Chapter 4, Computer CPU Processing

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Computers
Central Processor Unit
Basic Computer System
Processor
ALU
CNTL
.....
BUS
Interconnections
I/O module
CONTROLLER
MAIN MEMORY
Memory
BUS
Computer Components
Processing (CPU)






Arithmetic Logic Unit
Control Unit
Registers
Word
Clock
Instruction sets
Interconnection


Local bus
Peripheral bus
Primary Storage


RAM/ROM
Cache
Input/Output



Channel
Controller
Buffers
CPU’s
Inside the CPU
Registers
Instruction Cycle
Fetch
Processor locates the next instruction and
loads it into the Instruction Register
Execute
Processor carries out the instruction
currently in the Instruction Register
Increment the program counter
CPU Cycle
Increment Program Counter
Start
FETCH
FETCH
EXECUTE
EXECUTE
Halt
Instruction Format
4 Bits
OP Code
12 Bits
Operands
Instruction:
 Operation Codes
 Operands
Word: set of bits held by registers in the CPU.
May contain instructions or data.
Assembler & Machine Code
ASSEMBLER MACHINE CODE
CODE
op
address
0001 mmm
L(mmm)
0010 mmm
S(mmm)
0101 mmm
A(mmm)
ACTION
Load from memory to
Accum
Store Accum to memory
Add from mmm to Accum
Example
ADD numbers in location #940 and #941
STORE them in memory location #941.
Assembler Code Fragment
L(940) Load the contents of 940
A(941) Add the contents of 941 to
the accumulator
S(941) Store the accumulator to
address 941
Initial State
CONTROL
ARITHMETIC-LOGIC
300 PC
ACCUM
IR
PROGRAM
300
301
302
1940
5941
2941
DATA
940
941
0003
0002
CPU Registers:
User-visible
Data Registers
User defined: data values to be used by the
program
Address Registers
Index register: for relative address base
Segment pointer (s): for op. System & other
apps
Stack pointer: for base of the stack
Condition codes (flags)
CPU Registers:
Control and Status
Execution
Program counter: Address of next instruction to be
fetched
Instruction Register: content of instruction most
recently fetched
Memory Access
Memory Address Register: address in memory for next
put or fetch
Memory Buffer Register: data for next put or last fetch
I/O Processing
I/O Address Register: “
I/O Buffer Register: “
Initial State
CONTROL
ARITHMETIC-LOGIC
300 PC
ACCUM
IR
PROGRAM
300
301
302
1940
5941
2941
DATA
940
941
0003
0002
L(940) Load the contents of 940:
Fetch
CONTROL
ARITHMETIC-LOGIC
300 PC
1
ACCUM
940 IR
PROGRAM
300
301
302
1940
5941
2941
DATA
940
941
0003
0002
L(940) Load the contents of 940:
Execute
CONTROL
ARITHMETIC-LOGIC
300 PC
1
940
3 ACCUM
IR
PROGRAM
300
301
302
1940
5941
2941
DATA
940
941
0003
0002
L(940) Load the contents of 940:
Increment
CONTROL
ARITHMETIC-LOGIC
300
301 PC
1
940
3
IR
PROGRAM
300
301
302
ACCUM
1940
5941
2941
DATA
940
941
0003
0002
A(941) Add the contents of 941 to the
accumulator
Fetch
CONTROL
ARITHMETIC-LOGIC
301 PC
5
3
941 IR
PROGRAM
300
301
302
ACCUM
1940
5941
2941
DATA
940
941
0003
0002
A(941) Add the contents of 941 to the
accumulator
Execute
CONTROL
ARITHMETIC-LOGIC
301 PC
5
941
35 ACCUM
IR
PROGRAM
300
301
302
1940
5941
2941
DATA
940
941
0003
0002
A(941) Add the contents of 941 to the
accumulator Increment
CONTROL
ARITHMETIC-LOGIC
301
302 PC
5
941
5
IR
PROGRAM
300
301
302
ACCUM
1940
5941
2941
DATA
940
941
0003
0002
S(941)
Store the accumulator to
address 941
Fetch
CONTROL
ARITHMETIC-LOGIC
302 PC
2
5
941 IR
PROGRAM
300
301
302
ACCUM
1940
5941
2941
DATA
940
941
0003
0002
S(941)
Store the accumulator to
address 941
Execute
CONTROL
ARITHMETIC-LOGIC
302 PC
2
941
5
IR
PROGRAM
300
301
302
ACCUM
1940
5941
2941
DATA
940
941
0003
0002
0005
Instructions
Instructions are broken into parts for
operation codes and for addresses
The length of the word dictates how
many choices there are of each one
More extensive instructions may require
either multi-word reads or the use of
external subroutines
Uses for Instructions
Data Movement: transfer data to or
from memory or peripheral device
Data Transformation: Boolean
instructions (NOT, AND, OR, XOR)

Arithmetic Operations: ADD, SHIFT
Sequence Control: alter the
sequence of instructions (BRANCH,
JUMP)
Instruction Format
4 Bits
OP Code
12 Bits
Operands
Instruction:
 Operation Codes
 Operands
Word: set of bits held by registers in the CPU.
May contain instructions or data.
Assembler & Machine Code
Machine code and assembler code are
the same except that machine code
uses the binary representations
Assembler requires managing memory
and registers directly
Machine language (assembler) activates
chip instructions and microcode
instructions stored on ROM
Assembler & Machine Code
ASSEMBLER
CODE
L(mmm)
S(mmm)
A(mmm)
MACHINE
CODE
0001mmm
0010mmm
0101mmm
USE
Load from memory to Accum
Store Accum to memory
Add from mmm to Accum
Clock Rate
System timing pulse frequency
Measured in hertz (HZ) – cycles
per second
Cycle time = 1/clock rate
Don’t confuse with instruction
execution rate (MIPS, MFLOPS)
Word Size
Amount of data CPU processes
at one time
How much faster is a 64-bit
processor than a 32-bit?
What’s the ratio of associated
computer components?
The Physical CPU
Tubes -> transistors ->
integrated circuits-> microchips
Microprocessors
 All circuits and connections
needed to implement a CPU
Moore’s Law
Chip capacity
doubles every 18
Months.
And a corollary…
Rock’s Law – The cost
of fabrication
doubles every four
years
Gordon Moore
Moore’s Law in Action
© 2000 Intel Corporation
Computer Theory
Mathematical foundations of
computing
Turing Machines
Von Neumann Architecture
Turing Machines
Theoretical model of
a computer
developed by Alan
M. Turing in 1930’s.
Basis for theoretical
analysis of
languages and
machine complexity
Turing Machine
Infinite Tape
The tape is divided into squares any of which can
contain a tape symbol. Initially the tape contains
a string of input symbols in the beginning cells
and blanks in the others
Tape Head
Reads or writes tape symbols
Finite Control

limited # of possible internal states
One instruction = One change of state.
Turing Machine
FINITE CONTROL
STATE
a
a
a
a
TAPE
B
B
B
B
Von Neumann Architecture:
Stored Program Machine
 CPU
 Fast
Memory
 Slow Storage
 Binary Program: executed in
sequence
Computer behavior is determined by
stored programs.
John Von Neumann and
ENIAC
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