egocentric interaction – a design framework and computing architecture for individual everyday activity support relation to reality-based interaction: incorporating the real world rather than mimicing it Thomas Pederson Cognitive Computing Group Dept. of Computing Science Umeå University Sweden top@cs.umu.se CHI2006 workshop "What is the Next Generation of HCI?", April 23 2006, Montreal. Thomas Pederson: egocentric interaction the disappearing UI trick egocentric interaction a physical-virtual design perspective (Pederson, 2003) a situative physical-virtual space model based on popular cognitive science view: what we see is what we (will) do – true for direct manipulation in WIMP – true for real world physical-virtual artefacts Magic Touch system (Pederson, 2001; 2004) dual purpose: – as filtering model for activity recognition in physical-virtual systems – as design tool for system developers CHI2006 workshop "What is the Next Generation of HCI?", April 23 2006, Montreal. Thomas Pederson: egocentric interaction egocentric interaction potential system functions system components • (physical and virtual) object logistics support • private black box (inspired by Intel Personal Server concept) • activity sequence support • egocentric interaction sensor pool • physical-virtual gap bridging support • physical-virtual OS • provide ubiquitous access to virtual environments and objects • physical objects • provide manual search and recall of previously performed activities • virtual objects (and devices providing access to them) • allow for end-user programming of everyday physical-virtual environments • extension of the user’s senses • private black box UI (running on dedicated device or generalpurpose computing device) www.cs.umu.se/research/easyadl CHI2006 workshop "What is the Next Generation of HCI?", April 23 2006, Montreal. Thomas Pederson: egocentric interaction