A scheme for Disaster Recovery in Wireless Networks with Dynamic Ad-hoc Routing

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ITU-T Kaleidoscope 2010

Beyond the Internet? - Innovations for future networks and services

A scheme for Disaster Recovery in Wireless Networks with Dynamic Ad-hoc Routing

Guowei CHEN

GITS, Waseda University, Tokyo JP.

davidchen@aoni.waseda.jp

Pune, India, 13 – 15 December 2010

Self Introduction

2000 - 2003

Master – Sun-yetsen Univ., China

2003 – 2006

WCDMA, NORTEL, G.D. China

2006 – now

Doctor course, RA, Waseda Univ., Japan

Interests: WMN, P2P

Research Background

Before Disaster backbone

CS

BS

BS BS

BS

CS

Mobile node

Pune, India, 13 – 15 Dec 2010:

ITU-T Kaleidoscope 2010 – Beyond the Internet? Innovations for future networks and services

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Research Background (cont.)

After Disaster backbone

CS damaged

BS

BS BS

BS

CS ad-hoc mode cellular mode

Pune, India, 13 – 15 Dec 2010:

ITU-T Kaleidoscope 2010 – Beyond the Internet? Innovations for future networks and services

4

Problem to solve

How to route to a BS?

G

BS C1

B

S C2

Pune, India, 13 – 15 Dec 2010:

ITU-T Kaleidoscope 2010 – Beyond the Internet? Innovations for future networks and services

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Presumptions

After disaster, mobile nodes of a cell are operational (even the BS is down).

A mobile node has two interfaces for

Cellular connection

Ad-hoc connection

A node knows its location (via GPS)

A node knows location of BSs (prestored)

Beaconing Routing

•Periodic broadcast

•Route table not always updated

Beaconless Routing

AP search Procedures:

Achieves own location via GPS

Finds out near-around BSs or moving TRs.

Go thru all the above BSs or TRs, from close to far.

For each a BS or TR, performs

BLR routing.

Beaconless routing (cont.)

Steps of routing: (S -> D)

S broadcasts a packet, and all the neighbors (within radius r) can receive it (A1, A2, A3, A4).

But only the neighbors within the 60 ° sector schedules a packet forward (A1, A2)

A1, A2 performs a DFD (Dynamic Forward Delay) mechanism

D

G

A3

β=60 °

A1

E

BS

A4

S A2 or

Simulation Model test area

Randomly selected broken antenna working antenna

Moving Terminal Repeater node working as gateway node in ad-hoc mode

Metrics

IDCNR = m1 / N where m1 is the number of nodes initially have direct connection to a BS, and N is the total number of the nodes in the test area.

Reachability

Reachability is defined as the ratio of the nodes that are able to reach BS directly or by multi-hopping

Relative Node Density (RND) a relative node ratio is defined as follows. If a certain number of nodes are arranged in grid in the test area, and the grid interval is exactly the same as communication range, the certain number is noted as K. And RND is defined as

RND = N / K.

Average Re-send Times (AR)

If a next hop is not found, the packet has to be re-sent. AR is the average number of times of re-sending a packet.

Results

Even IDCNR is fairly low (e.g.0.3), most nodes can reach a BS within 4 hops.

Results (2 )

0.8

0.6

1

0.4

0.2

0

0.25

0.5

0.75

Relative Node Density (RND)

1

> 4 hops

2 - 4 hops

1 hop

A relatively low Node Density can provide a fairly good reachability.

E.g. when RND is 0.5, Reachability is over 0.7

Result (3)

As speed increases, Beaconing protocol is affected more significantly than the

Enhanced-BLR protocol

Conclusion

This paper has proposed a location-based ad-hoc routing protocol used in a hybrid wireless system.

The focus is to maintain connectivity in the aftermath of a disaster.

Simulation results shows that even only a small part of the nodes can directly connect to a BS, but most nodes can route to a BS.

It outperforms the Beaconing protocols in terms of resistance to mobility.

Questions

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