Matakuliah Tahun : T0732 / Sistem Multimedia : 2007 Interactive Multimedia Pertemuan 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif Bina Nusantara Outline Materi • • • • • Definitions Interactive Multimedia Using Multimedia Multimedia Development Multimedia Applications Bina Nusantara Definitions • Multi - (Latin) “multus” - numerous or many • Media - (Latin) “medium” - middle or center. More recently intermediary • Multimedia - “multiple intermediaries” or “multiple means” Bina Nusantara What is Multimedia • Multimedia is woven combinations of digitally manipulated text, photographs, graphic art, sound, animation, and video elements. Bina Nusantara The Big Picture Multimedia Systems Multimedia Video Image Media asset management Network Authoring Text Distributed Multimedia Systems Frameworks Audio Bina Nusantara Speech Tools Streaming video Virtual worlds Web pages Client-server Streaming audio What is Interactive Multimedia? • Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction • Interactive – Key feature of multimedia – User determines what content is delivered, when it is delivered and how • Non-linear Bina Nusantara Types of Presentations • Linear plays from some start position to some end position with little or no intervention Just like this lecture – – – – Bina Nusantara Simple Logical Ideal for small product E.g. electronic storybook • Hierarchical user has choice, but topics can be divided into specific topics • Provides indexing from a single home page • Easy to understand • Very Common Bina Nusantara • Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely. • Highly flexible • Mimics associative thought • Hard for the user to develop a conceptual model • Composite – incorporates parts of all the above methods Bina Nusantara Why Use Multimedia • • • • • • • Ease of use Intuitive Interface Immersive Experience Self-Paced Interaction and Better Retention Better Understanding of the Content Cost Effectiveness More Fun = Greater Efficiency Bina Nusantara Major Categories of Multimedia Application • Entertainment – Games: action and graphics – Action + storytelling – Physical coordination + mental outwitting • Education – Accommodates different learning styles: association vs. experimentation; auditory vs. visual – Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations Bina Nusantara Major Categories of Multimedia Application • Corporate communications (marketing and training) – Attract attention to a message – Product catalogs, published magazines, touch-screen kiosks and online shopping – Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and training • Reference – CD: encyclopedias, census data, directories, dictionaries Bina Nusantara Delivering Multimedia • Compact disc – Inexpensive, easy mass produce and distribute • Kiosk – Computer system to access info, perform transactions or play games – Convenience, reduces personnel costs, but expensive maintenance • Online – Web pages, product advertisement, demos, Bina Nusantara Q&A Bina Nusantara