Car RamRod Bringing Pinball Into the Future! Brian Arment, Ryan Hunter, Aaron Shoaf Project Refresher • 1967 Williams Touchdown • Electromechanical • Changing to solid state • Game play similar to original Outline • Micro-Controller and Board • Driver/Step-up Board • Playfield Interaction • A/V Controller • Display • Audio Overview User Input Driver Board Micro-controller 25 Vac Playfield 6 Vac (Sensors, Lights and Solenoids) A/V Controller Power Supply Display 5 VDC User Input • Two Flipper Buttons • Start Coin or Manual Operation for Credits • RF LF Transistor enabled with signal from MCU (so that flippers can’t be used when not in play) MCT62 Optoisolator feeds into a latch (HC373, CPLD enabled) to hold value until the MCU reads its value. CR SB MCT62 HC373 8 line bus to MCU Micro-Controller • MC68HC11E0 • Reads from latches (74373) that latch the value of the sensors from the playfield. • Writes to latches to control the audio and visual output of the machine. • Writes to latches to control the solenoids, lamps, and flippers on the playfield by enabling MOSFET gates. •Data lines and high order address bits are buffered with 74245 Micro-Controller Micro-Controller EPROM & Software • AT29C256 Flash • Basically a MCU controlled state machine. • Will implement a polling scheme to run. • Runs a demo program while waiting for credits and start. • During game play polls the latches to see if a sensor has been hit and updates the the score, lights and audio accordingly. • Once number of balls and credits run out reverts back to idle mode. Simple Software States •Idle mode waits for coin insertion and depression of the start button. Init Idle Play •Also pushes into demo mode after a certain amount of time in idle. Demo •Upon entering play mode, flippers, pop bumpers, kickers, and all sensory inputs are enabled. Driver Board •Provides Necessary current and voltage for devices like: •Solenoids (flippers, pop-bumpers, kickers) •Lamps (in playfield and lightbox) •Nearly everything on the playboard uses it •It is controlled directly by the MPU via logic level voltages Driver Board • Needs to step up from 5V DC to 6 or 24v rectified AC • Optoisolators to separate the logic from the higher voltages. MCT62 • Using power MOSFET’s to control pop-bumpers, flippers and kickout solenoids each need a lot of current. IRF540 25A for flippers, IRF840 8A for all others • Lights need less current so can use smaller transistors. ZVN210 400mA Driver Board Logic-level input from MPU 6/24V AC and 5VDC for soleniod driving Pull down resistors and optoisolators Smaller FET’s (400 mA) for the lamps Larger FETS (3-8 amps) for the coils To Solenoids To Lamps Driver Board Driver Board • Current status and operation • Fully functional in solenoid driving • Lamps have been tested and are currently being wired • Active switching board used to test external interface via custom 38 conductor cable Playfield • Replaced the rubber in order to make the ball bounce better. • 30 individually controlled lamp circuits (~100 individual lamps). • 8 coil circuits. • Both controlled by the driver board. •All rubber and lamps replaced Demo QuickTime™ and a Motion JPEG OpenDML decompressor are needed to see this picture. A/V Controls Score Display Visual Current score/state latched from the MPU CPLD Matrix or 7-segment LED displays coding Points Display LED Bar Graph Audio A certain sequence of bits is written to a 555 timer chip from the MPU when a specific event occurs in the game. VR3 – VS1003B Plays a sound bite for each bit pattern Speaker System Audio • USB Jump Driver file storage • Virtual Reality Sound Labs FM transmitter for file select, play, and D/A converter (VS1003B decoder - MP3, WAV, MIDI) • Reverse engineer to find line level audio and play to stereo jack for speakers. Audio Demo QuickTime™ and a Motion JPEG OpenDML decompressor are needed to see this picture. Schedule Milestones 1. Milestone 1 • Driver board functionality • Playfield operation • Hopefully MCU performing at least NOP’s 2. Milestone 2 • Some system integration (boards correctly interacting with each other to some extent) • Maybe run a demo program with lights. Risks and Contingency Plan • A/V controller: • Implement set of beeps and bells for audio and toned down preprogrammed display art. •Cosmetic restoration • User Options • 3 or 5 ball play • #coins / credit • Free play • Multi-ball Questions? Ask them meow!