Before we start! ➢ We will do presentations in order by number

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Before we start!
❖ Write down your GAME’s name on the board
➢ We will do presentations in order by
number
Fall 2014 CMS.611J/6.073
1
Today In Class &
Project 4 Intro
Rik Eberhardt
September 29, 2014
Fall 2014 CMS.611J/6.073
2
Today In CMS.611J / 6.037
❖ Project 3: Presentations
❖ Introduce Project 4
❖ Project 4 Start
➢ Client (Red Cross / Red Cresent Climate Centre)
presents the problem
➢ Brainstorming
Fall 2014 CMS.611J/6.073
3
Feedback
❖ Presentations
➢ Rik was wrong! Slides were intended to be required,
but were not!
➢ For Project 3: slides & visuals are recommended to
help your presentation stay on topic
Fall 2014 CMS.611J/6.073
4
Project 4:
Small Game Project
Goals:
❖ Create a small but fully functional and
well- polished web browser game for an
external client, using the project and team
management techniques learnt in this class.
❖ Use design iteration techniques
throughout early prototyping and focus
testing to improve your ideas throughout
development.
Fall 2014 CMS.611J/6.073
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Goals
❖ Small but fully functional and polished?
➢ Same design scope as previous 2 projects
❖ 8 week project!
➢ 2 weeks to concept & prototype multiple game
experiences!
➢ Remember: iterate on designs
❖ Design grounded in sources given by client
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6
Design Constraints
❖ Mechanics:
➢
➢
➢
➢
➢
Trade-offs in Decision Making
Planning for Randomness
Opportunity Cost
Future risks (and risk analysis)
Side-effects
■ Immediate
■ Long-term
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Target Audiences
❖ Red Cross staff and volunteers
❖ Community organizers
❖ Youth
➢ univ students, younger students, interns in orgs &
govt, etc
❖ People at risk
➢ shantytown dwellers, subsistence farmers, fishing
communities etc
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Other Requirements
READ the PROJECT 4 HANDOUT!
❖
❖
❖
❖
❖
Maximum play length: 10 minutes
Single or multiplayer game (no networking!)
User interface tested for legibility and usability
Game must use & play audio for the player
Polished: Art, audio, mechanics support to create a
unified aesthetic
❖ Give design thought to spectating users
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Timeline & Deliverables
❖ Weds, 10/15:
➢ Brainstorming in groups based on topics given by
client
❖ Between 10/15 & 10/20
➢ Read material on the topic you are interested in
➢ Use mailing list to start forming teams
❖ Mon, 10/20:
➢ In class:
■ Team Formation
■ Brainstorming
■ Pitching
Fall 2014 CMS.611J/6.073
10
Timeline & Deliverables
❖ Weds, 10/22:
➢ Turn-in:
■ High Level Design Doc or “Back of Box” Copy (1
per team)
❖ Mon, 10/27:
➢ Turn-in: Product Backlog
➢ In Class:
■ 2 minute presentation: the core of your game
design idea
■ Playtest: Playable version required!
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Timeline & Deliverables
❖ Sprint Tasklists due weekly
❖ Product Backlog due on:
➢ 10/27 & 11/24
❖ In-class Playtests (can use 2 for Focus Test
Reports):
➢ 10/27, 11/5, 11/24
❖ 2-min Presentations in Class:
➢ 10/27, 11/12, 11/26
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Timeline & Deliverables
❖ Wed, 12/10: Project Due
➢ Turn in:
■ Digital Game Prototype Builds (1 set of builds per
team)
■ Individual written postmortem (1 per person)
■ Design Changelog (1 per team)
■ Updated High Level Design Document: (1 per
team)
■ Focus Test Reports. (4 per team)
➢ In-Class: Postmortem Presentation (20 minutes per
team)
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Postmortem Presentation
❖ Rehearsal: Mon, 12/8
❖ Final: Weds, 12/10
❖ Requirements
➢ Guest (someone who hasn’t played before) will play
game live on stage for no more than 10 minutes
➢ 10-15 minute presentation on process
■ Project management
■ Team management
■ Design iteration techniques
Fall 2014 CMS.611J/6.073
14
Brainstorming Groups
Form brainstorming groups based on a topic:
❖ Cholera
❖ Early warning w/ Early action
❖ New Funding Tools for Disaster Preparedness
❖ Urban Risk Management
❖ Ebola
Brainstorm will last for 4x 5-minute sessions
❖ Change secretaries during the switch
❖ Change topics at any switch period
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Before Next Class (10/20)
❖ Read the material for your topic!
❖ Start Team Formation via the Mailing List
➢ Did you have 8 people interested in the topic during
brainstorming?
➢ Are you more interested in programming/assets over
design? Let the class know!
➢ Are you more interested in mechanic design over the
topic?
❖ Team Formation will be finalized on Monday, 10/20
➢ If you are undecided, Rik will put you on a team
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MIT OpenCourseWare
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CMS.611J / 6.073 Creating Video Games
Fall 2014
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