Poker Guide

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PokerGuide
Patrick Chi
Dae-Ho Chung
Toland Hon
James Lovejoy
James Liu
James Zhang
Introduction

Intended Use of Interface


To teach users how to play poker and to get better
at playing poker.
Poker from here on refers to Texas Hold’em
Introduction

Intended User Population

College students or anyone that wants to
learn or get better at playing poker
Special Parts of Interface

Cell Phone Keypad Interface




0-9
* and #
Confirm and Cancel
Directional



up/down/left/right
Clear
End
User can select
suit by pressing
left and right
directional keys
Next Action:
User can select
suit by pressing
left and right
directional keys
Next Action:
User can select
suit by pressing
left and right
directional keys
Next Action:
User can select
suit by pressing
left and right
directional keys
Next Action:
User can select
rank by pressing
up and down
directional keys
Next Action:
User can select
rank by pressing
up and down
directional keys
Next Action:
User can select
card by pressing
confirm key
Next Action:
User can select
card by pressing
confirm key
Next Action:
User can also hotkey the rank of
the card by
pressing the
number pad.
Next Action:
User can select
suit.
Next Action:
User can select
card.
Next Action:
User then enters
the number of
players.
Next Action:
User hits confirm
key to continue.
Next Action:
This displays
automated
information about
the user’s hand.
Here the user can
change the
number of players
as the players
fold.
Next Action:
User then hits the
confirm key to
proceed to enter
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
To enter face
cards by hot-key,
user first hits the
* followed by 1,
2, or 3.
*1 = Jack
*2 = Queen
*3 = King
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
User is entering
the flop.
Next Action:
This screen
displayed the
automated
information about
the user’s hand
with the
community hand.
User also updates
the number of
players.
Next Action:
User changes # of
players.
Next Action:
User is entering
the turn.
Next Action:
User is entering
the turn.
Next Action:
User is entering
the turn.
Next Action:
User is entering
the turn.
Next Action:
This screen
displayed the
automated
information about
the user’s hand
with the
community hand.
Next Action:
User enters the
river.
User enters the
river.
Next Action:
This screen
displayed the
automated
information about
the user’s hand
with the
community hand.
User ends hand
by hitting the
confirm button.
Next Action:
Here the user can
select one of 3
options:
• Start Over
• Enter Opponent
Hands
• Return to Menu
by using the up
and down
directional key or
hitting the
corresponding
number next to
the option.
Next Action:
Here the user can
select one of 3
options:
• Start Over
• Enter Opponent
Hands
• Return to Menu
by using the up
and down
directional key or
hitting the
corresponding
number next to
the option.
Next Action:
Here the user can
select one of 3
options:
• Start Over
• Enter Opponent
Hands
• Return to Menu
by using the up
and down
directional key or
hitting the
corresponding
number next to
the option.
Next Action:
Here the user can
select one of 3
options:
• Start Over
• Enter Opponent
Hands
• Return to Menu
by using the up
and down
directional key or
hitting the
corresponding
number next to
the option.
Next Action:
End of Demo.
Next Action:
Changes to Interface





Reverse Up/Down button in card
selection
Added # of Players Screen
Help Window
Menu should not cover button info
Restart Button in middle of hand
Reverse Up/Down Button



Problem: User found it unintuitive that
up decreased the card rank and down
increased the card rank in our card
selection system
Change: Reverse the functionality of the
up/down button
Design Principle: Match between system
and the real world
Added # of Players Screen



Problem: User forgets to update the #
of players almost every time.
Change: Added a screen specifically to
prompt user to update the # of players.
Design Principle: Error prevention
Help Window



Problem: User didn’t know how to some
parts of our interface and got lost.
Change: Added Help Window when
user pressed #
Design Principle: Help and
documentation
Menu should not cover button



Problem: Menu was covering the
Select word above the confirm button.
User did not know what exactly the
confirm button did.
Change: Moved menu so it no longer
hides the Select.
Design Principle: Visibility of system
status
Restart Button in middle of hand



Problem: Hand ended before the river and
there was no way to restart the game without
continuing or hitting Undo till the beginning
Change: Added clear button which returns to
the first screen anywhere in the process.
Design Principle: User control and freedom
Questions
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