Interactive Multimedia Pertemuan 1 Matakuliah : T0732 / Sistem Multimedia

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Matakuliah
Tahun
: T0732 / Sistem Multimedia
: 2007
Interactive Multimedia
Pertemuan 1
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa akan
mampu :
• Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif
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Outline Materi
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Definitions
Interactive Multimedia
Using Multimedia
Multimedia Development
Multimedia Applications
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Definitions
• Multi - (Latin) “multus” - numerous or many
• Media - (Latin) “medium” - middle or
center. More recently intermediary
• Multimedia - “multiple intermediaries” or
“multiple means”
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What is Multimedia
• Multimedia is woven combinations of digitally
manipulated text, photographs, graphic art, sound,
animation, and video elements.
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The Big Picture
Multimedia
Systems
Multimedia
Video
Image
Media asset
management
Network
Authoring
Text
Distributed
Multimedia
Systems
Frameworks
Audio
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Speech
Tools
Streaming video
Virtual worlds
Web pages
Client-server
Streaming audio
What is Interactive Multimedia?
• Interactive Multimedia is seamless digital
integration of text, graphics, animation, audio,
still images and motion video in a way that
provides individual users with high levels of
control and interaction
• Interactive
– Key feature of multimedia
– User determines what content is delivered, when it is
delivered and how
• Non-linear
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Types of Presentations
• Linear  plays from some start position to some end
position with little or no intervention Just like this lecture
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Simple
Logical
Ideal for small product
E.g. electronic storybook
• Hierarchical  user has choice, but topics can be
divided into specific topics
• Provides indexing from a
single home page
• Easy to understand
• Very Common
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• Non linear Interactive multimedia allows the viewer to
jump around the material by interacting with it-It has no
enforced hierarchy– user can move freely.
• Highly flexible
• Mimics associative
thought
• Hard for the user to
develop a conceptual
model
• Composite – incorporates parts of all the above methods
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Why Use Multimedia
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Ease of use
Intuitive Interface
Immersive Experience
Self-Paced Interaction and Better Retention
Better Understanding of the Content
Cost Effectiveness
More Fun = Greater Efficiency
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Major Categories of Multimedia Application
• Entertainment
– Games: action and graphics
– Action + storytelling
– Physical coordination +
mental outwitting
• Education
– Accommodates different
learning styles: association
vs. experimentation; auditory
vs. visual
– Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations
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Major Categories of Multimedia Application
• Corporate communications (marketing and
training)
– Attract attention to a message
– Product catalogs, published magazines, touch-screen
kiosks and online shopping
– Stockholder's meeting, sales rep pitch, conference
speaker, employee orientation and training
• Reference
– CD: encyclopedias, census data, directories,
dictionaries
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Delivering Multimedia
• Compact disc
– Inexpensive, easy mass produce
and distribute
• Kiosk
– Computer system to access info,
perform transactions or play games
– Convenience, reduces personnel
costs, but expensive maintenance
• Online
– Web pages, product advertisement,
demos,
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Q&A
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