Preface

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Preface
The graphics and AI technology in modern simulations and games have brought new gains in realism in the depiction of human behavior. Current systems can represent a good deal of complexity
in environment, avatar appearance, and interaction, and inroads are being made into language,
cognition, and some aspects of society and culture. Now that large groups of simulated people can
inhabit complex environments, with intricate animations and interaction capabilities, it is all the
more evident that the behaviors of computer-controlled agents fall far short of reality.
In this symposium, we investigate difficulties agents have in operating realistically in social and cultural contexts, and in adapting to changing situations as do real people. The future development
of realistic and interesting games in social contexts, and simulations with real predictive power and
training efficacy, requires application of more profound conceptions of human behavior.
To this end, the symposium features papers and presentations on:
• Current training simulation technology
• Cultural phenomena and their use in modern games and simulations
• Developing adaptive agents for synthetic training environments
• Cultural and social simulations
• Behavior modeling architectures that support modeling cultural and/or adaptive behavior
Alex Davis, (Stottler Henke)
Jeremy Ludwig, (Stottler Henke)
Symposium Cochairs
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