Matakuliah Tahun Versi : T0553/Sistem Multimedia : 2005 :5 Pertemuan 01 Interactive Multimedia 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif 2 Outline Materi • • • • • • Definitions Interactive Multimedia Using Multimedia Multimedia Development Multimedia Industry Structure Multimedia Applications 3 Definitions • Multi - (Latin) “multus” - numerous or many • Media - (Latin) “medium” - middle or center. More recently intermediary • Multimedia - “multiple intermediaries” or “multiple means” 4 What is Multimedia • Multimedia is defined as an interactive computermediated presentation that includes at least two of the following elements: text, sound, still graphic images, motion graphics, and animation • Multimedia is the seamless integration of text, sound, images of all kinds and control software within a single digital information environment • Multimedia is The use of computers to present text, graphics, video, animation and sound in an integrated way • Multimedia is Multiple means by which information is stored, transmitted, presented, and perceived 5 The Big Picture Multimedia Video Image Multimedia Systems Media asset management Authoring Text Distributed Multimedia Systems Network Frameworks Audio Speech Tools Streaming video Virtual worlds Web pages Client-server Streaming audio 6 What is Interactive Multimedia • Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction • Interactive • Key feature of multimedia • User determines what content is delivered, when it is delivered and how • Non-linear 7 Types of Presentations • Linear – plays from some start position to some end position with little or no intervention Just like this lecture • Hierarchical -user has choice, but topics can be divided into specific topics • Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely. • Composite – incorporates parts of all the above methods 8 Why Use Multimedia • • • • Ease of use Intuitive Interface Immersive Experience Self-Paced Interaction and Better Retention • Better Understanding of the Content • Cost Effectiveness • More Fun = Greater Efficiency 9 Multimedia Development Input Output Process Capture from device Apply effect filters and transforms Read from a file Compress or decompress Receive over the network Present Save to a file Send across the network Convert between formats 10 Multimedia Industry Structure Level 1 Content (Media) Level Applications (Software) 2 Level 3 Platforms (Hardware) Level 4 Networking 11 Multimedia Industry Structure • Level 1 – Consists of Multimedia content providers, for example the news industry, the television industry and the entertainment industry. • Level 2 – Consists of multimedia application developers. – Applications include distance learning, desktop videoconferencing, multimedia kiosks, entertainment and imaging. • Level 3 – Consists of Multimedia platform builders. – These builders include Silicon Graphics, Sun, Intel, Apple, and other hardware vendors. • Level 4 – The network infrastructure – There are two very different networking environments that will use Multimedia applications: business networks and the emerging public networks. 12 Multimedia Applications Types Corporate Functions Multimedia Applications Communications • • • • Corporate Broadcasting Executive Information Systems Multimedia Conferencing Employee Information Systems Training • • • • Corporate Training Sales Training Just – In – Time Training Distant Training Sales • Product Catalogs • Portable Multimedia Presentations • Merchandising Kiosk 13 Multimedia Applications Types Corporate Functions Multimedia Applications Marketing • • • • • • Design of TV Commercials Interactive Advertising Product Information Kiosks Promotional Presentations Customer Services Virtual Reality Simulations Product Development • • • • Reference Systems Simulations Product Visualizations Design Advisors Manufacturing • Diagnostics • Equipment Maintenance • Testing Procedures 14 Multimedia Applications Types Corporate Functions Administration Home Entertainment Multimedia Applications • Multimedia File Sharing • Multimedia Databases • Document Imaging • Home Shopping • Home Banking • Digital TV / Interactive TV and Video on Demand (VoD) • Video Phones • Video Conferencing • Online Interactive Transaction Services e.g. Booking Shows or Flights • Video Game • Mobile Multimedia 15 Major Categories of Multimedia Application • Entertainment – Games: action and graphics – Action + storytelling – Physical coordination + mental outwitting • Education – Accommodates different learning styles: association vs. experimentation; auditory vs. visual – Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations 16 Major Categories of Multimedia Application • Corporate communications (marketing and training) – Attract attention to a message – Product catalogs, published magazines, touch-screen kiosks and online shopping – Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and training • Reference – CD: encyclopedias, census data, directories, dictionaries 17 Delivering Multimedia • Compact disc – Inexpensive, easy mass produce and distribute • Kiosk – Computer system to access info, perform transactions or play games – Convenience, reduces personnel costs, but expensive maintenance • Online – Web pages, product advertisement, demos, 18