Before we start! ❖ Write down your GAME’s name on the board ➢ We will do presentations in order by number Fall 2014 CMS.611J/6.073 1 Today In Class & Project 4 Intro Rik Eberhardt September 29, 2014 Fall 2014 CMS.611J/6.073 2 Today In CMS.611J / 6.037 ❖ Project 3: Presentations ❖ Introduce Project 4 ❖ Project 4 Start ➢ Client (Red Cross / Red Cresent Climate Centre) presents the problem ➢ Brainstorming Fall 2014 CMS.611J/6.073 3 Feedback ❖ Presentations ➢ Rik was wrong! Slides were intended to be required, but were not! ➢ For Project 3: slides & visuals are recommended to help your presentation stay on topic Fall 2014 CMS.611J/6.073 4 Project 4: Small Game Project Goals: ❖ Create a small but fully functional and well- polished web browser game for an external client, using the project and team management techniques learnt in this class. ❖ Use design iteration techniques throughout early prototyping and focus testing to improve your ideas throughout development. Fall 2014 CMS.611J/6.073 5 Goals ❖ Small but fully functional and polished? ➢ Same design scope as previous 2 projects ❖ 8 week project! ➢ 2 weeks to concept & prototype multiple game experiences! ➢ Remember: iterate on designs ❖ Design grounded in sources given by client Fall 2014 CMS.611J/6.073 6 Design Constraints ❖ Mechanics: ➢ ➢ ➢ ➢ ➢ Trade-offs in Decision Making Planning for Randomness Opportunity Cost Future risks (and risk analysis) Side-effects ■ Immediate ■ Long-term Fall 2014 CMS.611J/6.073 7 Target Audiences ❖ Red Cross staff and volunteers ❖ Community organizers ❖ Youth ➢ univ students, younger students, interns in orgs & govt, etc ❖ People at risk ➢ shantytown dwellers, subsistence farmers, fishing communities etc Fall 2014 CMS.611J/6.073 8 Other Requirements READ the PROJECT 4 HANDOUT! ❖ ❖ ❖ ❖ ❖ Maximum play length: 10 minutes Single or multiplayer game (no networking!) User interface tested for legibility and usability Game must use & play audio for the player Polished: Art, audio, mechanics support to create a unified aesthetic ❖ Give design thought to spectating users Fall 2014 CMS.611J/6.073 9 Timeline & Deliverables ❖ Weds, 10/15: ➢ Brainstorming in groups based on topics given by client ❖ Between 10/15 & 10/20 ➢ Read material on the topic you are interested in ➢ Use mailing list to start forming teams ❖ Mon, 10/20: ➢ In class: ■ Team Formation ■ Brainstorming ■ Pitching Fall 2014 CMS.611J/6.073 10 Timeline & Deliverables ❖ Weds, 10/22: ➢ Turn-in: ■ High Level Design Doc or “Back of Box” Copy (1 per team) ❖ Mon, 10/27: ➢ Turn-in: Product Backlog ➢ In Class: ■ 2 minute presentation: the core of your game design idea ■ Playtest: Playable version required! Fall 2014 CMS.611J/6.073 11 Timeline & Deliverables ❖ Sprint Tasklists due weekly ❖ Product Backlog due on: ➢ 10/27 & 11/24 ❖ In-class Playtests (can use 2 for Focus Test Reports): ➢ 10/27, 11/5, 11/24 ❖ 2-min Presentations in Class: ➢ 10/27, 11/12, 11/26 Fall 2014 CMS.611J/6.073 12 Timeline & Deliverables ❖ Wed, 12/10: Project Due ➢ Turn in: ■ Digital Game Prototype Builds (1 set of builds per team) ■ Individual written postmortem (1 per person) ■ Design Changelog (1 per team) ■ Updated High Level Design Document: (1 per team) ■ Focus Test Reports. (4 per team) ➢ In-Class: Postmortem Presentation (20 minutes per team) Fall 2014 CMS.611J/6.073 13 Postmortem Presentation ❖ Rehearsal: Mon, 12/8 ❖ Final: Weds, 12/10 ❖ Requirements ➢ Guest (someone who hasn’t played before) will play game live on stage for no more than 10 minutes ➢ 10-15 minute presentation on process ■ Project management ■ Team management ■ Design iteration techniques Fall 2014 CMS.611J/6.073 14 Brainstorming Groups Form brainstorming groups based on a topic: ❖ Cholera ❖ Early warning w/ Early action ❖ New Funding Tools for Disaster Preparedness ❖ Urban Risk Management ❖ Ebola Brainstorm will last for 4x 5-minute sessions ❖ Change secretaries during the switch ❖ Change topics at any switch period Fall 2014 CMS.611J/6.073 15 Before Next Class (10/20) ❖ Read the material for your topic! ❖ Start Team Formation via the Mailing List ➢ Did you have 8 people interested in the topic during brainstorming? ➢ Are you more interested in programming/assets over design? Let the class know! ➢ Are you more interested in mechanic design over the topic? ❖ Team Formation will be finalized on Monday, 10/20 ➢ If you are undecided, Rik will put you on a team Fall 2014 CMS.611J/6.073 16 MIT OpenCourseWare http://ocw.mit.edu CMS.611J / 6.073 Creating Video Games Fall 2014 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.