Pertemuan 08 Still Life Photography in Ad Campaigns Tahun

advertisement

Matakuliah : U0183 / FOTOGRAFI 2

Tahun : 2006

Pertemuan 08

Still Life Photography in Ad Campaigns

1

Ad Campaign

 The goal of this assignment is to create a sucessful advertising campaign or a social interest event

 This assignment is structured primarily to demonstrate students technical ablility to manipulate artifical light and to create a sell-able advertising of a product or a social related event

 This assignment will be judged by lecturers from different academic teaching background (DKV , Typo , Desktop

Dll)

2

Requirements - Ad Campaign

 Submit the following materials in regard to the assignment

 Presentation (Soft copy)

 - A presentation cd using any presentation software

(Recommended software PPT , Director , Flash) – make sure the presentation is in an executable format. exe or pps)

 Hard Copy

 - 1 final print of the finished ad

 - 2 applied examples of the ad

(Eg. Banners , posters , magazine ads , newspaper ads , packaging dll)

3

Contents of project presentation

 - Product Selection

- Target market

 - Concept

 - Research material

 - Competitor analysis (visual only)

 - Brainstorming & Rough Sketch

4

Contents of project presentation

 - Assistensi & analysis (if applicable)

- Create visual idea of final shot

 - Create a lighting diagram

 - Collecting necessary materials for shoot

 - Test shoot

 - Assistensi & fine tune

 - Analysis

(Repeat steps until satisfied result is obtained)

5

Contoh karya mahasiswa.

(Copyright)

6

Final Project

Fotografi II

(Advertising Campaign)

7

Ad Campaign

Ad Campaign

Oleh :

Loren / 03PAU / 0600654193

Ipsum / 03 PAU / 0600656942

8

Product

Selection

Loren ipsum

9

Target

Demography

Loren ipsum

10

Concept

Loren ipsum

11

Research

Materials

Loren ipsum

12

Research (Original Ad)

* If applicable

13

Research Kompetitor

14

Visual

Sketch

Loren ipsum

15

Lighting Refrence

16

Assistensi session

Input dari dosen

17

Visual

Analysis

6 Qualites of light

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Lighting Diagram

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List Of Props

-

Loren Ipsum

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Equipment List

Camera :

: Lens

Lighting

Mainlight

Fill light

Accessory :

:

:

21

Exposure Data

Shutter Speed :

Aperture

Film Asa :

:

22

Test Shoot 01

23

Analysis of

Test Shoot 1

-

Loren Ipsum

24

Test Shoot 02

25

Analysis of

Test Shoot 2

-

Loren Ipsum

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Final Output

Original

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Final Ad

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Ad application

-

Pictures of magazine ad , bannes dll

29

Print format yg di kumpul

30

31

What is Still Life

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The basics

• Composition

• Lighting

• Props

• Special Effect

33

Lighting Equipments

34

Lighting Symbol

35

Equipments & Tools

36

Composition

• Simple / graphic

• Modern Still Life

• Selective focus

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Simple composition

38

Simple composition

39

Simple composition

40

Simple composition

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Simple composition

42

Simple composition

43

44

45

46

47

Modern Still Life

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Modern Still Life

49

Modern Still Life

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Modern Still Life

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Modern Still Life

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Selective Focus

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Selective Focus

54

Different Point of View

55

Color

56

Color

57

Other Technique :

Cross Process

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Other Technique : High Speed

59

Other Technique : light painting

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adding strokes and fills to objects

FreeHand MX objects can have multiple properties, such as strokes, fills, and special effects. Use the

Object panel to add properties to objects and to modify the attributes of the properties you add.

To add a stroke to a selected object, do one of the following:

• Click the Add Stroke button in the Object panel.

• Click the Object panel Options menu control and select Add Stroke.

To add a fill to a selected object, do one of the following:

• Click the Add Fill button in the Object panel.

• Click the Object panel Options menu control and select Add Fill.

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adding strokes and fills to objects

To delete a stroke or fill from a selected object:

1 Select the stroke or fill in the Object panel.

2 Click the Remove Item button in the Object panel.

To move a stroke or fill up or down in an object’s hierarchical Properties list:

Drag the stroke or fill within the Properties list in the

Object panel.

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applying attributes to strokes

There are six different attributes for stroke styles in the Object panel--Basic, Brush, Calligraphic, Custom,

Pattern, and PostScript.

To edit the list of preset stroke widths:

1 Display object preferences by doing one of the following:

• In Windows, press Control+U, then click the Object tab.

• On the Macintosh, press Command+U, then click the Object category.

2 In the Default Line Weights text box, enter the values in points. Separate values with a space.

3 Click OK.

4 Relaunch FreeHand for the changes to take effect.

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applying attributes to fills

You can apply eight different fill attributes to fills—

Basic, Custom, Gradient, Lens, Pattern, PostScript,

Textured, and Tiled.

A fill is defined by the boundaries of a path. If the path is open, the fill is contained within the boundaries drawn by an imaginary line between the beginning and ending points.

You use the Object panel to apply fill attributes to selected fills or to set the default fill attributes for new objects in the active document.

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applying attributes to fills

Using basic fill attributes

A basic fill attribute creates a solid color fill.

To apply a basic attribute to a selected fill in the

Object panel:

1 Select Basic from the fill type pop-up menu.

2 To choose a color for the fill, do one of the following:

• Select a color from the colors pop-up menu.

• Drag a color swatch from the Swatches panel to the stroke in the Object panel.

• Use the Eyedropper tool to drag a color swatch to the color box next to the color pop-up menu.

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applying attributes to fills

Using custom fill attributes

You can choose Custom fill to apply a preset, repeating PostScript pattern to an object. All custom fills except Black & White Noise can be edited. Custom

PostScript fill attributes do not appear onscreen, but appear when you print to a PostScript printer.

Opaque custom fills are Black & White Noise, Noise,

Bricks, and Tiger Teeth. Objects behind the fill aren’t visible when printed. Transparent custom fills are

Circles, Hatch, Random Grass, Random Leaves,

Squares, and Top Noise.

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applying attributes to fills

To apply a custom fill attribute to a selected fill in the Object panel:

1 Select Custom from the fill type pop-up menu.

2 Select one of the following patterns from the custom fill pop-up menu and then specify its options:

Black & White Noise applies an opaque, blackand-white fill. It has no options.

Brick simulates a brick fill. Specify a Mortar color using the color box; brick width and height values in the document’s unit of measure; and an angle to rotate the fill clockwise (positive value) or counterclockwise (negative value).

Circles applies a fill of circles. Specify a radius to change the size of circles, and to set the spacing between circles as measured from radius point to radius point.

Hatch draws lines to simulate pen hatching.

Specify a color.

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applying attributes to fills

Noise applies a Whiteness value as a percentage from 0% (black) to 100% (white).

Random Grass and Random Leaves apply a grass or leaf pattern fill. Specify from 1 to 32,000 blades of grass or leaves.

Squares applies a fill of squares. Set Side Length to change the size of squares in the fill. Set the spacing between squares as measured from center to center.

Tiger Teeth applies a tooth-like pattern. Specify a color and background fill color using the color boxes. Set the number of teeth, from 1 to 700, to change the fill’s density.

Top Noise applies a gray noise value as a percentage from 0% (black) to 100% (white).

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applying attributes to fills

Using gradient fill attributes

Gradients apply color in smooth transitions from one color to the next. You can specify two or more colors to define a gradient ramp. In each of the six gradient types, the gradient starts at the start point and extends to one or more gradient handles. You can drag the start point and handles to affect the placement, length, and angle of gradients.

Gradient behaviors affect how a gradient fills an object. In Normal behavior, the position of the end points determines the length of the gradient.

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applying attributes to fills

To set display preferences for gradient fills:

1 Display redraw preferences by doing one of the following:

• In Windows, press Control+U, then click the

Redraw tab.

• On the Macintosh, press Command+U, then click the Redraw category.

2 Do one of the following.

• Select the Better (but Slower) Display option to display as many colors as possible for gradient fills.

• Deselect the Better (but Slower) Display option to limit the number of colors displayed and increase drawing speed.

3 Click OK.

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applying attributes to fills

To apply a gradient fill to a selected object by dragging a color swatch, do one of the following:

• To apply a color as a linear gradient, hold down

Control as you drag a color swatch onto an object.

The location at which you drop the color determines the angle of the gradient.

• To apply a color as a radial gradient, hold down Alt

(Windows) or Option (Macintosh) as you drag a color swatch onto an object. The location at which you drop the color determines the gradient’s center.

• To apply a color as a contour gradient, hold down

Alt+Control (Windows) or Command+Option

(Macintosh) as you drag a color swatch onto an object. The location at which you drop the color determines the gradient’s center.

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applying attributes to fills

Using lens fill attributes

A lens fill attribute transforms a fill into any of six special-effect lenses that modify the appearance of objects underneath the lens by inverting colors or by changing the transparency, color, lightness, darkness, or magnification of the object.

To apply a lens fill attribute to a selected fill in the Object panel:

1 Select Lens from the fill type pop-up menu.

2 Select a lens fill: Transparency makes objects appear partially or completely transparent.

Magnify enlarges objects under the lens.

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