L22-sb-pipelineII-ca..

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inst.eecs.berkeley.edu/~cs61c
CS61C : Machine Structures
Lecture #22 CPU Design: Pipelining to
Improve Performance II
2007-8-1
Scott Beamer, Instructor
CS61C L22 CPU Design : Pipelining to Improve Performance II (1)
Beamer, Summer 2007 © UCB
Review: Processor Pipelining (1/2)
• “Pipeline registers” are added to the
datapath/controller to neatly divide the
single cycle processor into “pipeline
stages”.
• Optimal Pipeline
• Each stage is executing part of an instruction
each clock cycle.
• One inst. finishes during each clock cycle.
• On average, execute far more quickly.
• What makes this work well?
• Similarities between instructions allow us to use
same stages for all instructions (generally).
• Each stage takes about the same amount of time
as all others: little wasted time.
CS61C L22 CPU Design : Pipelining to Improve Performance II (2)
Beamer, Summer 2007 © UCB
Review: Pipeline (2/2)
• Pipelining is a BIG IDEA
• widely used concept
• What makes it less than perfect?
• Structural hazards: Conflicts for resources.
Suppose we had only one cache?
 Need more HW resources
• Control hazards: Branch instructions effect
which instructions come next.
 Delayed branch
• Data hazards: Data flow between
instructions. Forwarding
CS61C L22 CPU Design : Pipelining to Improve Performance II (3)
Beamer, Summer 2007 © UCB
Graphical Pipeline Representation
(In Reg, right half highlight read, left half write)
Time (clock cycles)
Reg
Reg
D$
Reg
I$
Reg
D$
Reg
I$
Reg
ALU
D$
Reg
I$
Reg
ALU
I$
D$
ALU
Reg
ALU
I$
ALU
I
n
s Load
t Add
r.
Store
O
Sub
r
d Or
e
r
D$
CS61C L22 CPU Design : Pipelining to Improve Performance II (4)
Reg
Beamer, Summer 2007 © UCB
Control Hazard: Branching (1/8)
Time (clock cycles)
ALU
I
n
I$
D$
Reg
Reg
beq
s
I$
D$
Reg
Reg
t Instr 1
r.
I$
D$
Reg
Reg
Instr 2
O
I$
D$
Reg
Reg
Instr 3
r
I$
D$
Reg
Reg
d Instr 4
e
r
Where do we do the compare for the branch?
ALU
ALU
ALU
ALU
CS61C L22 CPU Design : Pipelining to Improve Performance II (5)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (2/8)
• We had put branch decision-making
hardware in ALU stage
• therefore two more instructions after the
branch will always be fetched, whether or
not the branch is taken
• Desired functionality of a branch
• if we do not take the branch, don’t waste
any time and continue executing
normally
• if we take the branch, don’t execute any
instructions after the branch, just go to
the desired label
CS61C L22 CPU Design : Pipelining to Improve Performance II (6)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (3/8)
• Initial Solution: Stall until decision is
made
• insert “no-op” instructions (those that
accomplish nothing, just take time) or
hold up the fetch of the next instruction
(for 2 cycles).
• Drawback: branches take 3 clock cycles
each (assuming comparator is put in ALU
stage)
CS61C L22 CPU Design : Pipelining to Improve Performance II (7)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (4/8)
• Optimization #1:
• insert special branch comparator in
Stage 2
• as soon as instruction is decoded
(Opcode identifies it as a branch),
immediately make a decision and set the
new value of the PC
• Benefit: since branch is complete in
Stage 2, only one unnecessary
instruction is fetched, so only one no-op
is needed
• Side Note: This means that branches are
idle in Stages 3, 4 and 5.
CS61C L22 CPU Design : Pipelining to Improve Performance II (8)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (5/8)
Time (clock cycles)
ALU
I
n
I$
D$
Reg
Reg
beq
s
I$
D$
Reg
Reg
t Instr 1
r.
I$
D$
Reg
Reg
Instr 2
O
I$
D$
Reg
Reg
Instr 3
r
I$
D$
Reg
Reg
d Instr 4
e
r
Branch comparator moved to Decode stage.
ALU
ALU
ALU
ALU
CS61C L22 CPU Design : Pipelining to Improve Performance II (9)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (6a/8)
Time (clock cycles)
beq
Reg
I$
D$
Reg
Reg
ALU
add
I$
ALU
I
n
s
t
r.
• User inserting no-op instruction
D$
Reg
ALU
bub bub bub bub bub
O nop
ble
ble
ble
ble
ble
r
D$
Reg
Reg
I$
d lw
e
r • Impact: 2 clock cycles per branch
instruction  slow
CS61C L22 CPU Design : Pipelining to Improve Performance II (10)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (6b/8)
Time (clock cycles)
beq
Reg
I$
D$
Reg
Reg
ALU
add
I$
ALU
I
n
s
t
r.
• Controller inserting a single bubble
D$
Reg
ALU
bub
O lw
D$
Reg
Reg
I$
ble
r
d
e
r • Impact: 2 clock cycles per branch
instruction  slow
CS61C L22 CPU Design : Pipelining to Improve Performance II (11)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (7/8)
• Optimization #2: Redefine branches
• Old definition: if we take the branch,
none of the instructions after the branch
get executed by accident
• New definition: whether or not we take
the branch, the single instruction
immediately following the branch gets
executed (called the branch-delay slot)
• The term “Delayed Branch” means
we always execute inst after branch
• This optimization is used on the MIPS
CS61C L22 CPU Design : Pipelining to Improve Performance II (12)
Beamer, Summer 2007 © UCB
Control Hazard: Branching (8/8)
• Notes on Branch-Delay Slot
• Worst-Case Scenario: can always put a
no-op in the branch-delay slot
• Better Case: can find an instruction
preceding the branch which can be
placed in the branch-delay slot without
affecting flow of the program
 re-ordering instructions is a common
method of speeding up programs
 compiler must be very smart in order to find
instructions to do this
 usually can find such an instruction at least
50% of the time
 Jumps also have a delay slot…
CS61C L22 CPU Design : Pipelining to Improve Performance II (13)
Beamer, Summer 2007 © UCB
Example: Nondelayed vs. Delayed Branch
Nondelayed Branch
or
$8, $9 ,$10
Delayed Branch
add $1 ,$2,$3
add $1 ,$2,$3
sub $4, $5,$6
sub $4, $5,$6
beq $1, $4, Exit
beq $1, $4, Exit
or
xor $10, $1,$11
xor $10, $1,$11
Exit:
$8, $9 ,$10
Exit:
CS61C L22 CPU Design : Pipelining to Improve Performance II (14)
Beamer, Summer 2007 © UCB
Out-of-Order Laundry: Don’t Wait
6 PM 7
T
a
s
k
8
9
10
3030 30 30 30 30 30
A
11
12
1
2 AM
Time
bubble
B
C
O
D
r
d E
e
r F
A depends on D; rest continue; need
more resources to allow out-of-order
CS61C L22 CPU Design : Pipelining to Improve Performance II (15)
Beamer, Summer 2007 © UCB
Superscalar Laundry: Parallel per stage
6 PM 7
T
a
s
k
8
9
10
B
C
O
D
r
d E
e
r F
12
1
2 AM
Time
3030 30 30 30
A
11
(light clothing)
(dark clothing)
(very dirty clothing)
(light clothing)
(dark clothing)
(very dirty clothing)
More resources, HW to match mix of
parallel tasks?
CS61C L22 CPU Design : Pipelining to Improve Performance II (16)
Beamer, Summer 2007 © UCB
Superscalar Laundry: Mismatch Mix
6 PM 7
T
a
s
k
8
9
10
O
r B
d C
e
r
D
12
1
2 AM
Time
3030 30 30 30 30 30
A
11
(light clothing)
(light clothing)
(dark clothing)
(light clothing)
Task mix underutilizes extra resources
CS61C L22 CPU Design : Pipelining to Improve Performance II (17)
Beamer, Summer 2007 © UCB
Real-world pipelining problem
• You’re the manager of a HUGE
assembly plant to build computers.
Box
• Main pipeline
• 10 minutes/
pipeline stage
• 60 stages
• Latency: 10hr
Problem:
need to
run 2 hr
test before
done..help!
CS61C L22 CPU Design : Pipelining to Improve Performance II (18)
Beamer, Summer 2007 © UCB
Real-world pipelining problem solution 1
• You remember: “a pipeline frequency
is limited by its slowest stage”, so…
Box
• Main pipeline
• 10
minutes/
2hours/
pipeline stage
• 60 stages
• Latency: 120hr
10hr
Problem:
need to
run 2 hr
test before
done..help!
CS61C L22 CPU Design : Pipelining to Improve Performance II (19)
Beamer, Summer 2007 © UCB
Real-world pipelining problem solution 2
• Create a sub-pipeline!
Box
• Main pipeline
• 10 minutes/
pipeline stage
• 60 stages
CS61C L22 CPU Design : Pipelining to Improve Performance II (20)
2hr test
(12 CPUs
in this
pipeline)
Beamer, Summer 2007 © UCB
Peer Instruction (1/2)
Assume 1 instr/clock, delayed branch, 5 stage
pipeline, forwarding, interlock on unresolved
load hazards (after 103 loops, so pipeline full)
Loop:
lw
addu
sw
addiu
bne
nop
$t0,
$t0,
$t0,
$s1,
$s1,
0($s1)
$t0, $s2
0($s1)
$s1, -4
$zero, Loop
•How many pipeline stages (clock cycles) per
loop iteration to execute this code?
CS61C L22 CPU Design : Pipelining to Improve Performance II (21)
1
2
3
4
5
6
7
8
9
10
Beamer, Summer 2007 © UCB
Peer Instruction Answer (1/2)
• Assume 1 instr/clock, delayed branch, 5
stage pipeline, forwarding, interlock on
unresolved load hazards. 103 iterations,
so pipeline full.
2. (data hazard so stall)
Loop: 1. lw
$t0, 0($s1)
3. addu $t0, $t0, $s2
$t0, 0($s1) 6. (!= in DCD)
4. sw
5. addiu $s1, $s1, -4
7. bne
$s1, $zero, Loop
8. nop (delayed branch so exec. nop)
• How many pipeline stages (clock cycles)
per loop iteration to execute this code?
1
2
3
4
5
6
CS61C L22 CPU Design : Pipelining to Improve Performance II (22)
7
8
9
10
Beamer, Summer 2007 © UCB
Peer Instruction (2/2)
Assume 1 instr/clock, delayed branch, 5 stage
pipeline, forwarding, interlock on unresolved
load hazards (after 103 loops, so pipeline full).
Rewrite this code to reduce pipeline stages
(clock cycles) per loop to as few as possible.
Loop:
lw
addu
sw
addiu
bne
nop
$t0,
$t0,
$t0,
$s1,
$s1,
0($s1)
$t0, $s2
0($s1)
$s1, -4
$zero, Loop
•How many pipeline stages (clock cycles) per
loop iteration to execute this code?
CS61C L22 CPU Design : Pipelining to Improve Performance II (23)
1
2
3
4
5
6
7
8
9
10
Beamer, Summer 2007 © UCB
Peer Instruction (2/2) How long to execute?
• Rewrite this code to reduce clock cycles
per loop to as few as possible:
Loop: 1. lw
2. addiu
3. addu
4. bne
5. sw
(no hazard since extra cycle)
$t0,
$s1,
$t0,
$s1,
$t0,
0($s1)
$s1, -4
$t0, $s2
$zero, Loop
+4($s1)
(modified sw to put past addiu)
• How many pipeline stages (clock cycles)
per loop iteration to execute your revised
code? (assume pipeline is full)
1
2
3
4
5
6
CS61C L22 CPU Design : Pipelining to Improve Performance II (24)
7
8
9
10
Beamer, Summer 2007 © UCB
“And in Early Conclusion..”
• Pipeline challenge is hazards
• Forwarding helps w/many data hazards
• Delayed branch helps with control hazard in
5 stage pipeline
• Load delay slot / interlock necessary
• More aggressive performance:
• Superscalar
• Out-of-order execution
CS61C L22 CPU Design : Pipelining to Improve Performance II (25)
Beamer, Summer 2007 © UCB
Administrivia
• Assignments
• HW7 due 8/2
• Proj3 due 8/5
• Midterm Regrades due Today
• Logisim in lab is now 2.1.6
•java -jar ~cs61c/bin/logisim
• Valerie’s OH on Thursday moved to 1011 for this week
CS61C L22 CPU Design : Pipelining to Improve Performance II (26)
Beamer, Summer 2007 © UCB
Why Doesn’t It Work?
• DO NOT MESS WITH THE CLOCK
• Crafty veterans may do it very rarely and
carefully
• Doing so will cause unpredictable and
hard to track errors
• Following slides are from CS 150
Lecture by Prof. Katz
CS61C L22 CPU Design : Pipelining to Improve Performance II (27)
Beamer, Summer 2007 © UCB
Cascading Edge-triggered Flip-Flops
• Shift register
• New value goes into first stage
• While previous value of first stage goes into second stage
• Consider setup/hold/propagation delays (prop must be >
hold)
IN
D Q
Q0
D Q
Q1
CLK
OUT
100
IN
Q0
Q1
CLK
CS61C L22 CPU Design : Pipelining to Improve Performance II (28)
Beamer, Summer 2007 © UCB
Cascading Edge-triggered Flip-Flops
• Shift register
• New value goes into first stage
• While previous value of first stage goes into second stage
• Consider setup/hold/propagation delays (prop must be >
hold)
IN
CLK
D Q
Q0
D Q
Q1
OUT
Clk1
Delay
100
IN
Q0
Q1
CLK
Clk1
CS61C L22 CPU Design : Pipelining to Improve Performance II (29)
Beamer, Summer 2007 © UCB
Clock Skew
• The problem
• Correct behavior assumes next state of all storage
elements determined by all storage elements at the same
time
• Difficult in high-performance systems because time for
clock to arrive at flip-flop is comparable to delays through
logic (and will soon become greater than logic delay)
• Effect of skew on cascaded flip-flops:
100
In
Q0
Q1
CLK1 is a delayed
version of CLK
CLK
CLK1
original state: IN = 0, Q0 = 1, Q1 = 1
due to skew, next state becomes: Q0 = 0, Q1 = 0, and not Q0 = 0, Q1 = 1
CS61C L22 CPU Design : Pipelining to Improve Performance II (30)
Beamer, Summer 2007 © UCB
Why Gating of Clocks is Bad!
LD
Reg
Clk
Reg
gatedClK
Clk
LD
GOOD
BAD
Do NOT Mess With Clock Signals!
CS61C L22 CPU Design : Pipelining to Improve Performance II (31)
Beamer, Summer 2007 © UCB
Why Gating of Clocks is Bad!
LD generated by FSM
shortly after rising edge of CLK
Clk
LD
gatedClk
Runt pulse plays HAVOC with register internals!
NASTY HACK: delay LD through
negative edge triggered FF to
ensure that it won’t change during
next positive edge event
Clk
LDn
gatedClk
Clk skew PLUS LD delayed by half clock cycle …
What is the effect on your register transfers?
Do NOT Mess With Clock Signals!
CS61C L22 CPU Design : Pipelining to Improve Performance II (32)
Beamer, Summer 2007 © UCB
The Big Picture
Computer
Processor Memory
(active) (passive)
(where
Control
programs,
(“brain”)
data live
Datapath when
(“brawn”) running)
CS61C L22 CPU Design : Pipelining to Improve Performance II (33)
Devices
Input
Output
Keyboard,
Mouse
Disk,
Network
Display,
Printer
Beamer, Summer 2007 © UCB
Memory Hierarchy
Storage in computer systems:
• Processor
• holds data in register file (~100 Bytes)
• Registers accessed on nanosecond timescale
• Memory (we’ll call “main memory”)
• More capacity than registers (~Gbytes)
• Access time ~50-100 ns
• Hundreds of clock cycles per memory access?!
• Disk
• HUGE capacity (virtually limitless)
• VERY slow: runs ~milliseconds
CS61C L22 CPU Design : Pipelining to Improve Performance II (34)
Beamer, Summer 2007 © UCB
Motivation: Why We Use Caches (written $)
CPU
µProc
60%/yr.
2000
1999
1998
1996
1995
1994
1993
1992
1991
1988
1987
1986
1985
1984
1983
1982
1981
1980
1
1990
10
1997
Processor-Memory
Performance Gap:
(grows 50% / year)
DRAM
DRAM
7%/yr.
100
1989
Performance
1000
• 1989 first Intel CPU with cache on chip
• 1998 Pentium III has two levels of cache on chip
CS61C L22 CPU Design : Pipelining to Improve Performance II (35)
Beamer, Summer 2007 © UCB
Memory Caching
• Mismatch between processor and
memory speeds leads us to add a new
level: a memory cache
• Implemented with same IC processing
technology as the CPU (usually
integrated on same chip): faster but
more expensive than DRAM memory.
• Cache is a copy of a subset of main
memory.
• Most processors have separate caches
for instructions and data.
CS61C L22 CPU Design : Pipelining to Improve Performance II (36)
Beamer, Summer 2007 © UCB
Memory Hierarchy
Processor
Higher
Levels in
memory
hierarchy
Lower
Level 1
Level 2
Increasing
Distance
from Proc.,
Decreasing
speed
Level 3
...
Level n
Size of memory at each level
As we move to deeper levels the latency
goes up and price per bit goes down.
CS61C L22 CPU Design : Pipelining to Improve Performance II (37)
Beamer, Summer 2007 © UCB
Memory Hierarchy
• If level closer to Processor, it is:
• smaller
• faster
• subset of lower levels (contains most
recently used data)
• Lowest Level (usually disk) contains
all available data (or does it go beyond
the disk?)
• Memory Hierarchy presents the
processor with the illusion of a very
large very fast memory.
CS61C L22 CPU Design : Pipelining to Improve Performance II (38)
Beamer, Summer 2007 © UCB
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