tweening • In shape tweening, you draw a shape at one specific time, and change that shape or draw another shape at another specific time. Flash interpolates the values or shapes for the frames in between, creating the animation. • A black dot at the beginning keyframe indicates shape tweens; a black arrow with a light green background indicates intermediate frames. Bina Nusantara Motion Guide • Motion guide layers let you draw paths along which tweened instances, groups, or text blocks can be animated. • You can link multiple layers to a motion guide layer to have multiple objects follow the same path. • Use the Pen, Pencil, Line, Circle, Rectangle, or Brush tool to draw the desired path. Bina Nusantara Motion Guide (cont..) Bina Nusantara Using Sound • You place sound files into Flash by importing them into the library for the current document. • You can import the following sound file formats into Flash : – WAV (Windows only) – AIFF (Macintosh only) – mp3 (Windows or Macintosh) • If you have QuickTime 4 or later installed on your system, you can import these additional sound file formats : – – – – – – Bina Nusantara AIFF (Windows or Macintosh) Sound Designer II (Macintosh only) Sound Only QuickTime Movies (Windows or Macintosh) Sun AU (Windows or Macintosh) System 7 Sounds (Macintosh only) WAV (Windows or Macintosh) Import a Sound • Select File > Import > Import To Library. • In the Import dialog box, locate and open the desired sound file. • With the new sound layer selected, drag the sound from the Library panel onto the Stage. The sound is added to the current layer. • You can place multiple sounds on one layer or on layers containing other objects. However, it is recommended that each sound be placed on a separate layer. Bina Nusantara Import a Sound (cont..) Bina Nusantara