Lesson Plan

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Lesson Plan
Course Title: Advanced Computer Programming
Session Title: Project Management Basics
Lesson Duration: Weeks/Days/Hours/Minutes
3 weeks
Performance Objective:
Upon completion of this assignment, the student will be able to:
identify various features of Project Management such as development models, software life
cycle and their components.
The student should also be able to:
perform some of the functions such as creating and implementing a test plan and time
management.
Specific Objectives:
• The student will be able to determine how rapidly they develop software using a burn
down chart.
• The student will be able to identify and list the components of the Software Life Cycle
• The student will be able to perform a needs analysis on a set of requirements through
creating user stories.
• The student will be able to identify and describe several software development
methodologies.
• The students will be able to prepare, develop and perform a software test plan.
Preparation
TEKS Correlations: 130.277 (c)
• 1.I – demonstrate planning and time-management skills such as project management
and storyboarding
• 3.D – conduct project needs analysis
• 4.B – identify software resources and individual project risks
• 4.C – identify software development methodologies
• 6.A – articulate the information system life cycle
• 6.B – identify system analysis issues related to design, testing, implementation, and
maintenance
• 6.D – identify current information life cycle models
• 8.S – prepare a project testing plan
• 9.A – develop a test plan
• 9.C – develop test cases
• 9.D – perform software testing
Instructor/Trainer
References:
• Huijbers, Rico, Funs Lemmens, Bram Senders, Sjoerd Simons, Bert Spaan, Paul Van
•
•
•
•
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Tilburg, and Koen Vossen. Software Project Management: Methodologies & Techniques.
Thesis. Technische Universiteit Eindhoven, 2004. Print.
Schach, Stephen R. Software Engineering with Java. Chicago: Irwin, 1997. Print.
Kölling, Michael. "Unit Testing in BlueJ." Web. 3 June 2011.
<http://bluej.org/tutorial/testing-tutorial.pdf>.
CodingBat. Web. 30 May 2011. <http://javabat.com>.
Rosetta Code. Web. 26 May 2011. <http://rosettacode.org/>.
HP CodeWars - Home. Web. 26 May 2011. <http://hpcodewars.org/>.
Content developer knowledge
Instructional Aids:
Presentations
Project Management – Basics
Project Management – Software Life Cycle
Project Management - Methodologies
Worksheets
Waterfall Model worksheet
Iterative Model worksheet
Life Cycle Pitfalls worksheet
Quizzes (Quiz and Key provided for each)
Project Management Basics Quiz
Project Management Software Life Cycle Quiz
Project Management Methodologies Quiz
Case Study Labs (Lab and Key provided for each)
Lab 1 – Requirements
Lab 2 – Planning
Lab 3 – Implementation
Lab 4 – Verification
Case Study Student Source Files (a solution is also provided, though the instructor is
encouraged to create their own solution)
Calculator.java
CalcEngine.java
CalcView.java
Materials Needed:
JavaDocs (either through internet access or saved to student’s workstation)
Copies of Worksheets
Copies of Quizzes
Copies of Labs
Student Files should be loaded on student computers, or provided in some manner.
Equipment Needed:
Each student will require a computer with a java compiler with a java JDK version of 1.5 or
newer.
Learner
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Students should have observation journals to record common errors and other
observations.
Students should be comfortable with the concepts of Objects, Object-Oriented Design
and be able to develop a simple program.
Introduction
MI
Introduction (LSI Quadrant I):
Present the students with the following scenario:
You are part of a programming team developing an application. There are six of you
working on the same program. What are some of the things you can do to make
sure that each of you does your fair share of the work, but at the same time get the
program to work with as little tweaking as possible?
Outline
MI
Outline (LSI Quadrant II):
Instructor Notes:
I. Project Management Basics
a. Initiation
b. Planning
c. Execution
d. Closure
This is an overview.
II. Software Life Cycle
a. Requirements
b. Design
c. Implementation
d. Verification
e. Deployment
f. Maintenance
g. Implementations
After the overview here, you
can safely start the Case
Study. For the case study, it
is important to focus on the
process more than the
correctness of the code.
The Basics Slides go over
this information.
This material is covered in
the Software Life Cycle
Slides.
III. Methodologies
a. Waterfall
b. Rational Unified Process
c. eXtreme Programming
This section is covered in the
Methodologies Slides.
Note that Waterfall is
considered a bad example of
design methodology. Also,
eXtreme Programming is
properly capitalized
Application
MI
Guided Practice (LSI Quadrant III):
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Students should be guided through the first two labs. It may even be helpful to have
them work on the labs in pairs or teams of three (but no larger).
MI
Independent Practice (LSI Quadrant III):
Completion of Worksheets and Case Study.
Summary
MI
Review (LSI Quadrants I and IV):
Students will incorporate the concepts introduced by completing the hands on labs
as well as worksheets. It would also be a good idea to have the students keep an
observation journal to record observations of common errors they encounter and
what kinds of results they are getting.
Evaluation
MI
Informal Assessment (LSI Quadrant III):
There are periodic questions in the presentations that the instructor can use to
gauge some level of understanding.
The instructor should present the students with a scenario, and, in small groups,
have the students determine the most appropriate data structure to represent the
scenario, and why they chose it.
You may also use the worksheets to assess whether or not the students are
progressing well. The worksheets are important in determining whether or not the
students are ready to complete the quizzes themselves.
MI
Formal Assessment (LSI Quadrant III, IV):
Instructor may use any or all of the following instruments for formal assessment:
Basics Quiz
Software Life Cycle Quiz
Methodologies Quiz
Case Study Results
User Stories (use cases)
Design plan
Test Plan
Burn-Down Chart
Completed Tests
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Extension
MI
Extension/Enrichment (LSI Quadrant IV):
There are many more project management methodologies and techniques.
Students may consider exploring other methodologies such as SCRUM or Agile.
Students interested in project management should be encouraged to read any of the
numerous books on the subject such as “The Mythical Man Month” or “The
Pragmatic Programmer.”
Ambitious students may consider applying for an internship with a local software
development company.
Icon
MI
Verbal/
Linguistic
Logical/
Mathematical
Visual/Spatial
Musical/
Rhythmic
Bodily/
Kinesthetic
Intrapersonal
Interpersonal
Naturalist
Existentialist
Teaching Strategies
Personal Development
Strategies
Lecture, discussion, journal
writing, cooperative learning,
word origins
Reading, highlighting, outlining,
teaching others, reciting information
Problem solving, number
games, critical thinking,
classifying and organizing,
Socratic questioning
Mind-mapping, reflective
time, graphic organizers,
color-coding systems,
drawings, designs, video,
DVD, charts, maps
Use music, compose songs
or raps, use musical
language or metaphors
Organizing material logically, explaining
things sequentially, finding patterns,
developing systems, outlining, charting,
graphing, analyzing information
Developing graphic organizers, mindmapping, charting, graphing, organizing
with color, mental imagery (drawing in
the mind’s eye)
Use manipulatives, hand
signals, pantomime, real life
situations, puzzles and board
games, activities, roleplaying, action problems
Reflective teaching,
interviews, reflective listening,
KWL charts
Cooperative learning, roleplaying, group brainstorming,
cross-cultural interactions
Natural objects as
manipulatives and as
background for learning
Socratic questions, real life
situations, global
problems/questions
Creating rhythms out of words, creating
rhythms with instruments, playing an
instrument, putting words to existing
songs
Moving while learning, pacing while
reciting, acting out scripts of material,
designing games, moving fingers under
words while reading
Reflecting on personal meaning of
information, studying in quiet settings,
imagining experiments, visualizing
information, journaling
Studying in a group, discussing
information, using flash cards with
other, teaching others
Connecting with nature, forming study
groups with like minded people
Considering personal relationship to
larger context
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Name: _______________________ Date: _______________ Period: _______
Project Management – Waterfall Model
Draw a diagram of the Waterfall Model:
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Name: _______________________ Date: _______________ Period: _______
Project Management – Waterfall Model KEY
Draw a diagram of the Waterfall Model:
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Name: _______________________ Date: _______________ Period: _______
Project Management – Iterative Model
Draw a diagram of an iterative model:
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Name: _______________________ Date: _______________ Period: _______
Project Management – Iterative Model KEY
Draw a diagram of an iterative model:
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Name: _______________________ Date: _______________ Period: _______
Project Management – Life Cycle Pitfalls
List at least two pitfalls that might occur during each of the stages of the Software Life
Cycle.
Requirements Gathering
Design
Implementation
Verification
Maintenance
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Name: _______________________ Date: _______________ Period: _______
Project Management – Life Cycle Pitfalls KEY
List at least two pitfalls that might occur during each of the stages of the Software Life
Cycle.
Requirements gathering:
Any of the answers below are valid:
-
Client says one thing but means something else
-
Not all requirements are specified (incomplete specification)
-
Misunderstanding about what the client wants
Design:
Any of the answers below are valid:
-
Misinterpretation of requirements
-
Inefficient or wrong solution to a problem
-
Incomplete or over-complicated design
Implementation
Any of the answers below are valid:
-
Implementing faulty or “buggy” code
-
Misinterpretation of design
-
Not following the design and “doing your own thing”
-
Mismatched components preventing integration
-
Lack of communication between developers
-
Overwriting or deleting someone else’s work
-
Not understanding someone else’s code and changing how it works
Verification:
Any of the answers below are valid:
-
Incomplete tests (not testing for something you should)
-
Ignoring test results
-
Misinterpreting test results
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Maintenance:
Any of the answers below are valid:
-
Misinterpretation of requests from client
-
“Fixing” something that isn’t broken
-
Almost any of the concerns that may arise during the rest of the software
life cycle
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Name: _______________________ Date: _______________ Period: _______
Program Management – Basics Quiz
1. Which of the following Project Management processes determines the feasibility
of a project?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
2. Which of the following Project Management processes would include selecting a
development team?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
3. Which of the following Project Management processes would involve Risk
Assessment and Risk Management?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
4. Which of the following Project Management processes would scheduling occur
in?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
5. Which of the following Project Management processes would a development
methodology be selected?
a. Project Initiation
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b. Project Planning
c. Project Execution
d. Project Closure
6. What is a CASE tool?
a. A device to examine the inside of a computer
b. A program to package software
c. A program to aid in the design of software
d. Computer Aided Software Evaluator
7. What methodology are the methodologies discussed in this lesson?
a. Rational Unified Process
b. Waterfall
c. eXtreme Programming
d. all of the above
8. Which of the following Project Management processes includes writing code?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
9. Which of the following Project Management processes includes quality
assurance?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
10. Which of the following Project Management processes might involve a postmortem?
a. Project Initiation
b. Project Planning
c. Project Execution
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d. Project Closure
11. During which of the following Project Management processes would you deliver
software to the client?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
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Name: _______________________ Date: _______________ Period: _______
Program Management – Basics Quiz KEY
1. Which of the following Project Management processes determines the feasibility
of a project?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
2. Which of the following Project Management processes would include selecting a
development team?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
3. Which of the following Project Management processes would involve Risk
Assessment and Risk Management?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
4. Which of the following Project Management processes would scheduling occur
in?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
5. Which of the following Project Management processes would a development
methodology be selected?
a. Project Initiation
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b. Project Planning
c. Project Execution
d. Project Closure
6. What is a CASE tool?
a. A device to examine the inside of a computer
b. A program to package software
c. A program to aid in the design of software
d. Computer Aided Software Evaluator
7. What methodology are the methodologies discussed in this lesson?
a. Rational Unified Process
b. Waterfall
c. eXtreme Programming
d. all of the above
8. Which of the following Project Management processes includes writing code?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
9. Which of the following Project Management processes includes quality
assurance?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
10. Which of the following Project Management processes might involve a postmortem?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
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11. During which of the following Project Management processes would you deliver
software to the client?
a. Project Initiation
b. Project Planning
c. Project Execution
d. Project Closure
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Name: _______________________ Date: _______________ Period: _______
Program Management – Software Life Cycle Quiz
1. Which step of the Software Life Cycle would involve testing software?
a. Design
b. Implementation
c. Requirements
d. Verification
2. Which step of the Software Life Cycle would involve programming?
a. Design
b. Implementation
c. Requirements
d. Verification
3. Which step of the Software Life Cycle would involve requirements analysis?
a. Design
b. Implementation
c. Requirements
d. Verification
4. Which step of the Software Life Cycle is used to determine what the software
should do?
a. Design
b. Implementation
c. Requirements
d. Verification
5. List one pitfall that could occur during requirements gathering:
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6. List one pitfall that could occur during design:
7. List one pitfall that could occur during implementation:
8. List one pitfall that could occur during verification:
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9. List one pitfall that could occur during maintenance:
10. Draw a diagram of the Waterfall Model:
11. Draw a diagram of an iterative model:
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Name: _______________________ Date: _______________ Period: _______
Program Management – Software Life Cycle Quiz KEY
12. Which step of the Software Life Cycle would involve testing software?
a. Design
b. Implementation
c. Requirements
d. Verification
13. Which step of the Software Life Cycle would involve programming?
a. Design
b. Implementation
c. Requirements
d. Verification
14. Which step of the Software Life Cycle would involve requirements analysis?
a. Design
b. Implementation
c. Requirements
d. Verification
15. Which step of the Software Life Cycle is used to determine what the software
should do?
a. Design
b. Implementation
c. Requirements
d. Verification
16. List one pitfall that could occur during requirements gathering:
Any of the answers below are valid:
-
Client says one thing but means something else
-
Not all requirements are specified (incomplete specification)
-
Misunderstanding about what the client wants
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17. List one pitfall that could occur during design:
Any of the answers below are valid:
-
Misinterpretation of requirements
-
Inefficient or wrong solution to a problem
-
Incomplete or over-complicated design
18. List one pitfall that could occur during implementation:
Any of the answers below are valid:
-
Implementing faulty or “buggy” code
-
Misinterpretation of design
-
Not following the design and “doing your own thing”
-
Mismatched components preventing integration
-
Lack of communication between developers
-
Overwriting or deleting someone else’s work
-
Not understanding someone else’s code and changing how it works
19. List one pitfall that could occur during verification:
Any of the answers below are valid:
-
Incomplete tests (not testing for something you should)
-
Ignoring test results
-
Misinterpreting test results
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20. List one pitfall that could occur during maintenance:
Any of the answers below are valid:
-
Misinterpretation of requests from client
-
“Fixing” something that isn’t broken
-
Almost any of the concerns that may arise during the rest of the software
life cycle
21. Draw a diagram of the Waterfall Model:
22. Draw a diagram of an iterative model:
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Name: _______________________ Date: _______________ Period: _______
Program Management – Methodologies Quiz
1. What is the most commonly used software development models?
a. Waterfall
b. Rational Unified Process (RUP)
c. eXtreme Programming (XP)
d. None of the above
2. What are the six steps of Waterfall development, in order?
3. What is an advantage of using Waterfall Development?
4. What is a disadvantage of using Waterfall Development?
5. What is an advantage of using Ration Unified Process Development?
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6. What is a disadvantage of using Ration Unified Process Development?
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 1
Introduction:
To examine the various stages of Project Management you are going to use the development
process to design and build a four function calculator. Each step of the way, you will focus on
an aspect of the software life cycle and get a feel for how project management is implemented.
To get started, you need to gather the requirements for the project. The client has requested
that you build a four function calculator. The client has drawn a sketch of what they want it to
look like using a digital paint program.
The program should be in a window.
There needs to be a display and 16 button: the 10 numbers, the four functions +,-,/ and *, as
well as a Clear button to clear the screen and register and an equals button to evaluate the last
entered equation.
When the program is opened, it should display the number 0 and the register should be storing
a null value (the integer null value is 0).
The number displayed in the display should be the last number in the register unless the user
has pressed a number button. If a number button is pressed, the display should show the
number being typed in until an operator is pressed. Once an operator is pressed, the value
should be calculated, stored in the register and then display that number in the register.
Assignment:
With a partner, try to come up with a complete set of User Stories and Use Cases for how a four
function calculator might be used.
For example, a use case might be:
“I press the ‘C’ button and it clears the register and the display displays the number 0.”
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 1 KEY
The students should have a series of use cases similar to the list provided.
They should have at least those shown here. They may have more, depending on how
ambitious they are. You may want to suggest the ones they are missing to help guide them.
“I press the ‘C’ button and it clears the register and the display displays the number 0.”
“When I open the Calculator, the display window shows the number 0.”
“When I press a number button, it multiplies the value in the register by ten then adds the
number I pressed. The number being typed is shown in the display without the components
from the register.”
“When I press an operator, it applies the last operator on the value in the register and the value
in the display (register op display) and stores the result in the register then shows the value in
the register.”
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 2
Planning:
Now that we know what the requirements are, we need to look at how we are going to put the
program together. To do this, you are going to put together a plan to assemble the project and
design a test plan to determine if the program works.
To eliminate the frustration of having to figure out the GUI, a graphical interface is provided for
you. All you have to do is fill in the details of a Calculation Engine or CalcEngine. We know we
have to support addition, subtraction, division and multiplication, but what about = or
evaluation? Also, how should we handle entering numbers?
Assignment 1
Create a design for how you plan to implement individual features. Include a design for:
- Storing the number displayed
-
Performing the operations
-
Evaluating a value based on the value in the register and the one in the display
-
How to store numbers entered from the button pad
-
Anything else you think you might need.
Assignment 2
Create a test plan. Come up with a series of at least 10 tests that you will use to determine if
the calculator is functioning properly.
An example test would be “Press 3, then 2, then 5. The number 325 should show in the
display.”
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 2 KEY
Planning:
Assignment 1
Develop a solution for the calculator project and compare the students’ plans with your
solution (or use the solution provided with the lesson).
A valid answer will contain ideas on how to solve all the key problems:
• Storing the number displayed
•
Performing the operations
•
Evaluating a value based on the value in the register and the one in the display
•
How to store numbers entered from the button pad
A correct answer is less important than the process of developing the plan, but help
students with suggestions on how they can improve their design.
For example, for “Store the number displayed,” if they said, “create a variable to store the
number entered,” this is minimal effort, but at least they know they need a variable. A
complete design spec for that specific line would look something like:
“Accept input from the interface. Each time a number is received, append the number to the
end of the sequence. This can be done by storing the value as a string and using the
append() method of the String class. The String will be directly set to the textfield.”
This is not the only solution, as you see in the solution provided; the number was stored as
an int. Again, the actual solution doesn’t matter; thinking about viable solutions is what
matters here.
Assignment 2
The test plan needs to include at a minimum the following features:
A test to insure numbers are entered correctly
A test for each of the operators to make sure they work ( + , - . * , / , = , and C)
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 3
Implementation:
You are ready to implement your program.
Before you do, though, we’re going to look at one of the things you need to do in Project
Management…time tracking.
There are 6 features in the calculator that you are going to implement:
• number entry
• addition
• subtraction
• multiplication
• division
• evaluation
Assignment
Draw a graph with six marks on the y axis and
25 marks on the x axis
The y axis is the number of features you are
going to implement; the x axis is 10 minute
intervals. Place a dot on x = 0, y = 6. This is
your starting position. Then begin
implementing your calculator. When you finish
a feature, mark the amount of time it took you
since the last feature. You should have a
descending graph.
Your chart should look like the example when
you are done. This is called a burn-down chart.
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 3 KEY
Assignment
Check each student’s graph to make sure it
looks similar to the one on the right. Check
often to ensure they are recording it correctly.
Don’t worry if it takes longer than the 4 hours
allotted.
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 4
Verification:
Now that you’ve implemented your calculator, get out the test plan you created in Lab 2.
Run your test plan determining if the tests pass or fail.
If any fail, make corrections and run the tests again (keep separate copies of each test run).
Once all your tests pass, you are ready to move to deployment.
Deliver your project to your teacher with all copies of your test runs.
Since this is a simple project, you probably won’t need to worry about maintaining it…unless
you wanted to add features….see your teacher for extra credit…
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Name: _______________________ Date: _______________ Period: _______
Project Management – Case Study Lab 4 KEY
Verification:
Check to make sure the students have run all their tests and determined if they passed or failed
and made necessary corrections.
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