2/5/2013 Chapter 3 Cognitive aspects Anna Loparev Intro HCI University of Rochester 01/31/2013 www.id-book.com 1 ©2011 What is cognition? • Set of mental processes relevant to knowledge • Ex: Remembering Daydreaming Thinking Learning www.id-book.com 2 Decision Making ©2011 1 2/5/2013 What is cognition? Seeing Writing Reading Talking www.id-book.com 3 ©2011 According to Norman • Two modes • Experiential – Perceive, act, and react to external events – Requires expertise and engagement – Ex: www.id-book.com 4 ©2011 2 2/5/2013 According to Norman • Reflective – Involves thinking, comparing, decision making – Leads to new ideas and creativity – Ex: www.id-book.com 5 ©2011 For the future… • Remember these words: Ball Critter www.id-book.com 6 ©2011 3 2/5/2013 Mental processes www.id-book.com 7 ©2011 Attention • Selecting things to concentrate on • Allows focus on relevant info • Involves audio and/or visual senses • Easy or hard? – Goals – Info Presentation www.id-book.com 8 ©2011 4 2/5/2013 Attention: Goals • Weak – Hard – Allow info to guide attention – Ex: Amazon – MP3 player • Strong – Easy – Match goal with available info – Ex: Amazon – Cowon iAUDIO 9 (16GB) www.id-book.com 9 ©2011 Attention: Information presentation • Digikey vs Adafruit www.id-book.com 10 ©2011 5 2/5/2013 Information presentation: Find price of double room at Holiday Inn in Bradley www.id-book.com 11 ©2011 Information presentation: Find price for double room Quality Inn in Columbia www.id-book.com 12 ©2011 6 2/5/2013 Multitasking and attention • Effects on memory and attention – Depends on tasks – Depends on attention demands • Ex: – Gentle music tunes out background noise – But loud music is distracting • Light multitaskers better at allocating attention www.id-book.com 13 ©2011 Attention: Design implications • Make important info noticeable • Make things stand out – – – – – Color Ordering Spacing Underlining Animation www.id-book.com 14 ©2011 7 2/5/2013 Attention: Design implications • Avoid cluttering with too much info www.id-book.com 15 ©2011 Attention: Design implications • Avoid using too much just cuz www.id-book.com, http://arngren.net/ 16 ©2011 8 2/5/2013 Over-use of graphics www.id-book.com 17 ©2011 Perception • How info acquired and transformed into experiences • Complex; involves – Memory – Attention – Language • Vision > Hearing > Touch www.id-book.com 18 ©2011 9 2/5/2013 Perception: Gestalt laws • Mind tends to perceive patterns • Groupings based on certain rules • Relative strength not really known www.id-book.com 19 ©2011 Perception: Gestalt laws • Core principle: • Pragnanz – Regular, simple, orderly www.id-book.com, http://www.borisfx.com/tutorials/olympic_promo.php 20 www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html ©2011 10 2/5/2013 Perception: Gestalt laws • Proximity – Close together • Too much whitespace can be detrimental www.id-book.com, https://en.wikipedia.org/wiki/Principles_of_grouping, 21 http://www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html ©2011 Perception: Gestalt laws • Similarity www.id-book.com, 22 http://www.scholarpedia.org/article/Gestalt_principles ©2011 11 2/5/2013 Perception: Gestalt laws • Similarity www.id-book.com, 23 http://www.baycongroup.com/excel2007/04_excel.htm ©2011 Perception: Gestalt laws • Closure – Incomplete shapes www.id-book.com, https://en.wikipedia.org/wiki/Principles_of_grouping, 24 www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html ©2011 12 2/5/2013 Perception: Gestalt laws • Symmetry [ ] { } [ ] www.id-book.com, https://en.wikipedia.org/wiki/Gestalt_psychology#Gestalt_laws_of_grouping, 25 www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html ©2011 Perception: Gestalt laws • Common fate – All moving same way www.id-book.com, 26 https://en.wikipedia.org/wiki/Principles_of_grouping ©2011 13 2/5/2013 Perception: Gestalt laws • Continuity– Continuous direction www.id-book.com, 27 https://en.wikipedia.org/wiki/Principles_of_grouping ©2011 Perception: Gestalt laws • Past experience www.id-book.com, 28 http://www.scholarpedia.org/article/Gestalt_principles ©2011 14 2/5/2013 Perception: Gestalt laws • Convexity www.id-book.com, 29 http://www.codesampler.com/d3dbook/chapter_02/chapter_02.htm ©2011 Perception: Gestalt laws • Common region www.id-book.com, 30 http://www.scholarpedia.org/article/Gestalt_principles ©2011 15 2/5/2013 Perception: Gestalt laws • Element connectedness www.id-book.com, 31 http://www.scholarpedia.org/article/Gestalt_principles ©2011 Perception: Is color contrast good? Find Italian www.id-book.com 32 ©2011 16 2/5/2013 Perception: Borders and white space? Find French www.id-book.com 33 ©2011 Perception: Which is easiest to read? What is the time? What is the time? What is the time? What is the time? What is the time? www.id-book.com 34 ©2011 17 2/5/2013 Perception: Design implications • Icons – Enable users to distinguish meaning • Bordering and spacing are effective • Sounds – Audible and distinguishable • Speech output – Space out words • Text – Legible – Distinguishable from the background • Tactile feedback – Allow users to recognize and distinguish meanings www.id-book.com 35 ©2011 Memory • Includes creating and retrieving memories • Don’t remember everything • During creation, affected by: Attention www.id-book.com Context (when, where) 36 ©2011 18 2/5/2013 Memory • Recall – Remember something without clues – Can be hard to do • Passwords • Recognition – Remember via reencounter – Easier to do than recall www.id-book.com, 37 http://drafthouse.com/movies/total_recall_1990/austin ©2011 Recognition versus recall • Command-based interfaces – Require recall • GUIs – Provide visually-based options – Users browse through until they recognize one • Web browsers, MP3 players, etc. – Support recognition memory – Provide lists of visited URLs, song titles etc. www.id-book.com 38 ©2011 19 2/5/2013 Memory: Search • Start with recall • Move on to recognition • Can improve via – Multiple encodings – Autofill – Searchbox AND history list www.id-book.com, http://www.google.com 39 ©2011 Memory: Activity • Do you remember the words? • Can you identify them in this list? – – – – – – – – – Basket Milk Ferret Ball Soda Shirt Coffee Staple Critter www.id-book.com Ball Critter 40 ©2011 20 2/5/2013 Memory: Activity • • • • Grandparents’ birthdays Cover of last two bought DVDs Which easiest? Why? Good at remembering visual cues – Color – Location – Marks • Harder to remember arbitrary material – Birthdays – Phone numbers www.id-book.com 41 ©2011 Memory: The classic ‘72’ • George Miller’s (1956) • How much info people can remember • Short-term memory capacity is limited www.id-book.com, 42 http://www.pawesome.net/2012/01/too-big-bulldog-and-the-too-small-box/ ©2011 21 2/5/2013 Memory: What not to do • • • • • Only 7 menu options Display only 7 tool bar icons No more than 7 bullets in a list Only 7 items on pull down menu Only 7 tabs at the top of a webpage • Wrong because recognition, not recall! www.id-book.com 43 ©2011 Memory: Design implications • Don’t require complicated procedures • Promote recognition rather than recall • Provide various ways of encoding info – – – – Categories Color Flagging Time stamping www.id-book.com 44 ©2011 22 2/5/2013 Learning • How to learn to use an application • Use an application to understand a topic • Hard to learn via manual – Prefer to learn by doing www.id-book.com 45 ©2011 Learning: Design implications • Encourage exploration • Constrain and guide learners • Dynalinking www.id-book.com, http://mcs.open.ac.uk/yr258/rthemes.html 46 ©2011 23 2/5/2013 Reading, speaking, and listening • • • • • • Sentences or phrases mean same thing Many prefer listening to reading Written is permanent, spoken is transient Reading quicker than speaking or listening Listening requires less cognitive effort Written grammatical, spoken not so much www.id-book.com 47 ©2011 RSL: Design implications • Speech-based interfaces – Short menus and instructions – Accentuate intonation of artificial speech • Allow text to be enlarged – Zoom – Actual change in size www.id-book.com 48 ©2011 24 2/5/2013 Problem-solving, planning, reasoning and decision-making • Reflective cognition: What to do www.id-book.com Consequences Options 49 ©2011 Problem-solving, planning, reasoning and decision-making • Often involves – Conscious processes – Discussion with others (or oneself) – Use of artifacts • May involve analyzing different scenarios www.id-book.com 50 ©2011 25 2/5/2013 Problem-solving, planning, reasoning and decision-making • Extent depends on level of expertise – Novices • • • • Make assumptions Similar situations Trial and error Slow and error prone – Experts • Optimal strategies • Think ahead www.id-book.com 51 ©2011 Problem-solving, planning, reasoning and decision-making • Overwhelming choice – Simple heuristics – Fast decisions that are ‘just good enough’ – Influences product packaging www.id-book.com, 52 http://stuffpoint.com/pringles/image/137454/pringles-picture/ ©2011 26 2/5/2013 PS,P,R,DM: Design implications • Additional info/functions for those who care • Support rapid decision-making and planning www.id-book.com 53 ©2011 Cognitive Frameworks www.id-book.com 54 ©2011 27 2/5/2013 Framework • Set of interrelated concepts • Advice in the form of – – – – Steps Challenges Principles Etc. • Help constrain and scope www.id-book.com 55 ©2011 Mental models • Includes: – How to use the system – How the system works • Use to infer how to carry out tasks • Best if matches conceptual model www.id-book.com 56 ©2011 28 2/5/2013 Mental models: Examples Thermostat Oven Elevator • More is more – The more you turn/push, the greater the effect www.id-book.com 57 ©2011 Mental models: Transparency • • • • • Useful feedback Facilitate simple, intuitive interaction Clear, easy to follow instructions Appropriate help/tutorials Context-sensitive guidance • Two types of users – Those who care about how system works – Those who don’t www.id-book.com 58 ©2011 29 2/5/2013 Gulfs of execution and evaluation • Gaps between the user and the interface • Bridge to reduce required cognitive effort www.id-book.com 59 ©2011 Norman, 1986; Hutchins et al, 1986 Gulfs of execution and evaluation • The gulf of execution – Input: Distance from user to system • The gulf of evaluation – Output: Distance from system to user www.id-book.com 60 ©2011 Norman, 1986; Hutchins et al, 1986 30 2/5/2013 Information processing model • Done to mental representations – – – – Images Mental models Rules Other forms of knowledge www.id-book.com 61 ©2011 Human processor model • Card et al. (1983) • Cognition = series of processing stages • Three types of processes Perceptual www.id-book.com Cognitive 62 Motor ©2011 31 2/5/2013 Human processor model: Pros and Cons • The Good – Predicts which processes involved – Can calculate how long user will take • The Bad – Does not account for interactions in real world www.id-book.com 63 ©2011 External cognition • Cognitive processes involved when interact with external representations • Interaction includes – Representations – Tools • Main goal is to analyze – Cognitive benefits – Processes involved64 www.id-book.com ©2011 32 2/5/2013 External cognition: Reduce memory load • Recall hard – Especially non-visual • Recognition easy • Individual notes – Many times with relevant or prominent location • Note aggregates www.id-book.com 65 ©2011 External cognition: Reduce memory load • Remind need to do something – Buy something for Christmas • Remind what to do – Buy llamas • Remind when to do – Order llamas by certain date www.id-book.com 66 ©2011 33 2/5/2013 External Cognition: Computational offloading • Tool + external representation for computation • Ex: www.id-book.com 67 ©2011 External Cognition: Annotation • Modifying existing representations • Ex: – Underlining www.id-book.com 68 ©2011 34 2/5/2013 External Cognition: Cognitive tracing • Manipulate into different orders or structures • Ex: www.id-book.com, 69 http://www.pearldrummersforum.com/showthread.php?87973-A-fun-Scrabble-hand-I-got-tonight ©2011 External Cognition: Design implication • Provide external representations that – Reduce memory load – Facilitate computational offloading • Ex: www.id-book.com, www.amazon.com 70 ©2011 35 2/5/2013 Distributed cognition • Nature of cognitive phenomena across Individuals Artifacts www.id-book.com Internal Representations External Representations 71 ©2011 Distributed cognition • Propagation across representational state • Info transformed through different media • Ex: www.id-book.com 72 ©2011 36 2/5/2013 Distributed cognition • Different from other frameworks – More extensive than external cognition – Focus on system of people and artifacts www.id-book.com 73 ©2011 Distributed cognition analysis: What’s involved • Distributed problem-solving • Role of verbal and non-verbal behavior • Coordinating mechanisms that are used – Rules – Procedures • Communication • How knowledge shared and accessed www.id-book.com 74 ©2011 37