Kinematics and One Dimensional Motion 8.01t Sept 10, 2004 Kinematics • Kinema means movement • • • • • Mathematical description of motion Position Displacement Velocity Acceleration Coordinate System in One Dimension • • • • Choice of origin Choice of coordinate axis Choice of positive direction for the axis Choice of unit vectors at each point in space Position • Vector from origin to body G x(t ) = x(t ) î Displacement • change in position coordinate of the object between the times t1 and t2 G ∆x ≡ ( x(t2) − x(t1 ) ) î ≡ ∆x( t)î Average Velocity • component of the average velocity, vx , is the displacement ∆x divided by the time interval ∆t G ∆x v(t ) ≡ î = vx (t )î ∆t Instantaneous velocity • For time interval ∆t , we calculate the average velocity. As ∆t → 0 , we generate a sequence of average velocities. The limiting value of this sequence is defined to be the x-component of the instantaneous velocity at the time t . x ( t + ∆t ) − x ( t ) dx ∆x vx (t) ≡ lim vx = lim = lim ≡ ∆t →0 ∆t→0 ∆t ∆t →0 ∆t dt Instantaneous velocity Average Acceleration • Change in velocity divided by the time interval vx,2 − vx,1 ) ( G ∆vx ∆vx ˆ a = ax î ≡ î = i= î ∆t ∆t ∆t Instantaneous acceleration • For time interval ∆t , we calculate the average acceleration. As ∆t → 0 , we generate a sequence of average accelerations. The limiting value of this sequence is defined to be the xcomponent of the instantaneous velocity at the time t. v ( t + ∆t ) − v (t ) G ∆v dv a(t ) = ax (t )î ≡ lim ax î = lim î = lim î ≡ î ∆t →0 ∆t→0 ∆t ∆t →0 ∆t dt Instantaneous Acceleration Constant acceleration: area under the acceleration vs. time graph ∆vx vx (t ) − vx,0 ax = ax = = ∆t t vx (t ) = vx,0 + a x t Constant acceleration: Area under the velocity vs. time graph 1 Area(vx , t ) = vx,0t + (vx (t ) − vx,0 )t 2 vx (t ) = vx,0 + ax t 1 1 2 Area(vx , t ) = vx,0t + (vx,0 + ax t − vx,0 )t = vx,0t + ax t 2 2 Constant acceleration: Average velocity • When the acceleration is constant, the velocity is a linear function of time. Therefore the average velocity is 1 vx = ( vx (t ) + vx,0 ) 2 ( ) 1 1 1 vx = ( vx (t ) + vx,0 ) = ( vx,0 + ax t ) + vx,0 = vx,0 + ax t 2 2 2 Constant acceleration: Area under the velocity vs. time graph • displacement is equal to the area under the graph of the x-component of the velocity vs. time 1 2 ∆x ≡ x(t ) − x0 =vxt = vx,0t + ax t = Area(vx ,t) 2 1 2 x(t ) = x0 + vx,0t + ax t 2 Summary: constant acceleration • Position • velocity 1 2 x(t ) = x0 + vx,0t + ax t 2 vx (t ) = vx,0 + ax t Velocity as the integral of the acceleration Velocity as the integral of the acceleration • the area under the graph of the acceleration vs. time is the change in velocity t ′ =t i=N ∫ a (t ′)dt ′ ≡ lim ∑ a (t )∆t x t ′ =0 t ′ =t ∆ti →0 t ′ =t x i i = Area(ax , t ) i=1 v′x = vx ( t ) dvx ∫t′=0 ax (t ′)dt′ = t′∫=0 dt dt ′ = v′ =v∫ t =0 dv′x = vx (t ) − vx,0 ) x x( Position as the integral of velocity • area under the graph of velocity vs. time is the displacement dx vx (t ) ≡ dt t ′=t ∫ v (t ′)dt ′ = x(t ) − x x t ′ =0 0 Example: • A runner accelerates from rest for an interval of time and then travels at a constant velocity. How far did the runner travel? I. Understand – get a conceptual grasp of the problem • stage 1: constant acceleration • stage 2: constant velocity. Tools: Coordinate system Kinematic equations Devise a Plan: Stage 1: constant acceleration Initial conditions: Kinematic Equations: x0 = 0 vx,0 = 0 1 2 x ( t ) = ax t 2 Final Conditions: end acceleration at position: 1 xa ≡ x ( t = ta ) = ax ta 2 2 velocity vx ,a ≡ vx ( t = ta ) = a x ta vx (t ) = ax t t = ta Devise a Plan Stage 2: constant velocity, time interval • runs at a constant velocity for the time • final position [ta , tb ] tb − t a xb ≡ x ( t = tb ) = xa + vx,a ( tb − ta ) III. Solve • three independent equations 1 2 xa = ax ta 2 vx ,a = ax t a xb = xa + vx, a ( tb − ta ) xb • Six unknowns: xa vx , a a x ta t b • Need three extra facts: for example: ax ta tb III. Solve • solve for distance the runner has traveled 1 1 2 xb ≡ x ( t = tb ) = ax ta + ax ta ( tb − ta ) = ax ta tb − ax ta 2 2 2 IV. Look Back : Choose Values ta = 3.0 s runner accelerated for ax = 2.0 m ⋅ s -2 initial acceleration: runs at a constant velocity for tb − ta = 6.0 s tb = ta + 6.0 s = 3.0 s + 6.0 s = 9.0 s Total time of running Total distance running 1 1 2 xtotal = ax ta tb − ax ta 2 = ( 2.0 m ⋅ s -2 ) ( 3.0 s )( 9.0s ) − ( 2.0 m ⋅ s -2 ) ( 3.0 s ) = 4.5×101 m 2 2 Final velocity vx ,a = a x ta = ( 2.0 m ⋅ s -2 ) ( 3.0 s ) = 6.0 m ⋅ s -1