Creating Animation Pertemuan 06-07 Matakuliah : L0182 / Web & Animation Design

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Matakuliah
Tahun
: L0182 / Web & Animation Design
: 2008
Creating Animation
Pertemuan 06-07
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa akan
mampu :
• Membuat animasi sederhana dengan menggunakan
tools pada Adobe Flash CS3
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Outline Materi
• What is Flash?
• Flash vs Animated Images and
Java Applets
• General Flash Workflow
• Drawing Tools
• Stage
• Timelines
• Property Inspector
• Library Panel
• Action Panel
• Color Panel
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Graphic Objects
Symbol
Creating Animation
Motion Tweening
Shape Tweening
Motion Guide
Masking
Filter
Using a Sound
Simple Action Script
What is Flash?
• Flash is a multimedia graphics program specially for use
on the Web
• Flash enables you to create interactive "movies" on the
Web
• Flash uses vector graphics, which means that the
graphics can be scaled to any size without losing
clarity/quality
• Flash does not require programming skills and is easy to
learn
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Flash vs Animated Images and Java Applets
• Animated images and Java applets are often used to
create dynamic effects on Web pages.
• The advantages of Flash are :
– Flash loads much faster than animated images
– Flash allows interactivity, animated images do not
– Flash does not require programming skills, java applets do
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General Flash Workflow
• To build a Flash application, you typically perform the
following basic steps :
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Plan the application.
Add media elements.
Arrange the elements.
Apply special effects.
Use ActionScript to control behavior.
Test and publish your application.
Drawing Tools
• The drawing tools in
Flash let you create
and modify shapes for
the artwork in your
movies.
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Stage
• The Stage is the rectangular area where you place
graphic content when creating Flash documents.
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Timelines
• The Timeline organizes and controls a document’s
content over time in layers and frames.
• Like films, Flash documents divide lengths of time into
frames.
• Layers are like multiple film strips stacked on top of one
another, each containing a different image that appears
on the Stage.
• The major components of the Timeline are layers,
frames, and the playhead.
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Timelines (cont..)
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A. Playhead
B. Empty keyframe
C. Timeline header
D. Guide layer icon
E. Frame View pop-up menu
F. Frame-by-frame animation
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G. Tweened animation
H. Scroll To Playhead button
I. Onion-skinning buttons
J .Current Frame indicator
K Frame Rate indicator
L Elapsed Time indicator
Property Inspector
• The Property inspector provides easy access to the
most commonly used attributes of the current selection.
• Depending on what is currently selected, the Property
inspector displays information and settings for the
current document, text, symbol, shape, bitmap, video,
group, frame, or tool.
• Example : the property inspector for the text tool
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Library Panel
• The Library panel is where you
store and organize symbols
created in Flash, as well as
imported files, including bitmap
graphics, sound files, and video
clips.
• The Library panel lets you
organize library items in folders,
see how often an item is used in a
document, and sort items by type.
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Action Panel
• The Actions panel lets you create and edit ActionScript
code for an object or frame.
• The Actions panel title changes to Button Actions, Movie
Clip Actions, or Frame Actions, depending on what is
selected.
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Color Panel
• The Color panel lets you change the color of strokes
and fills.
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Graphic Objects
• In Flash, graphic objects are items on the Stage. Flash
lets you move, copy, delete, transform, stack, align, and
group graphic objects.
• Shape are one type of graphic object you can create in
Flash. When you draw shapes that overlap each other in
the same layer, the topmost shape cuts away the part of
the shape underneath it that it overlaps.
• Arranging Objects
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Stack objects
Align objects
Group objects
Break apart groups and objects
Symbol
• A symbol is a graphic, button, or movie clip that you create once in
the Flash authoring environment.
• Each symbol has a unique Timeline and Stage, complete with
layers.
• You can add frames, keyframes, and layers to a symbol Timeline,
just as you can to the main Timeline.
• Use graphic symbols for static images and to create reusable pieces
of animation that are tied to the main Timeline.
• Use button symbols to create interactive buttons that respond to
mouse clicks, rollovers, or other actions.
• Use movie clip symbols to create reusable pieces of animation.
Movie clips have their own multiframe Timeline that is independent
from the main Timeline
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Button Symbol
• The first frame is the Up state,
representing the button
whenever the pointer is not over
the button.
• The second frame is the Over
state, representing the button’s
appearance when the pointer is
over the button.
• The third frame is the Down
state, representing the button’s
appearance as it is clicked.
• The fourth frame is the Hit state,
defining the area that responds
to the mouse click.
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Creating Animation
• Keyframe
– Changes in the animation are defined in a keyframe.
– When you create frame-by-frame animation, every frame is a
keyframe.
• Tweening
– Tweening is an effective way to create movement and changes
over time.
– In tweened animation, you define keyframes at significant points
in the animation and Flash creates the contents of frames
between.
– Flash can create two types of tweened animation :
• Motion tweening
• Shape tweening
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Motion Tweening
• In motion tweening, you define properties such as
position, size, and rotation for an instance, group, or text
block at one specific time, and change those properties
at another specific time.
• A black dot at the beginning keyframe indicates motion
tweens; a black arrow with a light blue background
indicates intermediate tweened frames.
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Shape Tweening
• In shape tweening, you draw a shape at one specific
time, and change that shape or draw another shape at
another specific time. Flash interpolates the values or
shapes for the frames in between, creating the
animation.
• A black dot at the beginning keyframe indicates shape
tweens; a black arrow with a light green background
indicates intermediate frames.
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Motion Guide
• Motion guide layers let you draw paths along which
tweened instances, groups, or text blocks can be
animated.
• You can link multiple layers to a motion guide layer to
have multiple objects follow the same path.
• Use the Pen, Pencil, Line, Circle, Rectangle, or Brush
tool to draw the desired path.
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Motion Guide (cont..)
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Masking
• You can use mask layers to reveal portions of a picture
or graphic in the layer below.
• To create a mask, you specify that a layer is a mask
layer, and either draw or place a filled shape on that
layer.
• You can use any filled shape, including groups, text, and
symbols, as a mask.
• The mask layer reveals the area of linked layers beneath
the filled shape.
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Masking (cont..)
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Filter
• Filters (graphic effects) let you add interesting visual
effects to text, buttons, and movie clips.
• A feature unique to Flash is that you can animate the
filters you apply using motion tweens.
• Filter :
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Drop Shadow
Blur
Glow
Bevel
Gradient Glow
Gradient Bevel
Adjust Color
Using Sound
• You place sound files into Flash by importing them into the library for
the current document.
• You can import the following sound file formats into Flash :
– WAV (Windows only)
– AIFF (Macintosh only)
– mp3 (Windows or Macintosh)
• If you have QuickTime 4 or later installed on your system, you can
import these additional sound file formats :
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AIFF (Windows or Macintosh)
Sound Designer II (Macintosh only)
Sound Only QuickTime Movies (Windows or Macintosh)
Sun AU (Windows or Macintosh)
System 7 Sounds (Macintosh only)
WAV (Windows or Macintosh)
Import a Sound
• Select File > Import > Import To Library.
• In the Import dialog box, locate and open the desired
sound file.
• With the new sound layer selected, drag the sound from
the Library panel onto the Stage. The sound is added to
the current layer.
• You can place multiple sounds on one layer or on layers
containing other objects. However, it is recommended
that each sound be placed on a separate layer.
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Import a Sound (cont..)
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Simple Action Script
• The ActionScript scripting language lets you add complex
interactivity, playback control, and data display to your application.
Method
play()
stop()
gotoAndStop()
gotoAndPlay()
nextFrame()
prevFrame()
_parent
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fscommand()
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