Soal dan Pertanyaan Pertemuan Ke 1 2 3 Judul Pertanyaan 1. We can't measure user friendliness. As a result this concept is not too useful when designing interfaces. Instead we identify specific things about the interface that we can measure that relate to the effectiveness and success of the product. There are at least five specific attributes that describe an interface's effectiveness. Name three of these measurable quantities we can use to determine success. 2. 3. Aging users are a growing proportion of computer users, and some developers of word processors see an opportunity to provide a special version for these users. Critics think that the current Word 7.0 in Windows is adequate for these users and the costs of a special version are not warranted. They have come to you to help design and test a special version for elderly users. o Give three possible design changes you would make for elderly users and justify them. o Choose one of these design changes for empirical evaluation and determine if these changes bring greater benefits for elderly as compared with benefits for other users. Describe in detail an experiment you would conduct if you had substantial resources and sufficient time. Describe the hypothesis, indpendent and dependent variabls, how to select and assign subjects, number of submjects, training, main and interaction effects, and statistics you would use. Draw graphs or bar charts of the result you expect. How does the knowledge of users' abilities affect interface design? (Liffick) Teori Prinsip Pengembangan Antar Muka 1. Discuss devices (techniques) for getting the user's attention. How and why are they implemented? 2. Give an example and discuss the implementation of one of Shneiderman's Golden Rules of Interface Design. 3. List and explain Norman's four principles of good design Menu, Form dan Kotak Dialog 1. What is a User Interface Management System? What is a Toolkit? Compare and contrast the two. What are the benefits of these approaches for developing user interface software? As screens grow larger, some designers are tempted to increase the number of menu items displayed at once. For example, with 50 states in the US, give three strategies for organizing the layout and justify them briefly based on user tasks and knowledge. Give three benefits and three problems of touch screens Faktor Manusia Dalam Perancangan Antar Muka 2. 3. 4 5 6 Use Case dan Sequence Diagram Membuat Pesan Interaksi dengan User Mahasiswa dapat Buat Use Case dan Sequence Diagram untuk Kasus yang ada di PPT 1. 2. 3. Apa yang dimaksud dengan nonanthropomorfik ? Bagaimana membuat pesan kesalahan yang baik ? Bagaimana pedoman penggunaan warna dalam rancangan ? Buat Database dan Query dari Latihan di bahan PPT 7 8-9 10-11 12 13 membuat Database Sederhana dan Query Mahasiswa Dapat Menghubungkan Kebutuhan User dengan Tipe-Tipe Interface Mahasiswa Mampu Mendesign Alternatif Interface Sesuai dengan kebutuhan Mendesign Detail Design Mengevaluasi Alternatif Design yang Sesuai Mengevaluasi Alternatif Design yang Sesuai Buat Database dan Query dari Latihan di bahan PPT Buat Database dan Query dari Latihan di bahan PPT Buat Database dan Query dari Latihan di bahan PPT 1. 2. 3. Apa beda Temporary Data, Multi Dimensional Data, dan Tree Data ? Apa yang dimaksud dengan detail on demand ? Berikan contoh kapan diperlukan dinamic queries ? 1. 2. 3. Kapan menggunakan menu selection, form fill-in , command ? Bagaimana jika design tidak sesuai dengan keinginan user ? Mengapa dalam mengevaluasi alternatif design perlu diperhatikan visualisasi Informasi ?