Leonardo's Laptop: Human Needs and the New Computing Technologies Ben Shneiderman Copyright September 4, 2001 ben@cs.umd.edu Dept of Computer Science, University of Maryland, College Park, MD 20742 Leonardo da Vinci's integrative spirit, that combines science with art, engineering with esthetics, can guide us to envision the next generation of information and communications technologies. Chapter 1. Inspiration for the New Computing Introduction Leonardo’s humble start Envisioning the new computing Old computing gives birth to the new computing About this book The skeptic’s corner Chapter 2. Unusable at any bandwidth Introduction: Raising public awareness Unusable interfaces Getting to the new computing The skeptic’s corner Chapter 3. The quest for universal usability Introduction: Defining universal usability Coping with technology variety Accommodating diverse users Bridging the gap between what users know and what they need to know The skeptic’s corner Chapter 4. New methods, new goals Introduction: Shifting to the new computing Methods for achieving user-centered designs Moore's Law re-examined From AI to UI - artificial intelligence to user interfaces Guidelines for user-centered designs Why focus on human-computer interaction? The skeptic’s corner Chapter 5. Understanding human activities and relationships Introduction: Why do we use computers? Four circles of relationships Four stages of activities An Activities and Relationships Table (ART) The Eyes Have It! Visual Information Mobility and ubiquity: palmtops, fingertips, InfoDoors, WebBushes The skeptic’s corner Draft: Leonardo’s Laptop Proposal -1 Ben Shneiderman Chapter 6. The New Education: E-learning Introduction: Why can’t every student earn an A? Teaching and Technology Applying Collect-Relate-Create-Donate A science festival scenario The skeptic’s corner Chapter 7. The New Business: E-commerce Introduction: Why shouldn’t you get the deal you want? Opportunities for merchants Advantages for customers Personalization and customization To trust or not to trust The skeptic’s corner Chapter 8. The New Medicine: E-healthcare Introduction: Why should you ever be sick? Enabling physicians Empowering patients A medical scenario The skeptic’s corner Chapter 9. The New Politics: E-government Introduction: Why shouldn’t you get the government you want? Getting what you want from government Getting the government you want Open deliberation The skeptic’s corner Chapter 10. The quest for mega-creativity Introduction: Structuralists, inspirationalists and contextualists Three levels of creativity: Revolutionary, evolutionary, everyday A framework for mega-creativity Integrating creative activities An architectural scenario The skeptic’s corner Chapter 11. Grander goals Introduction: old computing and new computing The next Leonardo The skeptic’s corner Notes References Index Draft: Leonardo’s Laptop Proposal -2 Ben Shneiderman Draft: Leonardo’s Laptop Proposal -3 Ben Shneiderman