For teachers Curriculum subjects: Technologies, Art and design Responsibility of all: Literacy Curriculum level: Third level Design a computer game Fife Earth project takes as its starting point a disused surface coalmine. The artist Charles Jencks reclaims this vast area for culture and leisure purposes, creating a beautiful landform on the theme of Scotland and incorporating water features, large grass mounds and sculptures. Designing on this scale can present a real challenge for artists as it is difficult to visualise what is possible. Charles Jencks and his partners at Scottish Resources Group have used computer technology to help plan the site and give a real life impression of the finished design. The artist would like people to explore every area of the landform as each place represents a different idea. To encourage movement he places object at different points on the land such as unexpected sculptures and text clues each containing messages that relate to the landform’s themes. In this design challenge learners are invited to create their own virtual landforms. They can begin by using 3D modelling software to recreate some of the features present in Fife Earth such as mounds, walkways, steps and water. As learners gain confidence with the technology they can be encouraged to use their imagination to enhance the designs or create new landforms based on a theme such as: a place to play, a fantasy landscape, an area in conflict or the heroes and villains in carbon capture. After designing the landform the learners’ challenge will be to introduce objects in various places, encouraging movement around the design. The objects will be more meaningful if they can relate to the overarching theme or storyline. Learners should progress to thinking about who will use the landform (design a character) and why (create a storyline). There are many 3D modelling and gaming software packages freely available, which can make game design easily accessible (Kodu, Sketch Up). Some learners may have the skills and confidence to combine environment, plot, characters and objects together to create an interactive game. Collaborative working will stimulate discussion, creativity and problem solving attitudes between the learners. Reflection • What might be the key reasons for people wanting to move around an area of land both virtual and real? • What are the main features of computer games that make them attractive to gamers? • What importance is placed on the setting, the characters and the storyline? • In what ways might computer games be used to help us to learn? Experiences and outcomes Responsibility of all Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. TCH 3-09a By considering the type of text I am creating, I can independently select ideas and relevant information for different purposes, and organise essential information or ideas and any supporting detail in a logical order. I can use suitable vocabulary to communicate effectively with my audience. LIT 3-26a While working through a design process in response to a design brief, I can develop and communicate imaginative design solutions. EXA 3-06a I can use and combine the visual elements and concepts to convey ideas, thoughts and feelings in expressive and design work. EXA 3-03a I can develop and communicate my ideas, demonstrating imagination and presenting at least one possible solution to a design problem EXA 2-06a www.educationscotland.gov.uk/marksonthelandscape Themes across learning Outdoor learning For teachers Design a computer game - The design process How to approach the design process will vary between different designers and design industries. Therefore, for the purposes of this resource the process has been simplified into three stages: research, create and evaluate. The stages should be cyclical rather than linear. The sub-headings listed below suggest some of the transferable skills that may be appropriate at each stage, although there will be many more. The sample activities relate to the specific challenge but they should be expanded as part of the collaborative planning process with pupils. Evaluate Research Create Define the problem, analyse the brief, investigate the theme, manage information Ask questions, generate ideas, use imagination, identify solutions, develop the design, solve problems, take risks Ask questions, revisit the brief, judge value, modify, communicate, present Sample activities Sample activities Sample activities Sample activities • • • • • Research Fife Earth landform. List the different physical features such as mounds, water areas and objects. Discuss what each might represent. Research a range of computer games. Ask questions about each of the environments, the main characters and the plot. Consider what makes them successful. Form design teams and analyse the brief before deciding on an innovative theme to base your design on. Discuss roles and responsibilities within the team. Allocate tasks. Create a list of success criteria. Working as part of a design team learners can: • • • www.educationscotland.gov.uk/marksonthelandscape www.educationscotland.gov.uk/marksonthelandscape Use a computer programme and create different environments by experimenting with: o Land features such as water, hills, bridges, roads and buildings to create an exciting backdrop o Colours, textures and shapes to help create a mood and atmosphere that reflects the main theme o The use of objects to encourage movement around the landform Make decisions about the most effective solutions and use imagination to enhance the design Think about alternative solutions when something doesn’t work well. Devise questions to help you decide how effective your design is, for example: • Does it fulfil your success criteria and challenge your users? • Have you used your imagination and tried to solve problems in different ways? • Is your game innovative? • Is it well presented? • Could it be improved in any way? Design teams can ask others to try their games to gain feedback . For pupils The Design Brief – Design a computer game Design a virtual landform using 3D modelling software. Your landform should be based on one of the following themes: • a place to play • a fantasy landscape an area in conflict heroes and villains in carbon capture You should begin by looking at the computer generated map of Fife Earth. Consider all its physical features and how the artist will encourage people o move around it. You should also research a range of interactive computer games based on different environments. Work in teams to discuss what makes them successful. Your design for a landform will need to: • Be imaginative and stimulating, reflecting its theme with appropriate colours and forms • Incorporate a range of physical features • Include objects in different places to encourage users to move around If you are confident you should also create characters and write a possible storyline based on the environment you have created. You may find it helpful to use a ‘design process’ template to develop your ideas. www.educationscotland.gov.uk/marksonthelandscape www.educationscotland.gov.uk/marksonthelandscape Resources Marks on the Landscape - Fife earth ideas and design Consolarium blog Kodu Google - SketchUp Scratch