HCI Frameworks How we conceptualize users of computing systems Human Role • How is human viewed in HCI – What is human role? • Different roles engender different frameworks 2 Human Roles Human considered to be a… • 1. Sensory processor – Experimental psych, sensory psych • e.g. Model-Human Processor (Card, Moran & Newell) • 2. Interpreter/Predictor – Cognitive psych, AI • e.g. Distributed cognition (Hutchins) • 3. Actor in environment – Activity theory, ethnography, ecol psych • e.g. Situated action (Suchman) • e.g. Activity theory (Vygotsky, Nardi) 3 What Makes a System Usable Human considered to be a… Usability results when the system… Sensory processor Fits within human limits Interpreter/Predictor Fits with knowledge Actor in environment Fits with task and social context 4 Evaluation Methods Human considered to be a… Evaluation methods… Sensory processor Quantitative experiments Interpreter/Predictor Task analysis, cognitive walkthrough Actor in environment Ethnographic field work, participatory design 5 Two Views of Interaction • Interaction with – Software system is a tool or machine – Interface is a usability-engineered membrane – Human-as-processor & -interpreter models • Interaction through – Software is a medium used to interact with task objects or other people – Interface plays a role in social context – Human-as-interpreter & -actor models 6 What are Humans Really Like? • Models of behavior are only part of the information we need for successful design • Need to know how users really are • Abilities, needs, preferences 7 Human Abilities 1 Understanding the user Typical Person 9 Human Capabilities • • Why do we care? (better design!) Want to improve user performance Time and effort expended to complete tasks • Knowing the user informs the design 1. Senses 2. Information processing systems 3. Physical responding 10 Overview I. Senses A. Vision B. Hearing C. Touch D. Smell? TODAY’S CLASS II. Information processing A. Perceptual B. Cognitive 1. Memory a. Short term b. Medium term c. Long term 2. Processes a. Selective attention b. Learning c. Problem solving d. Language C. Motor system III. Motor system NEXT CLASS 11 I. Senses • Sight, hearing, touch important for current HCI – smell, taste ??? • Abilities and limitations affect design 12 Vision • Visual System – Eye – Retina – Neural pathway ~ 80% of brain’s operation 13 • Sensitivity Visual Abilities – luminance: 10-6~107 mL (see notes) • Acuity – detection, alignment, recognition (visual angle) – retinal position: fovea has best acuity • Movement – tracking, reading, vibrations • Note: Vision decreases with age • Implications (??) – Font size & location depends on task – Much done by context & grouping 14 Color Vision • Color & the retina – 380 (blue) ~ 770nm (red) – Problems with cones or ganglion cells causes problems with color perception – (not really “color blindness”) – 8% males, 0.5% females • Implications (??) – avoid saturated colors – color coding should be redundant when possible 15 Perception Matters in Usability • Read-flow principle: – Action items (buttons, links) should support the flow of the user in the same way as reading occurs. – The last action should be the most-likely action to avoid backtracking. – Left=back, stop, quit, cancel, previous – Right=next, continue, submit << Previous Slide Next Slide >> 16 Read flow… FLOWS DOES NOT FLOW Hearing • Capabilities (best-case scenario) – pitch - frequency (20 - 20,000 Hz) – loudness - amplitude (30 - 100dB) – location (5° source & stream separation) – timbre - type of sound (lots of instruments) • Implications (??) 18 Touch • Three main sensations handled by different types of receptors: – Pressure (normal) – Intense pressure (heat/pain) – Temperature (hot/cold) • Sensitivity, Dexterity, Flexibility, Speed • Where important? – Mouse, Other I/O, VR, surgery 19 Overview I. Senses A. Vision B. Hearing C. Touch D. Smell? II. Information processing A. Perceptual B. Cognitive 1. Memory a. Short term b. Medium term c. Long term 2. Processes a. Selective attention b. Learning c. Problem solving d. Language C. Motor system III. Motor system 20 III. Motor System • Capabilities – Range of movement, reach, speed, strength, dexterity, accuracy • Often cause of errors – Wrong button – Double-click vs. single click • Principles – Feedback is important – Minimize eye movement 21 Project (P1) • Part 1 - Understanding the problem – Discovery process – In UCD terms, determine Context/Domain, Users, Tasks, and their design implications – Who is it, what do they need to do, and where? – Interpretive evaluation of current interface, if it exists – Establish objectives, requirements for (re)design • Feel free to use Wiki space for sharing, coordination 22 Reminder: UCD 9 Steps 1. 2. 3. 4. 5. 6. 7. 8. 9. Define the Context Describe the User Task Analysis Function Allocation System Layout / Basic Design Mockups & Prototypes Usability Testing Iterative Test & Redesign Updates & Maintenance PROJECT PART 1 23 1. Define the Context • Context: the “type” of uses, applications – Life critical systems, applications – Industrial, commercial, military, scientific, consumer – Office, home, entertainment – Exploratory, creative, cooperative • Market • Customer (not the same as the User) …Design Impacts?… 24 2. Describe the User (!!) • Physical attributes (age, gender, size, reach, visual angles, etc…) • Physical work places (table height, sound levels, lighting, software version…) • Perceptual abilities (hearing, vision, heat sensitivity…) • Cognitive abilities (memory span, reading level, musical training, math…) • Personality and social traits (likes, dislikes, preferences, patience…) • Cultural and international diversity (languages, dialog box flow, symbols…) • Special populations, (dis)abilities 25 3. Task Analysis • Talk to and observe users doing what they do; find out what they want/need to do • Explore the PROBLEM SPACE • List each and every TASK and component STEPS ABSTRACT into standard tasks 26 DELIVERABLES • • • Writeup with your results in HARDCOPY form. Here is how you might structure your project: Title, team name, team members Project description – • Context – – – • Describe the context in which you expect your application to be used. This isn’t just where it will be used, but also the implications of that context. Who would be the customers for your application (may be the same as the users, but may not be)? What impact does the customer have on the context? What are the design implications for an application that will be used in this context? Be specific. Users – – – • Give a description of the system you’re working toward and what you expect it will do. This will still be fairly high-level at this point. List and define at least three types of stakeholders you’d expect to use your system. Indicate what characteristics you expect to be relevant to these stakeholders What are the implications for your design that arise from these characteristics? Task Analysis – – Describe how you did your task analysis: what methods, what users, how did you do your data collection? Formal task analysis for your system. Choose the representations you’ll use (e.g., Task Outlines, Narratives, Hierarchies and Network Diagrams, Flow Charts). Present your task analysis, as well as a justification for the chosen representations 27 Upcoming • • • • More on human abilities (cognition) Task Analysis Requirements Definition Evaluation without users – Heuristic evaluation – Ethnography 28