REFLECTION RAY-TRACING: reference & illumination angles are measured “the long way around” and the object beam is in the +z direction l2 - direct l1 q (m = +1) q ref out z q z qout obj obj ill l2 - Ø-conj (m = –1) ill ref ill q out m = +1 for “direct” reconstruction (illum & ref from same side) –1 for “phase conjugation” (illum & ref from opposite sides) z out q ill distances = radii of curvature (negative => real image) l2 - direct l1 (m= +1) out z Robj obj R z R out Rill ref l2 - Ø-conj ref ill (m= –1) R ill ill z out R out (negative) HORIZONTAL FOCUS (out of the plane of the page)- 1 Rout - l2 1 1 R ill Robj = m - l1 1 R ref VERTICAL FOCUS (in of the plane of the page)2 cos q out R out - l2 2 cos q ill 2 cos q obj R ill R obj = m - 2 cos q ref l1 All angles on this page are the usual external angles. The usual time that internal angles (the q ' ) are used is in the “fringe-tip and -separation” calculations, and the “z-equation” for the allowed angles (if you use that approach). The angles and wavelengths are first determined by those calculations, and are then plugged in to these focus equations to solve the imaging questions. Recall that negative radii of curvature mean converging waves for all directions of travel! R ref Off-Axis Reflection Holography (direct, forward, m=+1 reconstruction) Øtip1 1) EXPOSURE at l1 t1 n1 n2 qref,ext qill,ext qref,int qobj,ext qobj,int OBJECT Øtip2 2) RECONSTRUCTION at l2 t2 L1 OUTPUT qill,int qout,ext qout,int L2 d d REFERENCE ILLUMINATION recall: Snell' s Law: sin q xxx, ext = ni ⋅ sin q xxx, int also: next⋅lext = nint⋅lint tilted - stacked - mirror representation: t1 ⋅ tan F tip1 = t2 ⋅ tan F tip2 q + q ref, int q +q ill,int F tip1 = obj,int , F tip2 = out,int 2 2 t1 t sinF tip1 = 2 sin F tip2 L1 L2 q obj,int - q ref,int ˆ q -q Ê Ê ˆ 1 = 2 1 = 2 ill,int ˜ ˜ , cosÁ 90° + cos ÁË 90°+ out,int ¯ Ë ¯ L l L l 2 2 1 1,int 2 2, int x-, z - grating representation (all m): sin q out,ext - sin q ill, ext l 2, ext n2 ⋅ t2 cos qout,int - cos q ill,int l 2 ,ext =1 = m d sin qobj,ext - sin qref, ext l 1,ext ‹ means that 1/R and cos2q/R still work! = m ⋅ n ⋅ t cos q obj,int cos q ref,int 1 1 l 1,ext (± 1, Goodman - Heisenberg Uncertainty) Special Case: On-Axis Reflection “Denisyuk” Holography (direct, forward, m=+1 reconstruction) qref, ext = 180° - q obj,ext , so F tip1 = F tip2 = 90° (conformal fringes) so that: q out,ext = 180° - q ill,ext (mirror reflection) 1 = 2 ⋅ n1 cos q obj,int L 1 l1,ext ( ) t1 = t2 L1 L 2 1 = 2 ⋅ n2 cos (q out,int ) , L 2 l 2,ext cos q out,int cos qobj, int or pulling it together: n2 ⋅ t2 = n1 ⋅ t1 ( ±1, GHU) l 2, ext l 1,ext