Room acoustics Sound source in a room intensity increases quickly to equilibrium: switched off then gradual decay P where A = ∑(αsiSi ) A i 1.5 0 Intensity Intensity ­ intensity ↓ by factor 106 1.0 ­ sound level ↓ by 60 dB 0.5 -20 Sound level -40 0.0 -60 -0.5 -80 -1.0 -100 0 2 Sound on 4 6 Time [s] 8 10 Sound level [dB] Reverberation time RT Iequil = 4 Room acoustics Sabine’s empirical equation for RT RT = 0.163 V/A with A = Σ (αsi Si) depends on frequency Room acoustics Good acoustics low background noise, loud wanted sound well diffused sound field no echoes or acoustic distorsions appropriate RT Room acoustics Good acoustics Geometrical acoustics avoid large planar surfaces facing each other (fluttering echo) avoid concave surfaces (focusing) Bad Good Focusing (bad) Distribution (good) Image by MIT OCW. Image by MIT OCW. Room acoustics Intelligibility and sound level high sound level → low A → high RT → lower intelligibility 100% Inteligibility 90% 80% 70% 60% 50% 40% 0 1 2 3 4 5 Reverberation Time [s] Image by MIT OCW. Optimal reverberation time [s] Recommended RT 2.5 Music Speech 2.0 1.5 1.0 0.5 0.0 200 500 1000 2000 5000 10000 20000 Room volume [m³] Room acoustics Intelligibility as a function of delay Image by MIT OCW. direct sound → path l reflected sound → path l’ l' Delay l ∆t =(l’ − l) / 340 [m/s] Speech: ∆t ≤ 35 ms i.e. l’ − l ≤ 12 m (130 ms per syllable) Music: ∆t ≤ 44 ms i.e. l’ − l ≤ 15 m If critical change room geometry add absorbing panels Room acoustics Wave nature of sound standing wave if L = n ½ λ n=1 proper frequency fn = v/λn = n v/(2L) → no rational relationship between lengths → non-rectangular plan n=2 B S W l/2 n=3 L L Image by MIT OCW. L = 1.2W Image by MIT OCW. Room Acoustics Reading assignment from Textbook: “Introduction to Architectural Science” by Szokolay: § 3.4 Additional readings relevant to lecture topics: "How Buildings Work" by Allen: pp. 129-132 in Chap 14