Final Projects 1

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Final Projects
Microcomputer Architecture and Interfacing
Colorado School of Mines
Professor William Hoff
1
Final Project
• Each lab team will choose a final project
• Email me a short proposal (≤ 1 page) to me for
approval
– Describe requirements (what your project does)
– Describe equipment needed
• Schedule
–
–
–
–
Can work on project in lab, after Lab 10
Design review in lab, week 12
Presentations during the last 3-4 days of class
Demonstration last week of class in lab, reports due
Monday of finals week
Microcomputer Architecture and Interfacing
Colorado School of Mines
Professor William Hoff
2
Final Project (continued)
• Requirements
– Use SSMI boards
• If you really want to use something else, talk to me
– Must incorporate both software development and hardware
interfacing
• Examples of projects
– See previous projects for this class at
http://inside.mines.edu/~whoff/courses/EENG383/projects
– More ideas at http://almy.us/classes/win12.html ,
http://almy.us/classes/win13.html , etc
Microcomputer Architecture and Interfacing
Colorado School of Mines
Professor William Hoff
3
Equipment potentially useful for final projects
• Parts in the kits, and what we have used in lab
• Other available parts in the lab
– Actobotics mechanical components
(http://www.servocity.com/html/actoboticstm.html)
– Xbee RF modules (see http://www.adafruit.com/products/128, and
http://www.adafruit.com/products/126)
– Stepper motors (https://www.sparkfun.com/products/9238) with
EasyDriver circuit (https://www.sparkfun.com/products/10267)
– Motion detectors (see Lecture 14 and course “Reference Documents”)
– Solid state relay (to turn on high power AC loads)
– Current sensor (non-invasive)
• Easily obtainable
– Microswitches
– Thermistors, photoresistors
Microcomputer Architecture and Interfacing
Colorado School of Mines
Professor William Hoff
4
Examples of Projects
• Security system
– Might use a keypad, LCD, speaker, motion sensor, break-beam
sensor
• Some kind of game
– Examples: reaction timer game, memory game, “Simon Says”
type of game
• Mobile robot
– Easy to put together with Actobotics parts
• Something with rotating or sliding elements
– Examples: crane, elevator, pen plotter, camera dolly
These kinds
of projects
have worked
well in the
past
• Music generation
– Sensors could determine what notes are played
– A digital-to-analog converter is needed for better sound
• Fancy LED display
– Could use the “smart LEDs” from HW3, or an LED matrix
• Something with remote control
– “Xbee” RF modules are pretty easy to use
Microcomputer Architecture and Interfacing
Colorado School of Mines
Professor William Hoff
5
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