LECTURE 5 THE USES OF IMAGES IN MULTIMEDIA Prepared by Cik Nor Anita Fairos bt Ismail 1 Objective What is an image? The types of image Bitmap Vector 3D models Hardware used to acquire / edit images Converting from one format to another 2 What is an image? An image is the graphical and visual representation of some information that can be displayed on a computer screen or printed out Images come in a variety of forms: Photographs Drawings Paintings Television and motion pictures Semantics Maps etc. 3 What is an image? Images show us the prominent features of the objects that they represent. These images are composed quite differently, each is an effective representation of its subject 4 What is an image? Images play an important part in multimedia Navigation User interface components Help systems Clip art 5 Image media types Images can be generally divided into two formats: Bitmapped or raster images Vector graphics or Metafile images Bitmapped images are stored as an array of pixels Vector graphics are stored as the set of graphic primitives required to represent the image 6 Bitmaps Image A pixel is the smallest element of resolution on a computer screen (Screen Resolution) A pixel is the basic unit of a digital images. Digital image is a picture that may be stored in, displayed on, processed by a computer. As mentioned, bitmap is composed of a matrix elements called pixels Each pixel can be in a specific colour and each pixel consists of two or more colors. 7 Bitmaps Image The range of these colours is known as the colour depth. The color depth determined “How much data in bits used to determined the number of colors”. Colour depth is measured in bits per pixel Remember: a bit (binary digit) is either 1 or 0 and that there are eight bits in a byte 8 Colour depth 1 bit per pixel = 2 colours (monochrome) 2 bits per pixel = 4 colours 4 bits per pixel = 16 colours 8 bits per pixel = 256 colours Generally good enough for colour images 16 bits per pixel = 65536 colours Better quality for photograph-like images, also known as high colour 24 bits per pixel = >16 million possible colours Used to recreate photo realistic images, also known as true colour 9 Bitmaps Image The more colours that are allowed per pixel, the greater the size of the image The number of pixels is related to the size of file that required to store an image. Remember, two factors effect the size file bitmap are: Resolution Color Depth 10 Bitmapped images Original image Shown magnified 11 Calculating the size of a raster image width height colour depth size in bytes 8 Where: Width of the images measured in pixels Height of the images measured in pixels Colour depth is the number of bits used for color measured in bits per pixel Remember: 1024 bytes = 1 kilobyte (KB) 1024 kilobytes = 1 megabyte (MB) 12 Example A 640 x 480 pixel image in 24-bit colour would require how much disk space? 640 480 24 7372800 size in bytes 8 8 921600 bytes 900KB 13 Popular bitmap formats Microsoft bitmap (.bmp) Used in microsoft windows TIFF - Tagged Image File Format (.tif) Used for faxing images (amongst other things) JPEG - Joint Photographic Expert Group (.jpg) Useful for storing photographic images 14 Popular bitmap formats GIF - Graphics Interchange Format (.gif) Used a lot on web sites PNG - Portable Network Graphics (.png) A new format for web graphics PCD – Kodak photo CD A new format for store image in a compressed form on a CD 15 Advantages and Disadvantages of using bitmap images Advantages Convey detail of information quickly Real life Disadvantages Depend on a Resolution Effect to the image quality Size file is big 16 Software to create bitmap images Popular PC packages include: Microsoft Paint Included with microsoft windows Microsoft PhotoDraw 2000 http://www.microsoft.com/office/photodraw/ Adobe Photoshop http://www.adobe.com/products/photoshop/main.html Paint Shop Pro http://www.jasc.com/psp6.html Macromedia Fireworks http://www.macromedia.com/software/fireworks/productinfo/ 17 Vector images Vector images are stored as the set of graphic primitives required to represent the image A graphic primitive is a simple graphic based on drawing elements or objects such as shape e.g. square, line, ellipse, arc, etc. The image consists of a set of commands (mathematical equations) that are drawn the object when needed. 18 Vector images Storing and representing images by mathematical equations is called vector graphics or Object Oriented graphics. Each primitive object has various attributes that go to make up the entire image e.g. x-y location, fill colour, line colour, line style, etc. Example: RECTANGLE : rectangle top, left, width, height, color is ( 0, 0, 200, 200, red) 19 Vector images CIRCLE : circle top, left, radius, color LINE : Line x1, y1, x2, y2, color Vector image or vector graphics can be resized without losing the integrity of the original image. Scaling a vector is a mathematical operation - only the attributes change, the image is unaffected Q: Could you defined what the different between a digital image and Computer Graphics or graphics? 20 Primitive geometric drawing objects Basic Line Polyline Arc Bezier curve Shapes Text Font, weight Circle Ellipse Rectangle Square Pie segment Triangle Pentagon, hexagon, heptagon, octagon, etc Text Text 21 Scaling vector graphics Shown magnified Original image V e c to r g r a p h ic s V e c to r g r a p h ic s 22 Advantages and Disadvantages of using vector image Advantages Relatively small amount of data required to represent the image. Therefore, it does not required a lot of memory to store Easier to manipulate Disadvantages Limited level of detail than can be presented in an image 23 Software to create vector images Graphics programs are tools that allow an artist to create and edit designs used in multimedia applications. Generally, graphics programs can be categorized as: • Drawing programs – Creating draw type graphics – Provide freehand. Example geometric shape – Example : Adobe Illustrator, Corel Draw, Macromedia Freehand http://www.adobe.com/products/illustrator/main.html 24 Software to create vector images Paint programs - Those creating bitmaps - useful in creating original art - Example: Paint Shop Pro http://www.jasc.com/psp6.html Image editing programs - Making changes to existing images, such as manipulating the brightness or contrast, applying textures, patterns. - Examples : Adobe Photoshop, Adobe Page Maker, 25 Vector formats Windows metafile (.wmf) SVG - Scalable Vector Graphics (.svg) A new format devised for the web CGM - Computer Graphics Metafile (.cgm) Used by Microsoft Windows Older format commonly used for clip art Adobe PostScript (.ps) A page description language used to control printers 26 Vector formats Adobe Portable Document Format (.pdf) Drawing Exchange Format (.dfx) A page description language common on the web Store 3D image created by design program AutoCAD Encapsulated PostScript (.epf) Professional printing: Illustration program, Adobe Systems, Desktop Publishing programs 27 3-Dimensional Graphic models A 3D model is a variation on the vector format The location of a 3-dimensional object is specified using x, y and z co-ordinates X 3D model Further primitives can be found in 3D models Cube, sphere, pyramid, etc. Camera, spotlight, texture, shading etc. Y Z 28 3-Dimensional Graphic models 3D graphics offer the photorealistics effects that have you seen in TV, Computer Games Examples, Motion Picture films such as: Jurassic Park, Terminator 2, Lost World and Toy Story Examples 3D programs: Carigali Truespace 3D Studio Max Infini-D 29 3-Dimensional Graphic models 30 3-Dimensional Graphic models 31 Hardware used to acquire images Scanners and digital imaging products Flatbed scanner Many forms of scanner Drum Flat-bed Negative / slide Hand-held Important to check the optical resolution of the scanner measured in dots per inch (DPI) Slide scanner 32 Hardware used to acquire images Digital camera Uses digital memory instead of film Images are transferred to computer via a cable Can be very high resolution Stills from a camcorder or PC “web-cam” type camera Home products tend to be low resolution Digital camera Web cam 33 Hardware used to create / edit images Graphics tablet and pen Preferred by digital artists Pressure sensitivity Tablet and pen Digitiser tablet Preferred by technical artists Mouse has accurate crosshair to help digitise drawings Digitiser 34 Converting image formats TrueType / PostScript Type 1 font Render as bitmap Contour trace Vector image Text Optical Character Recognition (OCR) Bitmapped image Bitmapped font 35 Working With Graphics Considerations and guidelines when we are working with graphics: Choose the graphic depend on your work Choose the correct software Use minimum color depth Delivery Systems 36 How graphics/images can be used effectively Different types of graphics are used in different ways: Line drawing are graphical representations of physical objects. There are 3 kinds of line drawings: Isometric - represent 3-D objects without realistic perspective Orthographic - are 2-D representations of objects Perspective - represent objects in their most realistic form 37 How graphics/images can be used effectively Graphs and Tables In just a glance, graphs can provide specific data, show general trends in data or depict the relationships between data and data trends Diagrams Help users conceptualize a process, flow or interrelationship. Examples of diagrams include: Flow charts, Schematic Drawings and Block Diagrams. 38 Advantages and Disadvantages of using images Advantages Convey a lot of information quickly Add visual simulation and colour Can communicate across language borders Enhance other media 39 Advantages and Disadvantages of using texts Disadvantages Do not provide in-depth explanations Graphics rarely suffice to convey a whole message in business, technical or safety settings Can be misinterpreted Graphics should be used carefully to make sure the message is not ambiguous or cryptic. 40 Summary Today we have met the various types of image that are useful when creating multimedia applications Pros and cons of bitmapped and vector images What hardware is used to create each of these 41 Next lecture... We will look at digital Audio formats 42