COLLECTIVE CREATIVITY: RESEARCH AND DESIGN Mary Lou Maher Senior Research Scientist, HCILab, University of Maryland Professor, Design Lab, University of Sydney Individual Team Self Selected Team Crowd INDIVIDUAL VS COLLECTIVE CREATIVITY RESEARCH Individual creativity: personal characteristics role of individual memory, emotion individual cognitive processes influence of organizations, environments, tools how technology can support/enhance creativity Collective creativity: role of technology to enable collective creativity motivation, engagement, process evaluating creativity COLLECTED Designcrowd.com SOMETHING IN BETWEEN Quirky.com Threadless.com COLLECTIVE Encyclopedia of Life Wikipedia Climate CoLab MANY people working independently Fold.it openIDEO.com MANY people working together Top Coder.com knowledge is aggregated Opening Design.com knowledge is formed collaboratively STUDIES OF COLLECTIVE CREATIVITY Protocol analysis of online discussion Survey of motivation Level 1: username Level 2: sentence Level 3: one code INTERPRETATION OF RESULTS OF PROTOCOL ANALYSIS High rate of idea generation overcomes limitations of novice Less fixation on design idea, shifts in attention Crowd shares traits with ‘expert’ designer Managed vs self-organized- overcoming limitations Users as designers – emotional engagement MOTIVATION IN COLLECTIVE INTELLIGENCE Ideology – participation for the purpose of contributing to a larger cause. Challenge – participation that provides a sense of personal achievement through acquiring additional knowledge or skill. Career– participation that may lead to an advance in the individual’s career. Social – desire to have a shared experience with one or more individuals. Fun – participation for the purpose of entertainment, enjoyment, excitement, relief from other experiences, or simply furnishing or structuring the passage of time. Reward – participation to receive tangible rewards includes money, points in a game, a gift or voucher. Recognition – participation in order to receive private or public acknowledgement. Duty – participation in response to a wish or command expressed personally. SURVEY OF MOTIVATION TO PARTICIPATE IN COLLECTIVE INTELLIGENCE SUMMARY OF SURVEY RESULTS Motivatio n AMT Agree Reward AMT Disagree Wikipedia Wikipedia Other Agree Disagree Agree X X Other Disagree X Ideology X X X Social X X X Fun X X X Recogniti on X X X Challenge X X X DESIGNING NEW HCI TO ENHANCE HUMAN CREATIVITY Collective Creativity Individual Creativity DESIGNING TANGIBLES FOR CREATIVITY*: RELEVANT RESEARCH Cognitive models of creativity: analogy, mental leap, structure mapping The role of gesture and thought The impact of tangible interaction and spatial movements Siftables.com *Maher, Clausner, Druin 11 DO TANGIBLES ENHANCE CREATIVITY? Hypothesis: Using tangibles produces more gestures and language consistent with the underlying spatial structure of analogous problems. Coding the protocol data: Actions, Gestures, Language EXPECTED OUTCOMES Not only do actions in space promote thought, specific actions interact with specific kinds of thought. (Kessell and Tversky, Thinking with Hands and Paper) Observations: Positive correlation between tangible devices and creative cognition Design Sessions: Design principles for designing tangible computing for kids Design methodology for designing with children 13 FREE PLAY TO ENGAGE THE PUBLIC TO CONTRIBUTE TO CREATIVE THINKING ABOUT CLIMATE CHANGE* “The best way to change the future is to play with it first.” Stefanie Olsen, CNET News (http://www.worldwithoutoil.org/) * Maher and Fisher FREE PLAY VS COMPETITIVE PLAY free play engages people to participate in playful activities that focus on meaning making and creativity competitive play engages people to participate in playful activities in which winning is the goal SOCIAL-COMPUTATIONAL SYSTEM ARCHITECTURE Machine Learning to cluster input data Rules to map from ontology to artistic visualization EVALUATION OF FREE PLAY INSTALLATION Quantitative: measure the amount of activity Qualitative: characterise the motivation and contribution of the individuals COLLECTIVE CREATIVITY: SYNERGY OF PEOPLE AND COMPUTING Individual: Synergy of interactive technologies, perception, and cognition Individual/Collective: Synergy of artificial and human intelligence Collective: Synergy of social and computational systems