EASTERN MICHIGAN UNIVERSITY DIVISION OF ACADEMIC AND STUDENT AFFAIRS OFFICE OF ACADEMIC PROGRAMMING INTER OFFICE MEMORANDUM TO: Michael Tidwell, Dean, College of Business Murali Nair, Dean, College of Health and Human Services Micheal Sayler, Dean, College of Education Thomas Venner, Dean, College of Arts and Sciences Susann deVries, Interim University Librarian, Halle Library FROM: Rhonda Longworth, Interim Provost SUBJECT: SAGA 195 – Historical and Contemporary Approaches to Animation (New Course) DATE: March 24, 2016 A request from the School of Visual and Built Environments and the College of Technology for a new course, SAGA 195 – Historical and Contemporary Approaches to Animation, is now available for review on the Course and Program Development electronic reserves site (bit.ly/EMUCPD). This is a request for a new course. Please review the proposal and report the action you recommend on the enclosed form by October 28, 2016. Lack of response by that date will signify a recommendation to approve the proposal. If you have any questions or need clarification, please contact Pamela Speelman (4872041, pspeelman@emich.edu), or Evan Finley, Course and Program Development Associate (7-8954, efinley2@emich.edu). Attachment: College Response Form & Proposal cc: Mohamad Qatu, Dean, College of Technology Deb deLaski-Smith, Director, School of Visual and Built Environments Pamela Speelman, School of Visual and Built Environments Judith Kullberg, President, Faculty Senate Chris Shell, Registrar Original, Course and Program Development EASTERN MICHIGAN UNIVERSITY DIVISION OF ACADEMIC AND STUDENT AFFAIRS Proposal Review Form Complete and return this form to 304 Pierce Hall or by e-mail (efinley2@emich.edu) by the Review Deadline. Failure to return the form by the Review Deadline signifies a recommendation to approve the proposal. Distribution Date: March 24, 2016 Review Deadline: Department: October 28, 2016 Sponsoring College: College of Technology Type of Proposal: New Course: X Course Title & Number: SAGA 195 - Historical and Contemporary Approaches to Animation New Program: Program Title: New Certificate: Certificate Title: Course Revision: Course Title & Number: Program Title: Program Revision: Academic Level: School of Visual and Built Environments Undergraduate Recommendation of the Reviewing Council (Check one of the following.) ___________Approve ___________Approve with Comments ___________Do Not Approve If Recommendation other than Approve is selected above, please explain. Council Chair Signature Date Action of Dean I concur do not concur College Dean (or designate) Signature with the above recommendation. Date Request for New Course EASTERN MICHIGAN UNIVERSITY DIVISION OF ACADEMIC AFFAIRS REQUEST FOR NEW COURSE DEPARTMENT/SCHOOL: __VISUAL AND BUILT ENVIRONMENTS_____________COLLEGE: TECHNOLOGY CONTACT PERSON: ___PAMELA SPEELMAN,PH.D.________________________________________________________________________ CONTACT PHONE: 7-2041 CONTACT EMAIL: PSPEELMAN@EMICH.EDU REQUESTED START DATE: TERM___FALL__________YEAR____2016_______ A. Rationale/Justification for the Course The Simulation, Animation, and Gaming (SAG) program faculty completed an initial accreditation proposal for the National Association of Schools of Art and Design (NASAD) organization. EMU’s accreditation was placed on hold for a number of recommendations to be addressed. One of the recommendations was for the SAG program to develop and approve a history course. This Historical and Contemporary Approaches to Animation course proposal is being submitted for approval in order to satisfy the requirements for NASAD accreditation. B. Course Information 1. Subject Code and Course Number: SAGA 195 (new prefix) 2. Course Title: Historical and Contemporary Approaches to Animation 3. Credit Hours: 3 4. Repeatable for Credit? Yes_______ No__X____ If “Yes”, how many total credits may be earned?_______ 5. Catalog Description (Limit to approximately 50 words.): An overview of the historical and contemporary approaches to animation by exploring the creativity and development skills of former artist. In addition, there will be an introductory overview of the electronic game animation development process with highlights of its history, content creation strategies, and future industry trends. This course is not associated with the Department of History. 6. Method of Delivery (Check all that apply.) a. Standard (lecture/lab) X On Campus X Off Campus b. Fully Online c. Hybrid/ Web Enhanced 7. Grading Mode: Normal (A-E) X Credit/No Credit 8. Prerequisites: Courses that MUST be completed before a student can take this course. (List by Subject Code, Number and Title.) N/A 9. Concurrent Prerequisites: Courses listed in #5 that MAY also be taken at the same time as a student is taking this course. (List by Subject Code, Number and Title.) Miller, New Course Sept. 09 SAGA 195 Historical and Contemporary Approaches to Animation Syllabus Term: Professor: Telephone: Office: Email: Fax: Fall semester Instructor 734.487.XXXX 15 Sill Hall instructor@emich.edu (734) 487-7690 SAG at EMU Mission Statement The Simulation, Animation and Gaming program is a multidisciplinary approach serving undergraduate students seeking knowledge, training and experience in the development of creative aspects, or computer programming, related to simulation, animation and gaming. Students completing the program earn a B.S. degree. To that end, this course is partial review of the history of contemporary approaches to animation, and in no way has any connection to the EMU Department of History. Catalog Description: An overview of the historical and contemporary approaches to animation by exploring the creativity and development skills of former artist. In addition, there will be an introductory overview of the electronic game animation development process with highlights of its history, content creation strategies, and future industry trends. This course is not associated with the Department of History. Course Format: Lectures, discussion, exercises and computer/Internet retrieval of information will be the tools in this course. Lectures provide an historical overview of animation with its analog to modern techniques. Numerous exercises will be assigned during class sessions. Some assignments will require the recreation of various forms of simple animation to demonstrate the underlying principles that were discovered and utilized in the past. Often times this will require students to be broken into groups. Group interaction and dynamics are an integral part of the preparation of any form of animation. The viewing of various animations from the early days will also be required to gain an understanding of the development of animation techniques over the last century. Students will be required to read the assigned chapters in the text(s) as well as any handouts and materials referenced on the Internet. There will be one short 1 assignment each week and five major written assignments throughout the course. Students will be required to participate actively in class discussions. Research materials are available beyond the required reading and lectures. Students will be expected to find and explore additional sources of information to complete the assignments for the course. In addition, students are encouraged to work with your peers to be successful in this class. Prereqs: None Textbook: Sito, T. (2013). Moving innovation: A history of computer animation. Cambridge, MA: The MIT Press. ISBN: 978-0-262-01909-5. Optional Textbooks Williams, R. (2009). The animator’s survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. New York, Faber and Faber, Inc. ISBN 978-0-86547897-8 Crafton, D. (1993) Before mickey, The animated film 1898-1928. Stanchfield, W. (2013). Drawn to life: 20 golden years of Disney master classes: Volume 1: The walt stanchfield lectures. Burlington, MA. Focal Press. Gehman, C. (2005). The sharpest point: Animation at the end of cinema. Toronto, ON: YYZ Books. 1. Drawing pad 5" x 7" minimum 2. 2HB pencil 3. Eraser 4. Ruler 5. Color pencils or crayons or pens 6. Flash drive 2 Objectives: Students will be able to: 1. Define animation, and recognize the various types of animations. 2. Describe the origin of the various types of animation used in the world today. 3. Name the major contributors to the development of the animation field. 4. Create simple animations using modern paper and digital techniques. 5. Demonstrate knowledge of the importance of metaphor and irony in animation. 6. Demonstrate understanding of foreign artists’ influence on American animation. Grading Policy: Makeup Policy: Grading Criteria: All assignments and tests MUST be completed in order to receive a grade for the course. This course is a part of a sequence of classes and thus is not subject to the discretion of the student to opt out of assignments on the basis of having earned sufficient points to receive a desired grade. The competencies covered in this class are fundamental to subsequent classes and therefore all content must be studied and all assignments completed. No late assignments, laboratories, or drawings will be allowed. No one will be allowed to take a late examination or quiz (written or laboratory). All of the class work must be done at the time scheduled. Final grades for the Introduction to Simulation and Gaming will be based on the following criteria: Assignment Percentage of total 40% 20% 10% 20% 10% 100% Class Assignments Quizzes, tests, or exams Attendance Final project Portfolio Total Grading Scale: Percentage/Letter Grade Scale 3 Percentage 93 – 100 % = A 90 – 92.9 % = A87 – 89.9 % = B+ 84 – 86.9 % = B 80 – 83.9 % = B77 – 79.9 % = C+ Percentage 74 – 76.9 % = C 70 – 73.9 % = C67 – 69.9 % = D+ 64 – 66.9 % = D 60 – 63.9 % = DBelow 60 % = F Without a CD submitted containing all work = F NOTE: Any final grade score resulting in a .5 or above will be rounded up to the next whole number. However, any final grade score resulting in .49999 or below will remain as the whole number with which it is associated. SAG Class/Program Policies: See the following website: SAG WEBSITE EMU Student Policies: http://www.emich.edu/studenthandbook/ Class Civility: Although spirited discussions are encouraged in this class, personal attacks will not be tolerated. If you have a problem with another person in the class, contact the instructor rather than confronting him or her in front of the entire class. Repeated and flagrant conduct of this nature will be grounds for a lowered grade (up to one letter grade) or dismissal from the class. University Policies: Students enrolled in this course are subject to rules, regulations and standards set by Eastern Michigan University. For policies concerning credit/no credit, drops and withdrawals, incompletes, student conduct and grievance, and academic dismissal please refer to the Undergraduate Catalog. EMU Academic Honesty Policy. Education involves the search for truth. Therefore, honesty and personal integrity are values highly esteemed by the academic community. They are the ingredients essential to the cooperation and communication among students and faculty. The following honest policy is intended to clarify the University’s expectations from its students and to provide guidance in specific situations. 4 Penalty for Cheating. The cheating may result in receiving an E grade for the course in which the cheating occurred. The professor may also report the incident to the Dean of Students for possible further action including suspension or dismissal from the University. In situations where cheating incidents are also referred to the Department and Dean of Students for possible disciplinary action, all proceedings and appeals shall be conducted in accordance with Eastern Michigan University Conduct Code and Judicial Structure for Students and Organizations, which appears in the undergraduate catalog. Week 1: Introduction ! What is Animation? What was considered animation before modern times? ! What definition shall we use? ! How would you create an animation? Week 2: In the Beginning: The Discovery of “Animation ! Joseph Plateau, Emile Reynaud, Emile Cohl, James Stuart Blackton, Winsor McCay, Willis O’Brien ! Required reading: Before Mickey, Ch. 1-5 ! Start drawing (You don’t have to be Picasso) ! Animate a bouncing ball! (It’s not that hard) Week 3: Character Animation: The Early Years ! Raoul Barre, Bray Studio, Paul Terry, The Fleischers, Otto Messmer and Felix the Cat ! Make sure students have paper and pencil of their choice and encourage them to begin simple animations on paper ! Required reading: ! Before Mickey Ch. 6-9 ! Racism and Resistance: Black Stereotypes in Animation by Karl Cohen ! The Sharpest Point: animation at the end of cinema, Harlem: Tangos to Crocodiles by Norman Klein Week 4: Inventing Techniques: The Pioneers ! Ladislas Starewich, Lotte Reiniger, Berthold Bartosch, Ray Harryhausen Week 5: Absolute Animation: Mystical Visions 5 ! Leopold Survage, Wassily Kandinsky, Paul Klee, Stanton Macdonald-Wright , Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Harry Smith, James Whitney, Jordan Belson Week 6: The Walt Disney Studio ! Required reading: ! European Influences on Early Disney Feature Films by Robin Allen ! Eisenstein Shakes Mickey’s Hand in Hollywood by Esther Leslie Week 7: “The Golden Age of Animation” ! Warner Brothers, Tex Avery, Anthony Gross and Hector Hoppin, Hans Fischerkoesen ! Required reading: ! The View From Termite Terrace by Donald Crafton ! Resistance and Subversion in Animated Films of the Nazi Era by William Moritz ! Optional reading Cartoons Ch. 8 ! Midterm ! Create short, simple, drawn animation using a notepad of their choice as a “flip-book.” . Week 8: Composition of Movement ! Mary Ellen Bute, Len Lye, Norman McLaren, Jules Engel ! Required reading: The Education of Mary Ellen Bute by Lillian Schiff ! Len Lye by Roger Horrocks ! The Definition of Animation, A Letter From Norman McLaren ! Norman McLaren on the Creative Process ! Norman McLaren and Jules Engel: Post Modernists by William Moritz ! Statement by Jules Engel ! Evelyn Lambert an interview with Joan Churchill ! Optional reading Cartoons Ch. 7,10,12 Week 9: Inventing Techniques: Part Two ! Alexandre Alexeieff, Claire Parker, Robert Breer, Frederic Back, Caroline Leaf, George Griffin, Lejf Marcussen, Raoul Servais 6 Week 10: The Art of Metaphor: Middle and Eastern European Animation ! Walerian Borowczyk, Jan Lenica, Jiri Trnka, Jan Svankmajer, Priit Parn, Yuri Norstein, Nina Shorina Week 11: Journey to the Far East: Animation in Asia ! Osamu Tezuka, Yoji Kuri, Kihachiro Kawamoto, Hayao Miyazaki ! Required reading: ! Animation in China by David Erlich with Tianyi Jin Week 12: Animation in the Digital Age ! John Whitney, Ed Emshwiller, Peter Foldes, John Lasseter ! Is 3D necessary? Week 13: Thanksgiving…. Week 14: Final As Scheduled… ! The students will hand in a flipbook animation of two characters interacting. 7 References Allan, R. (1999). Walt Disney and Europe: European influences on the animated feature films of Walt Disney. Bloomington and Indianapolis: Indiana UP. Amidi, A. (2006). Cartoon modern: Style and design in 1950s animation. San Francisco, CA: Chronicle Books. Auzel, D. (1998). Émile reynaud et l'image s'anima. Paris: Dreamland. Cabarga, L. (1988). The fleischer story. New York: DaCapo Press. Canemaker, J. (1991). Felix: The twisted tale of the world’s most famous cat. New York: Pantheon. Canemaker, J. (2005). Winsor McCay: His life and art (Revised ed.). New York: Abrams Books. Crafton, D. (1993) Before Mickey, The animated film 1898-1928. Chicago, IL: University of Chicago Press. ISBN: 978-0226116679 Crafton, D. (1993). The view from termite terrace: Caricature and parody in Warner Bros. animation. Bloomington, IN: Indiana University Press. Gehman, C. (2005). The sharpest point: Animation at the end of cinema. Toronto, ON: YYZ Books. Horrocks, R. (2015). Len Lye: A biography. Auckland, NZ: Auckland University Press. Klein, N. (1993). 7 minutes: The life and death of the american cartoon. New York: Verso. Leslie, E. (2004). Hollywood Flatlands. New York: Verso. Maltin, L. (1987). Of mice and magic: A history of American animated cartoons. Penguin Books. Moritz, W. (1997). Resistance and Subversion in Animated Films of the Nazi Era: The Case of Hans Fischerkoesen. In J. Pilling’s (Ed.) A reader in animation studies. New Barnet, UK: John Libbey Publishing Ltd. 8 Moritz, W. (2004). Optical poetry: The life and work of Oskar Fischinger. Eastleigh, UK: John Libbey Publishing. Wiedemann, J. (2007). Animation now by Julius Wiedemann (Editor). Los Angeles, CA: Taschen. Sito, T. (2013). Moving innovation: A history of computer animation. Cambridge, MA: The MIT Press. ISBN: 978-0-262-01909-5. Smoodin, E. (1994). Disney discourse: Producing the magic kingdom. New York: Routledge. STANCHFIELD, W. (2013). Drawn to life: 20 golden years of Disney master classes: Volume 1: The Walt Stanchfield lectures. Burlington, MA: Focal Press. Wells, P. (2002). Animation: Genre and authorship. New York: Wallflower. Williams, R. (2009). The animator’s survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. New York, Faber and Faber, Inc. ISBN: 978-0-86547-897-8 9