COURSE TITLE: GAME-BASED LEARNING: For All Grades and Subjects NO OF CREDITS: 6 QUARTER CREDITS [semester equivalent = 4.00 credits] INSTRUCTOR: PATRIZIA MARRERO, M.A. patmarr.heritage@gmail.com WA CLOCK HRS: OREGON PDUs: 60 60 LEARNING ENVIRONMENT: This course requires assignment responses to be posted in a password-secured ONLINE website hosted by The Heritage Institute. COURSE DESCRIPTION: It was Plato who said "Do not, my friend, keep children to their studies by compulsion, but by play." Game-Based Learning is a hot topic. Research shows that highly engaged learners absorb information more effectively. But can games, video games, and simulations truly aid students’ learning? GameBased Learning helps us move closer to total immersive learning. Educators can capitalize on the benefits of using games to stimulate learning and the development of skills, by including GBL into their classrooms. This course presents the theory and practice of GBL, which combines authentic, real-world learning in flexible and varied ways. At the end of this course you will have created 1-3 games you can use in your classes the very next day. This course is appropriate for educators and staff development trainers at all levels, K-12. Text costs vary, depending on text selected. Texts may be available from Amazon.com, or local libraries. LEARNING OUTCOMES: Upon completion of this course, participants will: • Be able to speak with greater awareness and understanding about implementing and including Game-Based Learning in their lessons. • Create 1-3 unit specific games that enhance their lessons. • Have reviewed at least three games. • Be able to compare and contrast two games. • Be able to identify qualities and components of a good game. COURSE REQUIREMENTS: Participants will complete assignments and post responses online to specific questions outlined for each assignment. Completion of all specified assignments is required for issuance of hours or credit. The Heritage Institute does not award partial credit. HOURS EARNED: Completing the basic assignments (Section A. Information Acquisition) for this course automatically earns participants their choice of 60 Washington State Clock Hours or 60 Oregon PDUs. The Heritage Institute is an approved provider of Washington State Clock Hours and Oregon PDUs. Game-Based Learning 1 Rev 7/22/2015 UNIVERSITY QUARTER CREDIT INFORMATION: REQUIREMENTS FOR UNIVERSITY QUARTER CREDIT Continuing Education Quarter credits are awarded by Antioch University Seattle (AUS). AUS requires 75% or better for credit at the 400 level (Upper Division) and 85% or better to issue credit at the 500 level (Post-Baccalaureate). These criteria refer both to the amount and quality of work submitted. 1. Completion of Information Acquisition assignments 30% 2. Completion of Learning Application assignments 40% 3. Completion of Integration Paper assignment 30% CREDIT/NO CREDIT Antioch University Seattle (AUS) Continuing Education (CE) Quarter credit is offered on a Credit/No Credit basis; neither letter grades nor numeric equivalents are on a transcript. 400 level credit is equal to a “C” or better, 500 level credit is equal to a “B” or better. This information is on the back of the transcript. AUS CE quarter credits may or may not be accepted into degree programs. Prior to registering determine with your district personnel, department head or state education office the acceptability of these credits. ADDITIONAL COURSE INFORMATION COURSE MATERIAL and/or TECHNICAL REQUIREMENTS: You will need high-speed (DSL) Internet access in order to easily view online resources. Some of the reading materials may be provided in the online course environment as PDF documents, a format readable by computers with Adobe Acrobat Reader. You may download a free copy of Acrobat Reader from our website, www.hol.edu, if it is not already on your computer. REQUIRED TEXTBOOKS: Choose ONE of the following: • 100 Games and Activities for the Introductory Foreign Language Classroom, Eye on Education, April 2007, ISBN 978-1596670433 Amazon.com used $15.63 • 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning, McGraw-Hill, June 2007 ISBN 978-0071481243 Amazon.com $17.17 • CALLing All Foreign Language Teachers, Eye on Education, November 2007, ISBN 9781596670693 Amazon.com used $9.27 • Games: Purpose and Potential in Education (Paperback), Springer, October 2010, ISBN 9781441935335 Amazon.com used $99.30 • The Highly Engaged Classroom (Paperback), Marzano Research Laboratory, September 2010, ISBN 978-0982259245 Amazon.com $22.21 • Gamify Your Classroom: A Field Guide to Game-Based Learning (Paperback), Peter Lang Publishing Inc.; December 23, 2014, ISBN-13: 978-1433126703 ISBN-10: 1433126702 Edition: 1st, Amazon $37.95 MATERIALS FEE: There is no additional fee to be paid after purchasing the required texts. Game-Based Learning 2 Rev 7/22/2015 GETTING STARTED: • After registering for the course, you will be sent an email with the website address, password and course number you need to access your online course, along with log in instructions. • Access each assignment listed in the online course environment and enter your responses. • Write your responses in a WORD document and then ‘copy/paste’ them into the Responses box. • When all assignments are completed, CLICK the 'ALL ASSIGNMENTS COMPLETED'. The instructor will be notified that you have completed all assignments. • After the instructor reviews your work and enters his responses you will be notified by email. You will be instructed to log in and view those responses. SAVE a copy of assignments and responses. NOTES TO ALL PARTICIPANTS: • You are not required to be present (i.e. online) specific days or times. You will work at your own pace. • All responses will be posted online. Large documents, files, photographs or PowerPoint presentations may be attached as part of your response by using the “Share A File” option. • You may work collaboratively and submit similar responses on all assignments except the Integration Paper, which must be individually authored. • To maintain privacy, please do not refer to students in your papers by their actual names, but rather use an alias or designation such as “Student A.” ASSIGNMENTS REQUIRED FOR HOURS OR UNIVERSITY QUARTER CREDIT A. INFORMATION ACQUISITION This course is about a world-wide shift to a new kind of teaching which incorporates technology. The following readings will provide background information on Game-Based Learning in education. Assignment #1: Introduce yourself by describing your professional situation, reasons for being interested in this course, what you expect to take away, your general level of experience and proficiency with instruction that incorporates educational games (or what is technically called ‘serious games’ designed with the intention of some specific aspect of learning), and what is your opinion on the integration of games in an instructional setting. Post 1-2 pages in the online response box. Assignment #2: What is Game-Based Learning (GBL)? Read or watch the web sites listed in bibliography. In the online response box, write a 2-3 page paper in which you summarize the main points of the articles you read or watched. Indicate what ideas, resources and statistics cited could be useful in your professional situation. You may use the “Share A File” upload function to place your paper on the online site. Assignment #3: Read the web sites listed in bibliography. In the online response box write a 2 page response answering the following questions: 1. How does GBL relate to education? 2. How do you feel about GBL? 3. How can GBL be applied to your professional situation? Game-Based Learning 3 Rev 7/22/2015 Assignment #4:
Understanding how students learn is very important. If we understand our audience, we can maximize the learning. Howard Gardner, after much research, identified 8 different types of learning in students. Review the weblinks listed in the bibliography and create a PowerPoint presentation that illustrates how Howard Gardner’s multiple intelligences apply to students learning. You should include Bloom’s Taxonomy vocabulary to enhance the learning. You must include: at least 6 slides. Upload your presentation on the online response box using the “Share A File” option. Assignment #5: Search the Internet for statistical data that supports GBL. Look for 3-5 sites that allow you to compare and contrast GBL vs. Traditional learning. Create 3-5 slides that illustrate the data you found. Include a chart and 3 major points (you discovered) that benefit students when GBL is included in the classrooms. Add these slides to the PowerPoint you created in the course (in assignment #4). Post the PowerPoint in the online response box or upload your document in the online environment using “Share A File” option. Assignment #6: There are numerous games that teachers can utilize to enhance their lessons, and many of them can be adapted to different situations, subjects, and modes. Peruse the weblinks in the bibliography. Then add to the Power Point presentation you created in assignment #4 that illustrates how teachers can enhance student learning with GBL. Provide examples of 3 different kinds of games applicable to different subject areas. You must include at least 3 slides and links to at least 3 games available online, traditional, or that can be created and set up by the teacher. Identify which learning style the game is geared to, and which method of teaching it utilizes. Make sure each game you choose uses different methods. Describe the games and indicate and include: setting, population, directions of the game, preparation, subject area, objective, method of teaching, learning style(s) addressed, how you would implement it in your class, how you would change it to adapt it to your particular need, and why you like it. Assignment #7: Review the web sites providing samples of rubrics to evaluate different kinds of games. Choose a rubric and evaluate the three games you chose in assignment #6. Analyze and interpret the data and post it in the online response box. Assignment #8: Read the articles listed in the bibliography, then create 1-2 PowerPoint slides that you will add to the PowerPoint you created previously in which you outline the main elements of an effective classroom learning game. Post or upload your PowerPoint in the online response site. Assignment #9: Create an original game, or modify and adapt a game you are familiar with to fit your style and need. This game does not need to include technology. Remember to make sure it aligns with your units/standards/techniques/personal preferences. Grade your game using an original rubric that you created. Upload your game/descriptions/presentation/link in the online response box using the “Share A File” option. Include: • Setting • Population • Directions • Preparation • Subject area • Objective of the game • Educational objective • Method of play • Learning style(s) addressed • Aesthetics of the game • Grade you gave the game Game-Based Learning 4 Rev 7/22/2015 Assignment #10: Use your original game (created in assignment #9) with your class (or friends, if you are not teaching) and have your students (friends) complete the rubric. Create 2 or more slides that analyze and interpret the feedback received in the rubric. Include the slides in your presentation (started in assignment #4). Upload your response, using the ‘Share a File’ feature. Assignment #11: Imagine you were to play “Jeopardy” in class. You cannot seem to decide whether to play it individually, in pairs, groups, or as a whole class. In a 1-2 page posting describe how you would modify the game so it can be played in each mode. What strategies would you need to utilize with each mode so the game is an effective learning tool? This completes the assignments required for Hours. Continue to the next section for additional assignments required for University Quarter Credit. ADDITIONAL ASSIGNMENTS REQUIRED for 400 & 500 LEVEL UNIVERSITY QUARTER CREDIT B. LEARNING APPLICATION (Required for 400 and 500 Level) Assignment #12: Choose and complete one of the following options: Option A) If you are taking this course while school is in session: Implement at least one of your games, different from the one you created in assignment #9, with your students, summarize and assess the experience, as shown below. Please provide the web address for your game (if applicable) as well as samples of student work (if possible). Post your 1-2 pages summary in the online response box. • • • • • Did the game meet your expectations? What were the key elements? Summarize student feedback. What were some areas that need improvement? What are your next steps? Option B) If you are taking this course when school is not in session: Describe in 1-2 pages and post in the online response box, the challenges you faced in developing the game and how you would overcome these. Identify other potential games you would develop and explain how you would implement them in a unit lesson. Assignment #13: Now that you are an expert on GBL, think critically about this learning strategy in relation to your own recent experience. Anticipate some common pitfalls and issues that may arise when implementing GBL in the classroom and create and add at least 1 PPT slide that illustrates them. You may want to add some corrective measure one might take to avoid those pitfalls and/or mistakes. Post or upload your PowerPoint in the online response site. Game-Based Learning 5 Rev 7/22/2015 500 LEVEL ASSIGNMENT Assignment #14: (500 Level only) In addition to the 400 level assignments, complete one of the following: Option A) Modify the PowerPoint you created for this course and create a web-based in-service for teachers in your school/district in which you communicate what you have learned about GBL. Post a 1 page description in the online response box of your presentation including feedback received. OR Option B) Develop an annotated bibliography of web sites pertinent to the subject you are teaching which you can provide as reference to your students. The websites should relate to the use of games and be different than those provided in this course syllabus. OR Option C) Develop, in coordination with your district’s technology personnel, a survey of teachers to discover the degree to which and how staff members are using games in their instruction. Post your survey in the online response box. ADDITIONAL ASSIGNMENTS REQUIRED for 500 LEVEL UNIVERSITY QUARTER CREDIT C. INTEGRATION PAPER (Required for 400 and 500 Level) Assignment #15: Complete the requirements for university quarter credit by submitting a final 2-3 page Integration paper. A heading is required. Please use the following format: Your Name: Date: Course Name: Course Number: Number of Credits: Level: (400 or 500) Advisor Name: Respond online to each of the 5 questions below. (First list the question and then write your answer) 1. What did you learn vs. what you expected to learn from this course? 2. What aspects of the course were most helpful and why? 3. What further knowledge and skills in this general area do you feel you need? 4. How, when and where will you use what you have learned? 5. How and with what other school or community members might you share what you learned? INSTRUCTOR COMMENTS ON YOUR WORK: Be sure to mark the “All Assignments Completed” section in the online course environment to notify the instructor that you have completed the course. Upon receiving notification of your completion of all your course assignments, your instructor will post final written comments in the HOL online environment. QUALIFICATIONS FOR TEACHING THIS COURSE: Patrizia Marrero, M.A. is a teacher at a Public Middle School. She has earned her B.S. in Elementary Education and Special Education with a minor in Psychology at Dowling College (NY). She attended UNC-Chapel Hill and NYU to earn her certificate in Italian. She earned her M.A. at Columbia UniversityTeachers College in Instructional Technology and Media with a minor in Distance Learning. She is a member of AATI and ACTFL. She was born in Sicily, Italy, where she attended school in the Italian school system. Patrizia traveled to the US and continued her education. She has taught ESL adult education for many years, and has have given workshops on youth bilingualism and FLES at various institutions. Patrizia has led tours to Italy in the hope of expanding youth horizons and tolerance. Game-Based Learning 6 Rev 7/22/2015 GAME-BASED LEARNING BIBLIOGRAPHY BOOKS: Choose ONE from the following list: Boucquey, T., Flores, K., 100 Games and Activities for the Introductory Foreign Language Classroom, Eye on Education, April 2007, ISBN 978-1596670433 Stimulating, engaging, and effective, the games and activities in this book offer your students alternatives to learning by rote or performing drills. This book makes it easy for you to develop their linguistic functions through active learning. Erben, T., CALLing All Foreign Language Teachers, Eye on Education, November 2007, ISBN 9781596670693 This book is a comprehensive guide to help foreign language teachers use technology in their classrooms. It offers the best ways to integrate technology into your teaching for student-centered learning. It guides you in the creation of games, simulations, quests, virtual trips, and more. Ludewig, A., Swan, A. 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning, McGraw-Hill, June 2007 ISBN 978-0071481243 Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum Marzano, R., Pickering, D., The Highly Engaged Classroom (Paperback), Marzano Research Laboratory, September 2010, ISBN 978-0982259245 This is a self-study text that provides an in-depth understanding of how to generate high levels of attention and engagement. Using the suggestions presented in this book, every teacher can create a classroom environment in which engagement is the norm instead of the exception. Miller, C. T., Games: Purpose and Potential in Education (Paperback), Springer, October 2010, ISBN 978-1441935335 This book focuses on issues of how games can fit into education and instructional design. Some of these specific topics relate the ideas of identity development, gender diversity, motivation, and integrating instructional design with game development. Farber, M., Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) (Paperback), Peter Lang Publishing Inc., December 23, 2014, ISBN-13: 9781433126703 This book focuses on cutting-edge game mechanics with instructional strategies like Project-Based Learning and Game-Based Learning. This book is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and it features insights from a host of educators and game designers. Game-Based Learning 7 Rev 7/22/2015 GAME-BASED LEARNING APPENDIX ASSIGNMENT #1-Read the following: http://edergbl.pbworks.com/w/file/fetch/47991237/digital game based learning 2006.pdf http://www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf https://www.edsurge.com/n/2014-05-28-what-game-based-learning-can-do-for-student-achievement ASSIGNMENT #2-Read or watch the following: http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html http://www.weareteachers.com/blogs/post/2012/10/31/the-teacher-report-game-based-learning-vs.traditional-classroom-game-play http://www.youtube.com/watch?v=DuFcaPAx3jQ http://www.youtube.com/watch?v=kCRhgZfDWEg http://www2.futurelab.org.uk/resources/documents/projet_reports/Console_Games_report.pdf https://www.youtube.com/watch?v=Uj_8C2L9bXI ASSIGNMENT #3—Read the following: http://www.dramaed.net/whydramagames.htm http://www.learningware.com/LearningCenter/LearningCenter/LearningCenter/WhichGame.html http://www.academiccolab.org/resources/documents/Changing%20The%20Game-final_2.pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.97.8613&rep=rep1&type=pdf ASSIGNMENTS #4—Read and watch the following: http://www.infed.org/thinkers/gardner.htm http://eduscapes.com/tap/topic69.htm https://www.youtube.com/watch?v=qMG5dvhEzyo http://www.youtube.com/watch?v=hF2LSjMlC4I http://www.youtube.com/watch?v=2FucqOpIfVM&feature=related https://www.youtube.com/watch?v=lEYWK3DJ3No http://www.youtube.com/watch?v=RmW_3ZhQZpc&feature=related http://www.ndt-ed.org/TeachingResources/ClassroomTips/Constructivist _Learning.htm ASSIGNMENT #6—Peruse the following: http://www.learning-styles-online.com/overview/ http://www.d.umn.edu/kmc/student/loon/acad/strat/lrnsty.html http://www.edutopia.org/multiple-intelligences-learning-styles-quiz http://printables.scholastic.com/content/stores/printables/priv/04/9780439590204-001.pdf Game-Based Learning 8 Rev 7/22/2015 Any subject http://classtools.net/ http://www.gameclassroom.com/ http://people.uncw.edu/ertzbergerj/ppt_games.html http://facstaff.uww.edu/jonesd/games/index.html http://www1.center.k12.mo.us/edtech/resources/Sbsites.htm http://familyfun.go.com/crafts/crafts-by-type/educational-craft-activities/ http://www.teach-nology.com/ideas/games/ http://www.educationworld.com/a_lesson/lesson/field_day_games.shtml World Language games: http://www.vocabulary.co.il/foreign-language/ http://www.languagegames.org/ http://www.teachingideas.co.uk/foreignlanguages/contents.htm http://www.digitaldialects.com/ http://www.transparent.com/language-resources/games/ http://www.barryfunenglish.com/games.php http://www.technolote.com/?page_id=66 Math games: http://multiplication.com/classroom_games.htm http://www.math-play.com/Classroom-Math-Games.html http://www.glencoe.com/sec/math/algebra/algebra1/games.htm http://www.learn-with-math-games.com/classroom-math-games.html http://www.priceless-teaching-strategies.com/classroom_math_games.html http://www.kutasoftware.com/activities.html Social Studies games: http://www.teachervision.fen.com/games/social-studies/48746.html http://libraries.risd.org/lhjhlib/Social%20Studies%20TAKS%20Review%20Games.htm http://www.gamequarium.com/socialstudies.htm http://www2.scholastic.com/browse/article.jsp?id=3751351 http://jc-schools.net/ppts-socst.html Science/Health games: http://jc-schools.net/ppts-science.html http://games.noaa.gov/ http://www.bbc.co.uk/science/humanbody/body/interactives/3djigsaw_02/index.shtml?skeleton http://www.csun.edu/~vceed002/ref/games/ http://classroom.jc-schools.net/sci-units/plants-animals.htm ELA games: http://jc-schools.net/tutorials/vocab/ppt-vocab.html http://www.bbc.co.uk/skillswise/words/grammar/ http://www.sadlier-oxford.com/phonics/student.cfm http://www.eduplace.com/kids/hme/k_5/proofread/index.html http://www.quia.com/pages/havefun.html Game-Based Learning 9 Rev 7/22/2015 Art games: http://www.princetonol.com/groups/iad/lessons/middle/freetime.htm http://www.associatedcontent.com/article/6002376/10_art_games_to_play_in_the_classroom.html http://www.ehow.com/list_5954620_classroom-art-games.html http://www.teacherplace.org/ http://www.brainpop.com/artsandmusic/artconcepts/ http://www.quia.com/jg/88549.html Music games: http://www.funmusicco.com/articles/tag/classroom-games/ http://www.funmusicco.com/substitutelessonideasforthemusicteacher.pdf http://www.teachervision.fen.com/music/teacher-resources/6647.html http://www.msnbc.msn.com/id/29127548/ns/technology_and_science-games/t/teachers-invite-wiimusic-classroom/#.TjqY1HPgF-g http://www.ehow.com/way_5212140_music-games-classroom.html Gym/Health Games: http://www.livestrong.com/article/380904-gym-activities-in-the-classroom/ http://www.priceless-teaching-strategies.com/physical-education-games.html http://www.teachervision.fen.com/sports/quiz/8634.html http://www.teachervision.fen.com/sports/quiz/8634.html http://www.teachingideas.co.uk/pe/contents01games.htm Drama games: http://www.creativedrama.com/theatre.htm http://www.shambles.net/pages/learning/performing/dramagame/ http://www.dramaresource.com/games http://www.life123.com/parenting/education/drama/drama-activities.shtml Assignment #7—Read the following: http://edweb.sdsu.edu/courses/edtec670/boardgame/boardgamerubric.html http://www.classbrain.com/artteach/publish/article_104.shtml http://edurate.wikidot.com/rubric-to-assess-games http://it.coe.uga.edu/wwild/pptgames/resources/rubric.htm Assignment #8—Read the following: http://www.gameproducer.net/2007/10/06/7-game-design-elements-that-can-make-game-fun/ http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/ http://edweb.sdsu.edu/courses/edtec670/boardgame/BoardGameDesign1.html Game-Based Learning 10 Rev 7/22/2015