Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences Montpas 2006 Objectives At the end of this session, the participant will: Identify strengths & weaknesses for games. Identify various games for classroom use. Montpas 2006 Misconception Montpas 2006 Theme Education is not the filling of a pail, but the lighting of a fire. William Butler Yeats Montpas 2006 Traditional Education Traditional students Teacher as expert Main methodology - lecture Repeat learned material Montpas 2006 Important Changes Students Knowledge Time Montpas 2006 Quote To awaken interest and kindle enthusiasm is the sure way to teach easily and effectively. Edwards Montpas 2006 Tyron Active Learning More than listening Develops skills Higher thinking Bonwell & Eison, 1991 Montpas 2006 Educational Gaming Montpas 2006 Gaming An instructional method requiring the learner to participate in a competitive activity with preset rules (Fitzgerald, 1997) Montpas 2006 Advantages of Games Fun Active Cooperative Competitive Adjustable Versatile Cognitive & affective learning Montpas 2006 Disadvantages for Gaming Time Space Group size Participation Threatening to some “Out of Control” Difficult evaluation Montpas 2006 Top 3 Reasons Teachers Don’t Use Gaming Too much trouble Not enough time Don’t know how Montpas 2006 Types of Games Word Puzzles Board Role play Computer Simulations Montpas 2006 Classroom Game Examples Bingo Pyramid Jeopardy Pictionary Family Feud Crosswords Who Wants to Be a Millionaire? Montpas 2006 Crossword Example 1 A B D 2 3 4 F L D O R S E X I F I L P U R C O N T N I E X I O N N Across 3. Movement decreasing angle between two adjoining bones 4. Bending of toes and foot upward Down 1. Movement of extremity away from the midline 2. Face down position Created with EclipseCrossword — www.eclipsecrossword.com http://www.greeneclipsesoftware.com/eclipsecrossword/index.html Montpas 2006 Pyramid Teams of 2 Give or receive Timed Winner’s Circle Montpas 2006 Pyramid Parts of a car Medical TV shows Components of a recipe Things Fonzie would say Administrators at Mott College Montpas 2006 Pyramid Parts of speech TV game shows Computer programs in Microsoft Office Things Barney the Dinosaur would say Buildings on Mott College’s main campus Montpas 2006 Family Feud Two teams compete Match survey Fast money round Source: http://www.familyfeud.tv/index.html Montpas 2006 States that Begin with “A” 1. Alaska 2. Alabama 3. Arkansas 4. Arizona Montpas 2006 Tools a Plumber Would Use 1. Plunger 2. Pipe wrench 3. Snake 4. Torch Montpas 2006 Match Game 2 players Celebrity panel Most matches – win Final round – 1:1 Source: http://mywebpages.comcast.net/matchgame/gifs_a-m.html Montpas 2006 Match Game Administrative _____________ _____________ equation After the nurse found the patient’s suppository in his ear, she wondered where his ___________ was. Montpas 2006 Match Game Christmas _____________ _____________ tax Professor Johnson said, “You’ll never believe my student’s latest excuse for not bringing his homework. He said his _______________ ate it.” Montpas 2006 Jeopardy Created by Merv Griffin – 1964 Televised (Source: http://www.jeopardy.com/) Montpas 2006 Advantages for Jeopardy Familiar rules Easily modified Usable for many topics Facilitates all domains of learning Montpas 2006 Variations Chalkboard, overhead, poster, or computer Teams rather than individuals Everyone must answer Students write questions Montpas 2006 Recommendations for Gaming Consider Objectives Time frame Rules Rehearse Environment Revise Participants Debrief Content Equipment Montpas 2006 Prizes Summary/Conclusion Incorporate gaming into classroom Consider objectives & learners Know advantages & disadvantages Use, research, & revise methods Montpas 2006 Thank you for your participation. Any questions? Montpas 2006