Better than “Being There” Intel Research Collaboratory Charles H. House Director Research Collaboratory Intel Corporation MLMI Meeting Archives Workshop July 13, 2006 Vision • We believe that team collaboration tools that make it “BETTER THAN BEING THERE” are possible to describe, define, and develop Long-term Goal • We believe that team collaboration tools that improve team productivity by an order of magnitude are possible to describe, define, and develop 2 Short-term MISSION Establish an Intel Collaboration Lab that will become both a Catalyst and a Magnetic Attraction for the best large-scale collaboration capabilities available Long-term MISSION Make Intel a key player in the realization of the next generation collaboration paradigm, by defining, specifying requirements and demonstrating the use of leading-edge technology and behavior solutions and driving their global acceptance. 3 Strategic Objectives • • Research, prototype, and design virtual team collaboration solutions that comprehend future business needs and emerging technologies Make virtual team productivity a strategic advantage for Operational Excellence and competitiveness • Become an industry leader for global virtual • • collaboration solution approaches Energize the marketplace by promoting our collaboration vision Proactively partner with Intel product groups to influence platforms architectures, and ISV’s in support of joint collaboration initiatives (e.g., Digital Office 2010 Vision) • Align with and “prepare” downstream development and implementation teams 4 Intel Research Collaboratory • New idea at Intel – more experimentalists than true researchers • Born of frustration w company IT backbone • Loose federation of individuals • Created a Virtuality Index, identified some key problems, and created a “Concept Car” for the company with a Flash Demo • Obtained some (modest) funding • “Underway” a few months now 5 Ecosystem Relationships Digital Office DPG UCD Innov Strat Digital Office Collab Lab ISTG Innovation Group Folsom Innovation Center CTG, e.g., Planet Lab PE Lab IBM IT Research Xerox Applied Innov & Arch Virtual Collaboratory Stanford MediaX ISTG Employee Productivity CAM eWorkForce HP Labs Boeing Panasonic Oregon* Innovation Center Shanghai Innovation Center Malaysia Innovation Center ISTG ESTS Arch TD Beta SI MIT MIT Media Lab Europe Ireland Innovation Center Collab Lab UC Berkeley UC USC Irvine UC CMU SantaUC B San Diego UIUC 6 Arizona* Innovation Center Collab Lab Israel Innovation Center TMG HVMRC/KLS Office Computing SCS University of Reading Edinburgh? PNWRL IDIAP NIST *new Collaboration & Workstyles Different Place Collaboration is not an application, it is an attribute of an application Integrated experience required in business applications Global collaboration is a business necessity that has significant gaps Source: 1 Collaboration Needs Finding Research 2004, 2: Boeing, 3: Forrester, 4 Yankee Group, July 2004. “Lack of Secure Interoperable Protocols Hinders Enterprise IM and Online Collaboration”, 5: IDC 7 Collaboration barriers • Synchronous Meetings – – – – Connection times and Ease-of-Use Time zone spans Language, culture differences Disparity of hub vs. remote participant • Especially difficult for Mobile participant • Especially difficult for particular communication modes • Asynchronous – Interactivity often key to effective communications – ~ All PEOPLE are ~ASYNCHRONOUS to their TeamMates • Lexicon – We communicate lots of things – We collaborate about HARD PROBLEMS – HARD PROBLEMS are usually sophisticated 8 User Research Conclusions • Less willing to embrace new technology – While half are “Txperts, NEARLY ALL prefer seamless, reliable, easy to use tools won’t mess with technology while on the road • Positive attitude towards IT and IT services • Work style makes the segment harder to train in new technology • Opportunity to deploy remote access and wireless productivity / enhancements – Slowing pace of available external hotspots impacts ability of segment to connect to Intel – Segment is often frustrated since wireless connectivity today is not simple or seamless 9 . Better than “Being There”? • Collaboration Tools (especially ROI analyses) are often defended on two bases – Saving of Travel $$$ – Saving of Travel Time • Seldom defended on basis that it is truly better – 30 years experimentation with Stanford BETTER GRADES (by a WHOLE LOT) Gibbons, JSB, House – 2 years experimentation at Dialogic BETTER DECISIONS (by a WHOLE LOT) House – 4 years study at Intel MORE EFFECTIVE ORGANIZATION (by a WHOLE LOT) Bless / Wynn 10 Collaboratory Research Agenda Areas 1. Comprehensive virtual collaboration environment 2. Asynchronous Meetings and Teaming 3. Real-time Collaboration using Converged Multimedia Communications 4. Team member Expressivity, Identity, Location, Presence 5. Mobile Collaboration 6. Immersive Collaboration Physical Environments 7. Team Relationships and Productivity 8. Collaborative Decision Making 11 What are we actually doing? • Metrics, esp. Activity-based assessments • Time-zones and meeting structures re effectiveness • Archiving materials – • Exploring dynamic video correlations – – – – Scene reconstruction Simulated Scene immersion Multi-team, multi-plexed gaming Kinesthetic comparisons • Exploring Complex Data Set Analysis 12 Activity Based Performance Measurement MIT Sloan School; IT Research; IT BV Program VALUE TO INTEL Overall Research Objective • • Methodology to estimate benefits/costs of important IT implementation(s) at – Develop a methodology and tools to measure value creation Intel and costs at activity level and linke.g., those measurements to • BV Justification of the internal IT implementation, Intel SMG Smart Device Pilot firm-level metrics • • External case study for IA based Smart Devices Importance • Unified Business Research Model: – Enable firmsValue to assess future value of IT and other investments • Challenges Task Analysis and ABPM MIT Process Handbook ABPM Collection Process Represents a unifying model for Task Analysis information collected across a range of business settings and environments The Intel ITBV program lacks an approach to unify the case specific work done to date, even through the measurement task is similar – Difficult to assess and measure value of IT and other investments; costs are typically well known Case Case Case Isolated Studies for high impact Study Study Study segments using Intel IT BV P4/XP CMT PDA – Managers face investment decisions at the activity level, but measurement framework – pre and post intervention data used to must justify them at unit or firm level determine the effect and BV Productivity = Context + Variables + Timeframe HFE/Business Value Knowledge Information learned from supporting ITBV programs HFE has substantial expertise in this area 13 Core skills in accurately defining and measuring business value within a defined framework TIME SEPARATION RESEARCH RESULTS on Impacts of Time Separation • 5 configurations affect how teams coordinate and challenges Global Team Coordination • • • • • – Co-located American University; IT Research; ICG Flash Group – North-South – same or close time zone –Time East-West - substantial time zone difference Separation – Dispersed-balanced – team widely scattered across time zones – The difference in time zones among distributed team members – Dispersed-imbalanced – hub team site with a few scattered members • Overall Research Objectives Very little difference in coordination success among geographic – Investigate how effort globalrequired teams can work more effectively when configurations but more to achieve success in widely time they are separated by time separated teams Understand howthe time separation teammechanisms; coordination Time –separation reduces range of team affects coordination – narrow Identifyrapidly whichand processes, and tools help options severely mechanisms, as more time zones added overcome thealone difficulties of timea separation Distance separation is no longer critical factor due to – Inform theadoption design of the OGA collaboration environment collaboration tools Cognitive mechanisms are most important in distributed and timeseparated work (knowing who knows what, who has done what and when) 14 Intel needs Collaboration Tools that are One Generation Ahead • No tools on the market meet the criteria* – Interoperable integrated application environment with synchronous to asynchronous continuity – Coordination of all an individual’s team activities & commitments from one portal – Expressive, interactive, “sticky” environment that invites regular use and provides encounters with others — “place-like” Eight of us “banded together” in 2003 . (no one within 500 miles of another; 3 continents) 15 * established in VCRT Collaboration Elements Integrated Collaboration Environment Value to me = Me My Productivity What I’m Doing Who I am + T1 T2 T3 T4 My Teams Team Productivity = Synch Asynch Same Time Diff Time Personal Tools: Office, PDA, etc. Team Tools: Visualization, 16 Sharing, LanguageTranslation, etc. Value to Intel OGA Global Team Collaboration Environment Virtual Collaboration Research Team USAGE SCENARIOS Meet in real time across space VALUE TO INTEL • Know who is participating • Know where they are • Increases Intel’s global teams’ productivity • Know their time zone – Influenced ISTG Roadmaps to address upward global trending Work asynchronously • Track time & team progress – 64% Intel employees on 3+ teams* Coordinate – 70% on teams with different tracking methods*responsibilities • Combined project timelines – 80% employees on multi-cultural teams* • Manage diverse AR’s – 73% working across time zones* • • • • • Faster time to market and better product quality CostUNIQUE avoidanceCHARACTERISTICS thru reduced travel, real estate & BENEFITS • See all myIntel multi-team in one place Supports Global Culture We built this in aactivities Flash Demo, • Work without time & location boundaries Creates pull for Intel platforms and products with a few DVDs for managers • Interact with remote collaborators Generation of IPexpressively / Patent Application / Industry Influence • Move effortlessly among applications and team work *Intel Index Researchglobal Study 2004-2005 Wynn, Lu • First design ofVirtuality an integrated team –environment! 17 Download Demo at http://immersive.intel.com/collaboration_tool/120_VERSION_06.zip 3D Environment “Place” INTEL Navigation and Manipulation System • Derived from Intel Miramar architecture • “Information Savannah”: tools and methods to arrange and organize 2d workspaces in 3D environment 18 Peer Network with Interaction Objects HP Croquet Vision • Construction of live worlds as easy as web page construction • Pure P2P: no scaleability limits • “HIVE on the desktop” 19 Current Research: Prototype of 3D Immersive User Interface for OGA Collaboration Shared 3-D Graph of spreadsheet data These integrated objects will greatly facilitate Data-Driven Decision-making Visualization and shared simulation of complex data 20 Research Differentiation • Collaboration system built on replicated computation – Variable bandwidth • True peer-to-peer collaboration system – Highly scalable • System will share simulations, not documents – Interactive what-if scenarios – Built-in data visualization • System will provide a comprehensive personal multi-team environment 21 In conclusion • We are tackling Group Communication • We are trying to become allied with a consortium of Academic and Industrial research teams • We fully expect that whether for Learning, Innovation, or Meeting Performance Goals, our eventual environments will be BETTER THAN BEING THERE 22