Paradigm Shift of User Behavior & Effects of Mass Media to Mobile Content CYIBRD Co., Ltd Strategic Technology Planning Dept. Akinori SHIBUYA shibuya@cybird.co.jp March 5th 2004 March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Five points of my presentation • Mobile contents market is fragmented. • Users choose only what they want. • Famous branded contents can be survived. • Young generation uses mobile simultaneously. • Bridging mobile with mass media is a key driver for content business. March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Five points of my presentation • Mobile contents market is fragmented. • Users choose only what they want. • Branded contents can be survived. • Young generation uses mobile simultaneously. • Bridging mobile with mass media is a key driver for content business. March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Paradigm Shifts in Japanese Mobile Market Entertainment contents business will be saturated. Contents providers will step down the position of the mobile market driver. 1993~ Paradigm Shifts 1999~ 2004~ Network IT Life Infrastructure Era Infrastructure Era Infrastructure Era Ubiquitous Utilities Operator’s Actions Voice Mobility Multimedia Mobile Internet Barcode reader IrDA, RF-ID… Consumers’ Demands Demand of Demand of Demand of Connectivity Entertainment Convenient Saturated Rise and Fall Enhancing Enhancing Saturated Saturated Enhancing Reference to a presentation of Takeshi Natsuno @NTT DoCoMo Inc. with modifications by Shibuya. March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Market Fragmentation causes … Potential content market is huge, but it’s fragmented. Users get bored with general contents. 1999 2004 Killing Time Usage Users walk around the operator’s menu for killing time without a purpose. March 5th 2004 Purposeful Usage Users go directly content what they want through the menu as a path. ITU Future Mobile Workshop @Seoul Users choose Only what they want. But niche market is insufficient for business. Only famously and strongly branded contents can be survived. Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. [Ref.] Value Chain Fragmented market requires powers of content and Marketing, So relative value of content providers is shrinking. Introductory period Maturation period How Users know. How to deliver Relative value of Content provider What Users want. How adapt to mobile Content Source Mobile Adaptation Providing Role of Content Holders Role of Content Providers March 5th 2004 ITU Future Mobile Workshop @Seoul Marketing Content Source Role of Content Holders Mobile Adaptation Providing Marketing Role of Content Providers Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. [Ref.] Developing Cost Increasing The more advanced technologies are installed, the higher content development requires cost. ~\500 (=$5) Monthly unit price ~\300 (=$3) Only major game developers take risks in this fragmented market. Cost for development Almost the same capability of TV console game in 1980s, so its development is complicated and requires huge expense. 2001 2002 2003 2004 30k 200k 100k 400k Ex) Java capability @ NTT DoCoMo Application size : 10k Memory size : 5k March 5th 2004 ITU Future Mobile Workshop @Seoul 10k 100k Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. • Mobile contents market is fragmented. • Users choose only what they want. • Branded contents can be survived. • Young generation uses mobile simultaneously. • Bridging mobile with mass media is a key driver for content business. March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. When user contact Media? Female 12-19 YRS (Weekday) Mobile Internet is the second media following TV Media. Female 20-29 YRS (Weekday) Data source: “Mobile Marketing” Sendenkaigi, June 2003 March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Even during watching TV... More then 30% of young generation uses mobile internet even during watching TV. Q Do you E-MAIL during watching TV? Q Do you WEB-BROWSING during watching TV? Male Total Male Total 12-19 YRS 12-19 YRS 20-29 YRS 20-29 YRS 30-39 YRS 30-39 YRS 40-69 YRS 40-69 YRS Female Total Female Total 12-19 YRS 12-19 YRS 20-29 YRS 20-29 YRS 30-39 YRS 30-39 YRS 40-69 YRS 40-69 YRS 0 YES 20 40 60 80 Almost YES 100 0 20 40 60 80 100 Data source: Video Research Ltd. (2002 July) N=766 March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Marketing Model “AIDMA” Media bridging is a market driver for mobile contents! Attention Interest Radio TV X No more spam e-mail. Magazines Desire News Papers Memory Action March 5th 2004 ITU Future Mobile Workshop @Seoul ? Mobile Phone Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. OnePush™ for Digital TV TV Program + Data Broadcast Station Infrared or Bluetooth 1 Digital TV Tuner 3 Handset 2 Commercial Client Site OnePush™ Center OnePush: CYBIRD & Imagica DC21 Patent Pending. March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved. Thank you! For more information shibuya@cybird.co.jp www.cybird.co.jp/english/ March 5th 2004 ITU Future Mobile Workshop @Seoul Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.