BAA Animation 10 Framework District Name: Okanagan Skaha District Number: SD # 67 Developed by: Nicolas Kast Date Developed: February 20, 2004 School Name: Summerland Secondary School Principal’s Name: Bill Bidlake Board/Authority Approval Date: Board/Authority Signature: Course Name: Animation 10 Grade Level of Course: Grade10 Number of Course Credits: 2 Number of Hours of Instruction: 60 hours Prerequisite(s): None Special Training, Facilities or Equipment Required: Computers with Maya animation software Course Synopsis: This course has been developed to support and encourage the growing interest in computer animation by our student body. Students will learn the basics of computer animation: modelling, animating and rendering. They will be introduced to Maya 5, the industry standard in animation software. The learning material format for this course will be a combination of demonstration lectures and tutorials. Students will have a chance to demonstrate the skills they have learned through a final project. Learning outcomes for this course are grouped under the curriculum organizers: Personal Management, Computer Literacy, Animation Process and Ethics. BAA Animation 10 Framework 1 Rationale: This course has been developed to support and encourage the growing interest in animation by our student body. The intent of this course is to offer students an introduction to computer animation and help them determine if it is a possible career path for them or an interest worth pursuing. This course allows students to combine creativity and artistic skill with computer animation, and build computer literacy skills. Organizational Structure: Unit/Topic Title Time Unit 1 Introduction to Animation 6 Unit 2 Software and Interface Basics 6 Unit 3 Animation Basics 36 Unit 4 Final Project 12 Total Hours BAA Animation 10 Framework 60 2 Unit/Topic/Module Descriptions: Unit 1: Introduction to Animation Time: 6 hours Students will be introduced to animation. Topics of study include the history of animation, the animation process, animation principles and flip books. History of animation will define what animation is, introduce the pioneers of animation and the evolution of animation. The animation process will highlight the key areas required to create an animation from start to finish. Students will finish the unit by creating a simple animated flip book using at least one animation principle. Curriculum Organizer - Personal Management It is expected the students will: maintain a log book to help document their progress and monitor their time management complete a self evaluation forms to determine the application level of newly learned materials in the flip book. Curriculum Organizer – ethics It is expected the students will: apply the Comic Book Code of Ethics in the production of their flip book BAA Animation 10 Framework 3 Unit 2: Software Interface Basics Time: 6 hours Students will be introduced to Maya animation software. This unit is designed to introduce students to proper file management and Maya user interface (UI). Topics of interest for file management include: creating new project directories, and learning file types and formats. Topics of interest for Maya UI include: identifying the main components of the user interface, and creating, manipulating and viewing objects. The learning material format for this unit will be a combination of demonstration lectures and individual based tutorials. Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects submit completed projects electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: identify the fundamental tools of the Maya user interface (UI) and understand their function: o Main menu bar o Channel box o Hot box o Marking menu o Status line o Shelf o Menu sets create primitives shapes using the UI use transform tools to manipulate shapes use and manipulate camera views to show differing orientations of objects BAA Animation 10 Framework 4 Unit 3: Animation Basics Time: 36 hours Students will get started on the animation basics: modelling, animation, and rendering. The Modelling component will look at the two major methods for creating surfaces: NURBS and polygons. The animation component will look at keyframe animation, set driven key animation and path animation. The rendering component will look at differing methods of rendering, shading surfaces, and lighting and camera angles. The learning material format for this unit will be a combination of demonstration lectures and individual based tutorials. Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their tutorial progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects submit completed projects electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: demonstrate the steps required to create surfaces using both NURBS and polygons understand the difference between NURBS and polygon surfaces demonstrate the steps required to animate a scene identify instances where one animation technique is favoured over another understand the subcomponents involved in rendering, these include shading, textures, lighting and camera angles understand how to modify rendering components to influence the mood of a scene BAA Animation 10 Framework 5 Unit 4: Final Project Time: 12 hours Students will use the animations skills they have acquired in the course to complete an assigned 12 hour project. This project will encompass all of the animation techniques presented in the course either through instructional demonstrations or individual based tutorials. Students will be required to create an animation scheduling sheet for the project. This sheet must outline the breakdown of the project into specific components. Curriculum Organizers - Personal Management It is expected the students will: prepare an animation schedule of their project outlining the following information: o Storyboard divided into two sections (one section for each week) o A breakdown of the work required to complete each section by the end of the week maintain a log book to: o document the actual project progress o monitor their time management o record important dates and project deadlines complete a self evaluation for the completed project reflecting on their work habits, level of difficulty, creativity, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create a new final project file directory save/copy the final project in the appropriate directory when necessary: o Work in progress o Work to be marked o Marked projects submit completed final project electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: demonstrate the animation knowledge gained in the course through their final project use their problem solving skills to overcome modelling, animating and rendering difficulties; these skills should include: o Accessing help files o Referencing class tutorials o Referencing internet animation sites o Networking with other students produce a complete product that elaborates on the basic techniques learned in the course Curriculum Organizers – Ethics It is expected the students will: use the Comic Book Code of Ethics as a guide for determining appropriate animation content and subject mater produce a animation with a positive message and clean humour meet the school code of conduct with respect to animation subject mater and content BAA Animation 10 Framework 6 Instructional Component: Direct instruction Indirect instruction Interactive instruction Computer based tutorials DVD based instructional tutorials Student based networking Problem solving Self evaluation and reflection on tutorials/project Assessment Components: 50 % of the grade will be based on the completion and quality of the assigned tutorials. 20 % of the grade will be based on the completion of the daily log book and the completion of self evaluation reports. 30% of the grade will be based on the final project. This encompasses the quality and quantity of the final project. It also includes the completed animation schedule for the project. Type of Assessment Formative (70%) Category Practical Applications Self Assessment Tutorial Submission Summative (30%) Final project Performance Methods Weekly logbook Self evaluation Animated flip book submission Tutorial submission Final project submission Details Daily Logbook Entries Completed at end of every tutorial Tutorials marked on quality and level of completion Final animation project Encompasses quality and quantity Self evaluation Animation schedule TOTAL Weighting 10% 10% 50% 30% 100% Personal Communication Student/Instructor Peer dialogue Self evaluation Learning Resources: Computer Based tutorials DVD based tutorials Maya online help Field trip to CATO (post secondary animation institute) Books o Learning Maya 5 Foundation, Alias, Maya Press, 2003 o The art of Maya, Alias, Maya Press, 2002 Additional Information: BAA Animation 10 Framework 7