service design | | elena pacenti profile | • Graduated in Architecture at the Polytechnic University of Milan on 1993, by presenting a thesis on service design : “Design of service products between social and environmental qualities”. Mentor: Prof. Ezio Manzini. • PhD in Industrial Design at the Polytechnic University of Milan on 1998 1998, with a dissertation on service design, “Designing the interaction with services. The contribution of the design culture for service design”. Mentor: Prof. Ezio Manzini. • Joined Domus Academy on 1997 as part of the Domus Academy Research Center (DARC), where she has been coordinating research projects in the area of design innovation. As service and interaction designer at DARC, DARC she developed research projects for the European Union and design advice for governmental and private agencies in Italy. From 2002 she has been director of DARC. profile | • Director of the Department of Service Design at Domus Academy. Launching the Master in Service Design | first intake Sept. 2011 service design | the birth designers started looking at services at the beginning of the 90s • services around products the success of products on the market is more and more affected by the quality of services that complete the “product offering” (i.e. maintenance and post-sale services affect the success of complex products such as cars, electric home appliances, but also consumer electronics) • interactive artifacts and media the new generation of communication products and media are deeply linked to the services provided by network and telecoms (i.e. ( mobile phones are sold with the choice for f a telecom provider and a service contract) • net services the “net economy” is starting with the offering of on-line services, new service ideas and related business opportunities (the web boom) service design: the birth | designers started looking at services at the beginning of the 90s • the market competition into the service sector the market competition into the service sector is growing: service companies must differentiate (banks, restaurants, hotels…) • the McDonaldisation McDonald’s-like formulas are conquering the planet as the universal way of offering services (Blockbuster, Fast Food’s Chains…) • social and environmental sustainability the debate around sustainability and welfare look at the design of new services as the most promising way to change the current consumption paradigm service design: a discipline? At the beginning g g of the 90s the expression design g of services appears: • the expression is used in different disciplines and cultural contests: (“design of services” Hollins, “design of services” di Eiglier e Langear…) • the expression appears within design research ( Polytechnic Milan, Design School Koln, TuDelft…) design of services: the approach | services can be observed as • complex structures and organisations the focus on technical engineering of the service system (management + technical skills and competencies) • complex systems and interfaces to interact with the focus on users that interact with a mix of places, people, tools, information and communication (design culture and competencies) service interaction | “the front-office and the visibility line” L Shostack L. Shostack, 1982 “the zone, area, scene where interactions take place” G Anceschi, G. Anceschi 1992 service design | design culture • the design culture as a resource for services • the relation with users as the focus (the marketing is very close) • developing tools to manage the relation (management, marketing and human resources already do) • developing tools to manage the quality of the relation (management and technical competencies already try) • developing tools to manage the quality and the aesthetic of the relation (design culture and competencies) services | definition • services are activities performed by people for the utility, the satisfaction and the support of other people • services are mainly characterised by the relationship between providers and users • services are performances that produce final results service design | concepts service design | concepts service design | concepts service design | interaction metaphors interaction platform language g g consistency y values sharing accessibility multi-modality guidelines for task performance feed-back undo error-friendliness fluidity interaction modes and style visibility orientation (mental model) atmosphere transparency personalization listening flexibility dynamism designing service concepts | Service strategies • relieving solution the model of a “served user” (from traditional to luxury services) • enabling solutions the model of user as a “partner” (f (from self-service f to co-production off value)) designing service concepts | • passive user service provides complete results usually labor-intensive services | traditional business model • active user service provides platform and tools for users to do-it by themselves (self-service) semi-automated or digital g p platform | optimization p of costs | reduction of labor intensity • pro-active user service provides platform for enabling users creation the organization g facilitates community-based y initiatives | new low cost formulas | high-contribution by users the transportation p model • the organic flow of vehicles for shared usage designing service concepts | innovation kinds | • technology-driven technology driven innovation automation + remoteness connectivity • social innovation user participation + new roles new social contexts community-based interaction innovation kinds | • social innovation is a process of change where new solutions emerge from a variety of actors directly involved in the problem to be solved (E. Manzini) social i l iinnovation ti flflourishes i h when h ttwo contemporary t conditions diti are given: i when h society is facing difficult problems and when some new technologies, having spread in it, open new and (partly) still unexplored possibilities innovation kinds | • recent stories “zero-mile” zero mile food neighborhoods gardens farmers’ markets co-housing car pooling li and d sharing h i bike-me innovation kinds | • creative communities groups of people that self-organize solutions not asking for solutions (passively) but activate new initiatives … new economic models forms of organisations micro-enterprises p … diffused social enterprises innovation levels | approaches • customer experience service assessment and improvement incremental innovation • service innovation new service idea and models brief | refine the service concept Concept p level: work on service values to refine the service idea/model # 1 _ FOCUS ON SUSTAINABILITY Make it more sustainable. sustainable # 2 _ FOCUS ON ACTIVE USERS Make it an enabling g solution. # 2 _ FOCUS ON SOCIAL ENGAGEMENT Promote social engagement. brief | refine the service experience User experience level: expand the users types y and work on interaction qualities to refine the concept # 1 _ FOCUS ON IDENTITY Make it more visible. Exploit service values. # 2 _ FOCUS ON MULTIMODALITY Make it more accessible. # 3 _ FOCUS ON HUMANIZATION Make it warmer. warmer brief | Criteria for sustainability 1. A sustainable solution is the process by which products, services and know-how are made into a system with the aim of facilitating the user in achieving a result coherent with sustainability criteria. A result which also has the effect of transforming the given system and generating a new one which is consistent with the fundamental p principles p of sustainability: y low energy gy and material intensity and by a high regenerative potential. Low energy and material intensity. Metaphorically speaking speaking, this refers to the lightness of the solution and its effects effects. It is assessed in terms of systemic eco-efficiency, i.e. on the basis of the quantity and quality of the resources used to obtain a result. Bear in mind the overall life-cycle of the related artefacts. High regenerative potential. This refers to the capacity of the solution to integrate with its context of use enhancing the environmental and social resources available. 1. Ezio Manzini brief | G id li Guidelines | sustainability t i bilit Promote variety. Protect and develop biological, socio-cultural and technical diversity. Use what already exists. Reduce need for the new. Give space to nature. Protect natural environments and promote “symbiotic nature”. Re-naturalise food. Cultivate naturally. Bring g together g people p p and things. g Reduce demand for transport. p Share tools and equipment. Reduce the demand for products. U th Use the sun, wind i d and d bi biomass. R Reduce d d dependence d on oil. il Produce at zero waste. Promote forms of industrial ecology. brief | Guidelines | social engagement Empower people. Increase participation. Forster behavioural change towards sharing and connectivity. Develop networks networks. Promote decentralised decentralised, flexible forms of organisation organisation. Prevent people isolation and promote intergenerational exchanges. Make it accessible for f foreign f people. Consider C universal language, archetypes. Consider the style and aesthetic of the interaction with respect to different cultural habits. Promote diversity and cultural exchange. brief | Concept scenario Describe in a synthetic concept scenario map your idea. The concept scenario includes the following information: - the service performance: what does the service offers? - actors and roles: what what’s s the main role of actors into the service offer? - infrastructure: what’s the physical or digital infrastructure needed to perfom the service? - interface: what kind of service interface does the service need? Visualising techniques are free. brief | Added value for users Describe in a sentence / storyboard what the added value of users in using your service. It includes the following information: - users type specification: whose the service for? - perceived value: what what’s s the added value with respect to existing alternative solutions? agenda | Tue. 1-3 pm _ Group Work Wed. 10-12 am _ Presentation & discussion elena.pacenti@domusacademy.it