LECTURE 5 THE USES OF IMAGES IN MULTIMEDIA Prepared by

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LECTURE 5
THE USES OF IMAGES IN MULTIMEDIA
Prepared by
Cik Nor Anita Fairos bt Ismail
1
Objective
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
What is an image?
The types of image
 Bitmap
 Vector
 3D models

Hardware used to acquire / edit images

Converting from one format to another
2
What is an image?


An image is the graphical and visual representation of
some information that can be displayed on a computer
screen or printed out
Images come in a variety of forms:
 Photographs
 Drawings
 Paintings
 Television and motion pictures
 Semantics
 Maps etc.
3
What is an image?

Images show us the prominent features of the objects
that they represent.
These images are composed quite differently, each is an effective
representation of its subject
4
What is an image?

Images play an important part in multimedia
 Navigation
 User interface components
 Help systems
 Clip art
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Image media types
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Images can be generally divided into two formats:
 Bitmapped or raster images
 Vector graphics or Metafile images
Bitmapped images are stored as an array of pixels
Vector graphics are stored as the set of graphic
primitives required to represent the image
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Bitmaps Image
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A pixel is the smallest element of resolution on a
computer screen (Screen Resolution)
A pixel is the basic unit of a digital images. Digital image
is a picture that may be stored in, displayed on,
processed by a computer.
As mentioned, bitmap is composed of a matrix elements
called pixels
Each pixel can be in a specific colour and each pixel
consists of two or more colors.
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Bitmaps Image
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The range of these colours is known as the colour depth.
The color depth determined “How much data in bits used
to determined the number of colors”.
Colour depth is measured in bits per pixel
 Remember: a bit (binary digit) is either 1 or 0 and
that there are eight bits in a byte
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Colour depth
1 bit per pixel = 2 colours (monochrome)
2 bits per pixel = 4 colours
4 bits per pixel = 16 colours
8 bits per pixel = 256 colours
Generally good enough for colour images
16 bits per pixel = 65536 colours
Better quality for photograph-like images, also known as high colour
24 bits per pixel = >16 million possible colours
Used to recreate photo realistic images, also known as true colour
9
Bitmaps Image
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The more colours that are allowed per pixel, the greater
the size of the image
The number of pixels is related to the size of file that
required to store an image.
Remember, two factors effect the size file bitmap are:
 Resolution
 Color Depth
10
Bitmapped images
Original image
Shown
magnified
11
Calculating the size
of a raster image
width  height  colour depth
size in bytes 
8
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Where:
 Width of the images measured in pixels
 Height of the images measured in pixels
 Colour depth is the number of bits used for color
measured in bits per pixel
Remember:
 1024 bytes = 1 kilobyte (KB)
 1024 kilobytes = 1 megabyte (MB)
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Example

A 640 x 480 pixel image in 24-bit colour would require
how much disk space?
640  480  24 7372800
size in bytes 

8
8
 921600 bytes
 900KB
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Popular bitmap formats
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Microsoft bitmap (.bmp)
 Used in microsoft windows
TIFF - Tagged Image File Format (.tif)
 Used for faxing images (amongst other things)
JPEG - Joint Photographic Expert Group (.jpg)
 Useful for storing photographic images
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Popular bitmap formats
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GIF - Graphics Interchange Format (.gif)
 Used a lot on web sites
PNG - Portable Network Graphics (.png)
 A new format for web graphics
PCD – Kodak photo CD
 A new format for store image in a compressed form
on a CD
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Advantages and Disadvantages
of using bitmap images


Advantages
 Convey detail of information quickly
 Real life
Disadvantages
 Depend on a Resolution
 Effect to the image quality
 Size file is big
16
Software to create bitmap images

Popular PC packages include:
 Microsoft Paint
 Included with microsoft windows
 Microsoft PhotoDraw 2000
 http://www.microsoft.com/office/photodraw/
 Adobe Photoshop
 http://www.adobe.com/products/photoshop/main.html
 Paint Shop Pro
 http://www.jasc.com/psp6.html
 Macromedia Fireworks
 http://www.macromedia.com/software/fireworks/productinfo/
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Vector images
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Vector images are stored as the set of graphic primitives
required to represent the image
A graphic primitive is a simple graphic based on drawing
elements or objects such as shape
 e.g. square, line, ellipse, arc, etc.
The image consists of a set of commands (mathematical
equations) that are drawn the object when needed.
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Vector images
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
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Storing and representing images by mathematical
equations is called vector graphics or Object Oriented
graphics.
Each primitive object has various attributes that go to
make up the entire image
 e.g. x-y location, fill colour, line colour, line style, etc.
Example:
 RECTANGLE : rectangle top, left, width, height, color
is ( 0, 0, 200, 200, red)
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Vector images
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CIRCLE : circle top, left, radius, color
LINE : Line x1, y1, x2, y2, color
Vector image or vector graphics can be resized without
losing the integrity of the original image.
Scaling a vector is a mathematical operation - only the
attributes change, the image is unaffected
Q: Could you defined what the different between a digital image
and Computer Graphics or graphics?
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Primitive geometric drawing objects

Basic
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Line
Polyline
Arc
Bezier curve
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Shapes
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Text
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Font, weight
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Circle
Ellipse
Rectangle
Square
Pie segment
Triangle
Pentagon,
hexagon,
heptagon,
octagon, etc
Text
Text
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Scaling vector graphics
Shown
magnified
Original image
V e c to r
g r a p h ic s
V e c to r
g r a p h ic s
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Advantages and Disadvantages
of using vector image


Advantages
 Relatively small amount of data required to represent
the image.
 Therefore, it does not required a lot of memory to
store
 Easier to manipulate
Disadvantages
 Limited level of detail than can be presented in an
image
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Software to create vector images

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Graphics programs are tools that allow an artist to
create and edit designs used in multimedia applications.
Generally, graphics programs can be categorized as:
• Drawing programs
– Creating draw type graphics
– Provide freehand. Example geometric shape
– Example : Adobe Illustrator, Corel Draw,
Macromedia Freehand
http://www.adobe.com/products/illustrator/main.html
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Software to create vector images

Paint programs
- Those creating bitmaps
- useful in creating original art
- Example: Paint Shop Pro
http://www.jasc.com/psp6.html

Image editing programs
- Making changes to existing images, such as
manipulating the brightness or contrast, applying
textures, patterns.
- Examples : Adobe Photoshop, Adobe Page Maker,
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Vector formats
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Windows metafile (.wmf)
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SVG - Scalable Vector Graphics (.svg)
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A new format devised for the web
CGM - Computer Graphics Metafile (.cgm)
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Used by Microsoft Windows
Older format commonly used for clip art
Adobe PostScript (.ps)
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A page description language used to control printers
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Vector formats
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Adobe Portable Document Format (.pdf)
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Drawing Exchange Format (.dfx)
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A page description language common on the web
Store 3D image created by design program AutoCAD
Encapsulated PostScript (.epf)
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Professional printing: Illustration program, Adobe Systems,
Desktop Publishing programs
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3-Dimensional Graphic models
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A 3D model is a variation on the
vector format
The location of a 3-dimensional
object is specified using x, y and
z co-ordinates
X

3D model
Further primitives can be found
in 3D models
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Cube, sphere, pyramid, etc.
Camera, spotlight, texture, shading
etc.
Y
Z
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3-Dimensional Graphic models
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3D graphics offer the photorealistics effects that have
you seen in TV, Computer Games
Examples, Motion Picture films such as:

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Jurassic Park, Terminator 2, Lost World and Toy Story
Examples 3D programs:
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Carigali Truespace
3D Studio Max
Infini-D
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3-Dimensional Graphic models
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3-Dimensional Graphic models
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Hardware used to acquire images
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Scanners and digital imaging
products
Flatbed scanner
Many forms of scanner
 Drum
 Flat-bed
 Negative / slide
 Hand-held
Important to check the optical
resolution of the scanner
 measured in dots per inch (DPI)
Slide scanner
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Hardware used to
acquire images
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Digital camera
 Uses digital memory instead of
film
 Images are transferred to
computer via a cable
 Can be very high resolution
Stills from a camcorder or PC
“web-cam” type camera
 Home products tend to be low
resolution
Digital camera
Web cam
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Hardware used to
create / edit images
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Graphics tablet and pen
 Preferred by digital artists
 Pressure sensitivity
Tablet and pen
Digitiser tablet
 Preferred by technical
artists
 Mouse has accurate
crosshair to help digitise
drawings
Digitiser
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Converting image formats
TrueType /
PostScript
Type 1 font
Render as bitmap
Contour trace
Vector image
Text
Optical Character
Recognition (OCR)
Bitmapped image
Bitmapped font
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Working With Graphics
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Considerations and guidelines when we are working with
graphics:
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Choose the graphic depend on your work
Choose the correct software
Use minimum color depth
Delivery Systems
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How graphics/images can be used
effectively
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Different types of graphics are used in different ways:
Line drawing are graphical representations of physical
objects. There are 3 kinds of line drawings:

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Isometric - represent 3-D objects without realistic
perspective
Orthographic - are 2-D representations of objects
Perspective - represent objects in their most realistic
form
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How graphics/images can be used
effectively
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Graphs and Tables
In just a glance, graphs can provide specific data, show
general trends in data or depict the relationships
between data and data trends
Diagrams
Help users conceptualize a process, flow or
interrelationship. Examples of diagrams include: Flow
charts, Schematic Drawings and Block Diagrams.
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Advantages and Disadvantages
of using images

Advantages
 Convey a lot of information quickly
 Add visual simulation and colour
 Can communicate across language borders
 Enhance other media
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Advantages and Disadvantages
of using texts

Disadvantages
 Do not provide in-depth explanations
 Graphics rarely suffice to convey a whole message
in business, technical or safety settings

Can be misinterpreted
 Graphics should be used carefully to make sure
the message is not ambiguous or cryptic.
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Summary
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Today we have met the various types of image that are
useful when creating multimedia applications

Pros and cons of bitmapped and vector images

What hardware is used to create each of these
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Next lecture...
We will look at digital Audio formats
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