Human Element in Design: -How Manage Designer -User Interface Model of Human Information Processing • Cognitive Psychology: the study of human problem-solving abilities External Environment Internal Environment Short term memory Sight Touch Long term memory Controller Recorder Notes and Drawing Information-Processing System Take place through the interaction of 2 environments: 1. The internal environment (information storage and processing inside the human brain) 2. The external environment. Paper & pencil catalogs, computer output (to aid in the solution of the problem) Within human mind , 2 different types of memory: 1. Short-term memory = Random Access Memory 2. Long-term memory = computer disk storage Short-term memory (ex: phone number): • Quickness (process in 0.1 seconds), the youngest the quickness • The magical number of 7 plus minus 2 (3 idea with constraint) • Fading of information there • Impossible to be aware of what happening there while solving problem, need long-term memory. Long term memory: • For permanent storage • Has unlimited capacity; as we learned more ,we unconsciously find more efficient ways to organize the info by reorganizing the chunks in storage. • Slow in recording information. • Speedy recovery of info. Retrieval is much quicker than storage base on the recency of its use. • Can be retrieved at different levels of abstraction in different languages, and with different features. Experiments • Power transmission system (shafts, fears, and bearings) shown to mechanical engineering students and professional engineers. • Result: – Student simple drawing and shape – Professional Engineering: remember d gear, group together by function. Gear set: meshed gears, shaft and bearing. Chunk of Information • The line segments remembered by the students and the functional grouping remembered by the expert. • Type of knowledge in chunk include: – General Knowledge: info that most people know, & apply without specific domain. Gained through everyday experience and basic schooling. Ex:4 >3, red is color. – Domain specific knowledge: info on the form of function of individual objects or a class of objects: Ex: all bolts have a head a threaded body, and a tip; bolts are used to carry shear or axial stresses; the proof stress of a grade 5 bolts is 85kpsi. This knowledge comes from study and experience in the specific domain. Formal education sets the foundation for this knowledge. – Procedural knowledge: what to do next. Ex: if there isn’t answer to problem X then decomposing X into two independent subproblems, X1 and X2. The Left Brain-Right Brain Model • Right side of the Left body controled by.... Quantitative Qualitative Verbal Spatial Reasoning Intution Logical Imagination • And vice versa • Left braintrained, positive traits Right How Manage Designer Mental Process that Occurs during Design “Design a joint to fasten together two pieces of 1045 sheet steel, each 4 mm thick and 6 cm wide, which are lapped over each other and loaded with 100 N” 1.Understanding the problem, read and chuncked it into significant packets of info, happen in short term memory then compared to long term memory info to see if the make sense then compared it, if not allowed to fade.Goal: try and retain ontly the major functions of the needed device. *design something that will fully understood with minimum bias Mental Process that Occurs during Design 2.Generating a Solution. Compare the problem to information from the long-term memory. To Retrieve, and to index the knowledge there. If the problem new (not in long-term memory)? Use 3 step approach: – – – Decomposing problem into subproblem Trying to find partial solution to the subproblems Finally recombining the subsolution to fashion a total solution 3. Evaluating the Solution. Not every people could do this. Two actions: comparison and decision making. Compare the performance of the concept with the laws of nature, the capability of technology, and the requirements of the design itself. A function of knowledge in the domain. 4. Controlling the Design Process. The path from initial problem presentations to solution was not straightforward, like an almost random process. Characteristic of Creative Designer • Creative solution criteria: – It must solve the problem in question. – It must be original • Creativity’s relationship to other attributes: 1.Creativity and intelligence: 2.Creativity and visualization ability. Creative engineers have good ability to visualize, to generate and manipulate visual images in their heads, through 3 ways: semantic information (words), graphical information (visual images), and analytical information (equations and relationship) 3.Creativity and knowledge. Creative designer must have a knowledge from the existing mechanical product. Characteristic of Creative Designer 4. Creativity and partial solution manipulation. Since new ideas are born from the combination of parts of existing knowledge, the ability to decompose and manipulate this knowledge is important. 5. Creativity and risk taking. ??? 6. Creativity and conformity :Non conformist. 2 types of nonconformists: constructive and destructive 7. Creativity and technique:???? Design As a Group Effort Two types of groups found in industry: • Engineering design team: made up of designers who are all working on a single component or separate components in an assembly. All participants have a similar role to play in the design process ( the problem is to large for one individual to complete in reasonable time) • Concurrent design team: each member of the team fills a different role. Composed of representatives from engineering, marketing, and production. User Interface ABSTRACT •Interaction with a standard gas-powered lawn mower: in starting and pushing occupy a workspace, stoop or bend in the space to reach the starting mechanism. Provide a source of power to push it. ETC •4 types of interaction: As occupant of workspace, as power sources, as sensor, and as controller. “Human factor must be taken into account for every person who comes into contact with the product, whether during manufacture, operation, maintenance and repair or disposal” • The Human in the Workspace: Anthropometry. • The Human as Source of Power: Biomechanics. User Friendly Product Tugas •Buatlah rancangan sebuah tas, untuk keadaan darurat gempa bumi. •Jelaskan fungsi design nya: As occupant of workspace, as power sources, as sensor, and as controller.