Pertemuan 01 Interactive Multimedia Matakuliah : T0553/Sistem Multimedia

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Matakuliah
Tahun
Versi
: T0553/Sistem Multimedia
: 2005
:5
Pertemuan 01
Interactive Multimedia
1
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa
akan mampu :
• Menguraikan Prinsip - Prinsip Dasar Multimedia
Interaktif
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Outline Materi
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Definitions
Interactive Multimedia
Using Multimedia
Multimedia Development
Multimedia Industry Structure
Multimedia Applications
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Definitions
• Multi - (Latin) “multus” - numerous or many
• Media - (Latin) “medium” - middle or
center. More recently intermediary
• Multimedia - “multiple intermediaries” or
“multiple means”
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What is Multimedia
• Multimedia is defined as an interactive computermediated presentation that includes at least two of the
following elements: text, sound, still graphic images,
motion graphics, and animation
• Multimedia is the seamless integration of text, sound,
images of all kinds and control software within a single
digital information environment
• Multimedia is The use of computers to present text,
graphics, video, animation and sound in an integrated
way
• Multimedia is Multiple means by which information is
stored, transmitted, presented, and perceived
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The Big Picture
Multimedia
Video
Image
Multimedia
Systems
Media asset
management
Authoring
Text
Distributed
Multimedia
Systems
Network
Frameworks
Audio
Speech
Tools
Streaming video
Virtual worlds
Web pages
Client-server
Streaming audio
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What is Interactive Multimedia
• Interactive Multimedia is seamless digital
integration of text, graphics, animation,
audio, still images and motion video in a
way that provides individual users with
high levels of control and interaction
• Interactive
• Key feature of multimedia
• User determines what content is delivered, when it
is delivered and how
• Non-linear
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Types of Presentations
• Linear – plays from some start position to some
end position with little or no intervention Just like
this lecture
• Hierarchical -user has choice, but topics can be
divided into specific topics
• Non linear Interactive multimedia allows the
viewer to jump around the material by interacting
with it-It has no enforced hierarchy– user can
move freely.
• Composite – incorporates parts of all the above
methods
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Why Use Multimedia
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Ease of use
Intuitive Interface
Immersive Experience
Self-Paced Interaction and Better
Retention
• Better Understanding of the Content
• Cost Effectiveness
• More Fun = Greater Efficiency
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Multimedia Development
Input
Output
Process
Capture from
device
Apply effect filters and
transforms
Read from a file
Compress or
decompress
Receive over the
network
Present
Save to a file
Send across the
network
Convert between
formats
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Multimedia Industry Structure
Level
1
Content (Media)
Level
Applications
(Software)
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Level
3
Platforms
(Hardware)
Level
4
Networking
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Multimedia Industry Structure
• Level 1
– Consists of Multimedia content providers, for example the news
industry, the television industry and the entertainment industry.
• Level 2
– Consists of multimedia application developers.
– Applications include distance learning, desktop videoconferencing,
multimedia kiosks, entertainment and imaging.
• Level 3
– Consists of Multimedia platform builders.
– These builders include Silicon Graphics, Sun, Intel, Apple, and other
hardware vendors.
• Level 4
– The network infrastructure
– There are two very different networking environments that will use
Multimedia applications: business networks and the emerging public
networks.
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Multimedia Applications Types
Corporate Functions
Multimedia Applications
Communications
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Corporate Broadcasting
Executive Information Systems
Multimedia Conferencing
Employee Information Systems
Training
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Corporate Training
Sales Training
Just – In – Time Training
Distant Training
Sales
• Product Catalogs
• Portable Multimedia Presentations
• Merchandising Kiosk
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Multimedia Applications Types
Corporate Functions
Multimedia Applications
Marketing
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Design of TV Commercials
Interactive Advertising
Product Information Kiosks
Promotional Presentations
Customer Services
Virtual Reality Simulations
Product Development
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Reference Systems
Simulations
Product Visualizations
Design Advisors
Manufacturing
• Diagnostics
• Equipment Maintenance
• Testing Procedures
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Multimedia Applications Types
Corporate Functions
Administration
Home
Entertainment
Multimedia Applications
• Multimedia File Sharing
• Multimedia Databases
• Document Imaging
• Home Shopping
• Home Banking
• Digital TV / Interactive TV and
Video on Demand (VoD)
• Video Phones
• Video Conferencing
• Online Interactive Transaction
Services e.g. Booking Shows or
Flights
• Video Game
• Mobile Multimedia
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Major Categories of Multimedia
Application
• Entertainment
– Games: action and graphics
– Action + storytelling
– Physical coordination +
mental outwitting
• Education
– Accommodates different
learning styles: association
vs. experimentation; auditory
vs. visual
– Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations
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Major Categories of Multimedia
Application
• Corporate communications (marketing and
training)
– Attract attention to a message
– Product catalogs, published magazines,
touch-screen kiosks and online shopping
– Stockholder's meeting, sales rep pitch,
conference speaker, employee orientation
and training
• Reference
– CD: encyclopedias, census data, directories,
dictionaries
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Delivering Multimedia
• Compact disc
– Inexpensive, easy mass produce
and distribute
• Kiosk
– Computer system to access info,
perform transactions or play
games
– Convenience, reduces personnel
costs, but expensive
maintenance
• Online
– Web pages, product
advertisement, demos,
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