Getting to Revolution through Evolution? Janet L. Kolodner College of Computing Georgia Institute of Technology 6/21/2016 Premises • Revolution requires addressing social and systemic issues. • How can the computer help? – Not as a trojan horse, rather as a tool for social and systemic change. – Helping teachers experience deep learning and integrated capabilities and content learning -themselves and among their students. – Helping teachers form communities. – Doing the same for administrators and parents and politicians. 6/21/2016 • It’s not straightforward at all. We need to identify a set of “catalysts” and design with those in mind. Getting to Revolution through Evolution -- a Disclaimer ... • I’m more pessimistic now that I was when I wrote my title and abstract. • I’m not so sure evolution is the answer anymore. • Let me tell you a story... 6/21/2016 I had a dream ... • Kids would focus on making knowledge, not just rote learning • Kids would learn how to think, use resources, formulate questions, make informed decisions, make a good argument, explain rigorously, communicate for understanding, read for understanding, ... as a normal course of education -- i.e., skills and capabilities will be as important to learn as content • Depth over breadth; focus on application of what’s being learned (learning for transfer) • Everyone would think of him/herself as a learner and knowledge builder (including the teacher) • Computers playing the roles for kids that it plays for us as professionals -- making everyday activities easier, making some possible 6/21/2016 In science, projects ... – Begin with a personally-engaging real-world challenge -- erosion, ecology, vehicle propulsion – Early activities generate issues for investigation; results are applied to addressing the challenge; analysis of solutions in progress; iteration. – Students design investigations and report results, multiple resources used – Public exhibits of solutions, methodologies, what they have learned – Technology integrated to make resource access, visualization, record-keeping, reflection, collaboration, … easier – Focus on processes involved in getting to solutions, not simply on solutions themselves 6/21/2016 Learning by Design™ • A project-based inquiry approach to science education for middle school • Students learn science concepts, skills, and practices in the context of attempting to achieve design challenges. • Highly collaborative • A variety of practices and scaffolding tools are embedded in the approach to promote the kinds of experiences and reflection that promote transfer. 6/21/2016 LBD™ Units and Challenges • Physical Science – Apollo 13 – introduction to practices of design and science – Vehicles in Motion – motion and forces – Machines that Help – simple machines and mechanical advantage • Earth Science – Digging In -- launcher unit – Managing Erosion – erosion and accretion – Tunneling through Georgia – geology, rocks and minerals, rock formations, underground water 6/21/2016 LBD’s Cycles 6/21/2016 A typical project cycle • Challenge is presented • Messing about to generate questions for inquiry and discussion around a public whiteboard • Investigation to address questions followed by a poster session • Design planning • Pin-up session • Construction & testing • Gallery walk • Additional investigation, demo, reading, discussion of content, redesign • Iteration over last three steps to solution 6/21/2016 LBD in Action 6/21/2016 Novel features of LBD 6/21/2016 • Ritualized classroom activities matched to science practices • Design diary pages matched to activities provide scaffolding for performance and reflection • Software scaffolding matched to activities and presentations promotes summary and interpretation • Orchestration such that students need each others' results • Lots of presentations to promote good kinds of reflection • Highly iterative to promote explanation and iterative refinement of conceptions and skills • Launcher units introduce skills, practices, and culture Skills and capabilities learning • With “ritualizing” to make skills sets comfortable to carry out – systematizes practices to make them methodical; promotes habits – situates practices in several contexts; promoting adaptability – engages students in public practice as collaborators; affording noticing, asking, discussion, productive reflection – provides framework to help teachers focus and structure their facilitation 6/21/2016 Notice ... 6/21/2016 • It’s fun, students are engaged, it’s learner-centered, collaborative • Activity structures sequence individual, small group, whole class activities • Structured to provide scaffolding for student development and teacher roles (educative) • Computers might or might not be central We’ve made it work 6/21/2016 • Over 3000 students, 18 teachers in past 4 years • LBD students learn more content and learn it more deeply • LBD students collaborate better, design experiments better, bring old knowledge to bear better than comparisons • Average LBD students have capabilities similar to comparison honors students But we can’t sustain it • Teachers drop out after 3 years; they are too tired, and the system doesn’t reward them (There’s tremendous pressure from principals and other teachers to shorten the units and cover more, highstakes testing adds more pressure.) • Publishers don’t want to publish; they don’t see a market, they want to know that local standards in the biggest states are addressed • And this is without requiring computer integration ... 6/21/2016 Integrating software ... • Rigor in presentations goes up; level of discussion in classrooms goes way up • But we can’t sustain that … 6/21/2016 – Computers aren’t available – Those running school computer systems won’t put our software on their servers – Teachers are worn out, no energy to learn more Solutions??? • Don’t think computers will be a “trojan horse” for getting new ways of educating into schools -- the system doesn’t support it, and the computers aren’t available • Don’t think better pre-service training (by itself) will help -- the system doesn’t support the teachers once they get into the classrooms 6/21/2016 Solutions??? (cont.) • Is there infrastructure for creating evolution? – Not clear, evolution requires the “weak” to die off, but the “weak” choices (the quick fixes) are easiest and most appealing to politicians and policy makers – I’ve seen in the South, by the way, that some state and local governments aren’t sure they want to support public education 6/21/2016 What to do??? • We need to look for “catalysts” -technological and other interventions that can help to change the social and systemic structures in ways that will make small changes propagate • And then we have to keep on doing what we’re doing, and in addition, design learning environments (and perhaps work environments) with those catalysts in mind 6/21/2016 Where might the “catalysts” focus? 6/21/2016 • On helping education policy makers become attuned to their own knowledge building • On helping teachers create community • On helping teachers, students, parents, policy makers get to good resources • On making materials we create easy to integrate and use • On engaging parents better in their children’s education • … My challenge to you ... • As you listen to everyone’s dreams, think about what the “catalysts” might be that would allow those dreams to come to fruition -- they are all good dreams, but they won’t happen without also creating the social and systemic change that will allow their practices to propagate. • As people present potential catalysts, what redesign would allow them to function that way? 6/21/2016