Course Outline 1 Introduction Course Introduction Trial by Fire, powerpoint on Ops Strat 2 Product Dev Dreamcast/Sega Chap 8 in Clkspd on 3-DCE, ABC's of CPM 3 Operations Burger King 4 Strategy Inventory Mgmt 5 6 7 Process Technology Types of Processes, EOQ, Newsvendor Inven probs, Relevant costs, Whirlwind/Web, Dell/Conqueror, Laptop King Levitt 8 9 Alaska Airlines Webvan They've got mail. Cisco MRP note, ERP Technology Note Process Process Flow Models Queueing Note & Inventory Buildup Analysis National Cranberry 10 Univ Health Service 11 Process Quality Mgmt Deming, Juran, Crosby; 6sig, Berwick, Memory Jogger 12 Quality 13 Toyota Lean Production, Karmarkar The Goal 14 Bank of America Hammer & Cole Articles 15 Supply Hewlett-Packard SMR paper 16 Chain Barilla SPA 17 Sport Obermeyer 18 Wrap-Up Wrap-up 15.760: Sega Dreamcast/CPM 1. What are the key elements of the value chain for the home video game business? 2. What are the possible failure modes for Sega and its Dreamcast product? 3. What capabilities does Sega require to succeed? 4. What’s the critical path for the CPM exercise? 5. Launch as scheduled or postpone? 6. What happened. Why? 7. Lessons learned. 15.760: CPM exercise Task A B C D E F G H I J K L M N O P Q R S T U V W Description Duration (weeksPrecedence Market Study 14 External Developer Focus Group 10 Feature Selection 4 A,B Hardware Engineering 25 C Operating System Devlpt. 16 D,B Advertising Campaign 20 D,M,N Supplier Selection & Negotiation 20 D Component Inventory Buildup 45 G Assembly Facility Setup 18 D Finished Good Inventory Buildup 7 I,H Library & Programmer Toolkit Devlpt. 12 E External Development Support Setup 5 K Internal Game Devlpt. 30 K External Game Devlpt. 32 L,O Platform Promotion 6 K Publisher Selection & Negotiation 5 M Website Setup 20 M Release Promotion Material Design 3 D,M,N Distribution Channels Devlpt. & Negotiation 9 R Carrier Selection & Negotiation 4 S Launch Event Organization & PR 5 R Hardware & Software Shipment 1 J,T,P,N Launch! 0 V,U,Q,F 15.760: CPM exercise 1. What is the critical path and total duration for this project? 2. Suppose that a marketing study finds that the Advertising Campaign can be shortened to 15 weeks without significant impact reduction. What is the new CP and total project duration? 3. Suppose we would like to reduce the time until launch to 28 months, what would you recommend? 4. Bonus: Suppose that the duration of the development tasks E, M and N are now random variables following exponential distributions with means 16, 30 and 32 respectively. What is the probability that the total project duration will be more than 135 weeks? Setup Factory I FG Inv Build 18 G 14 Features C 4 B 10 Ext Dev Focus Grp V 7 1 45 D 25 20 Plan Launch Event HW Eng E 16 O/S Dev GO! Setup Comps Website H Inv Q 20 A 0 Ship HW & SW J Supp Sel & Neg Mkt Study W U Int Dev SW Dev Kit M K 5 30 Publisher Sel & Neg 12 Dev Supp O 6 Platform Mktg Distr Neg R L 5 5 P 3 N 32 Ext Dev S 9 T 4 Release Carrier Neg Promo F 20 Advert Plan 129, 129 W 43, 61 I 18 103,121 J G A 14 0,14 14, 18 C 4 0, 10 14,18 B 10 4,14 18, 43 20 56,76 25 18, 43 1 128, 129 H 101, 121 45 76, 121 20 Q 109,129 111, 116 43, 59 16 43, 59 71, 101 59, 71 M K 30 12 59, 71 79, 109 L LS, LF 71, 77 O 6 71, 77 5 72, 77 U 101, 106 5 124,129 P 5 123,128 71, 76 ES, EF 129, 129 V 63, 108 D E 124, 125 7 121,128 43, 63 0, 14 0 108, 115 77, 109 N 32 77, 109 111, 120 108, 111 S 120, 124 R T 9 115,124 4 3 112,115 124,128 109, 129 F 20 109, 129 129, 129 W 43, 61 I 18 103,121 J G A 14 0,14 14, 18 C 4 0, 10 14,18 B 10 4,14 18, 43 20 56,76 25 18, 43 1 128, 129 H 101, 121 45 76, 121 20 Q 109,129 111, 116 43, 59 16 43, 59 71, 101 59, 71 M K 30 12 59, 71 79, 109 L LS, LF 71, 77 O 6 71, 77 5 72, 77 U 101, 106 5 124,129 P 5 123,128 71, 76 ES, EF 129, 129 V 63, 108 D E 124, 125 7 121,128 43, 63 0, 14 0 108, 115 77, 109 N 32 77, 109 111, 120 108, 111 S 120, 124 R T 9 115,124 4 3 112,115 124,128 109, 129 F 20 109, 129 Corporate Decision Supplier Market Performance Dynamics lau Ex ha nc pr ust h od iv e uc l y t io s e n ek fix a NEC NE d ye la ch de un la r Cv Deman rs e v eco ery Deman dL nd H Dema Cl ate NEC NE r rs e v eco nd H a m e D lat e dL nd H Dema Deman dL Effects on Relationships Retailers increase dedicated space Software development accelerate Win-Win-Win !!! Product is a dud Reinvigorate or Exit. Sales puts on the best face possible Pressure/help NEC Retailers unhappy with empty shelves Disgruntled Customers Software developers anxious Need to stimulate demand & NEC Product may be a dud Software developers may quit Production ramp-up crucial Must maintain good communications Slow start is overcome: win-win-win Recrimination mode Was product a dud or was lateness to market the killer? Deep trouble Try to mend relationships and make new plan or just exit. INDUSTRY CLOCKSPEED IS A COMPOSITE: OF PRODUCT, PROCESS, AND ORGANIZATIONAL CLOCKSPEEDS Mobile Phone INDUSTRY CLOCKSPEED THE Mobile Phone product technology THE Mobile Phone PRODUCTION PROCESS process technology THE Mobile Phone MANUFACTURING COMPANY organization Mobile Phone System CLOCKSPEED is a mix of Transmission Standards, Software and Handsets Mobile Phone System TRANSMISSION STANDARD slow clockspeed SOFTWARE APPLICATIONS HAND SET medium clockspeed OPERATING SYSTEM slow clockspeed SERVICES fast clockspeed fast clockspeed ISSUE: THE FIRMS THAT ARE FORCED TO RUN AT THE FASTEST CLOCKSPEED ARE THE MOST LIKELY TO STAY AHEAD OF THE GAME. Product Design Architect. Detailed Modular Perform. vs. Specs Integral & Funct. - Focus - Architecture - Technology Process Unit Processes Tech. & Equip. Supply Chain Logistics Mfg.Syst S.C. Architect. & Coord Functnl System Cellular. Orgs Set & Alloc. Auton vs. of Tasks Integrated A 3-D CE decision model illustrating the imperative of concurrency