Communication Technology Notes Series Animation Principles ☞ The Background: ☞ The Principles: Originally developed in the 1920’s by Walt Disney, these fundamental principles of animation have remained the basis for animated sequences - whether rendered by hand or with the aid of a computer. • Squash & Stretch This is regarded as the most important animation principle because it conveys a sense of substance to a two-dimensional object. Squash & Stretch is seen when an object contacts a surface and distorts (squash) to imply it is pliable, and when it elongates after bouncing back (stretch). Animators use this principle to add both exaggeration and realism to their work. • Timing Timing gives meaning to movement. For example a heavy character would naturally move more slowly than a smaller character - unless the comic effect called for an inappropriate speed. It is a subtle attribute of a character that can also convey emotion. If a character is quickly moving around he/she may be nervous or excited. Conversely a slow-moving character may be tired. • Anticipation Borrowed from comedy and drama, anticipation is a device that helps tell the audience something is about to happen. For example a character looking offscreen may indicate something is about to enter the frame. Waiting for the sound of a rock to fall at the bottom of a cliff is another example. • Staging Staging reveals personality and mood by focusing on the movements of the character. The audience sees that a character moving slowly with his head down seems to be moping or sad. The staging sets the character’s mood. Follow Through, and the resultant overlapping action, occurs naturally in real • Follow Through life: when we walk our body is swaying in motion briefly even after we stop. In animation it adds realism and avoids the visually jarring jerky movement of a character completely stopping (unless it is part of comic effect). Straight Ahead Action refers to the animator building the sequence frame-by• Straight Ahead frame until the action is completed. Pose to Pose Action describes the practice of drawing key action points in the sequence and someone else vs Pose to Pose produces the ‘in-betweens’ to join the sequence of movement together. This is how most cartoons are produced. • Slow In & Out/ Eases Slow In & Out or Eases refers to the spacing of action or movement between drawings. If a slow action is desired, a greater number of frames will be inserted to slow the action (due to the constant frame rate). To speed up the action, fewer frames would be used. Variable rates (speeding up) can be used • Arcs Arcs is simply a visual path of action from the first drawing to another in one ©2004-Tingle • Exaggeration action. As arms and legs pivot, rendering arcs is a frequent animation task. One great benefit of animation is the ability to render extraordinary and dangerous action harmlessly. Exaggeration is the main principle used to create this. It can be used to emphasize important moods or emotions (i.e. gallons of tears pouring from a crying baby’s eyes), indicate an extreme reaction (ie: steam bursting from ears) or super strength (think of Popeye after eating spinach). A word of caution: unless the action calls for exaggerated movement, use reasonable movement or the credibility of the action may be ruined. • Secondary Action Secondary Action results from another action: A baseball changes direction after it contacts a swinging bat because the illusion of it being hit is created by the animator using this principle. Another example is multiple action where several movements are executed simultaneously. This is the sign of more complex and skilled animation because it involves more detailed planning to execute. • Appeal Appeal is a very subjective term. Appeal describes the appropriate quality of the drawing to please the audience. Various styles of animation feature characters deliberately drawn for the audience: Japanese anime characters differ from the familiar Disney characters and from the Stan Lee superheroes such as Spiderman. Computer generated animation is starting to develop more individual style - and appeal - as the software evolves. ©2004-Tingle