For teachers Curriculum subjects: Sciences Responsibility of all: Health and well being Curriculum level: Fourth level Design a brainteaser puzzle The artist Charles Jencks is interested in human life and frequently uses ideas from biology, such as DNA and cells, as an inspiration for his landforms, gardens and sculptures. He takes these shapes and structures as a starting point, and redesigns them to create imaginative images and sculptures which are usually positioned to complement the place where they are sited. Learners can be encouraged to investigate Jencks’s process by looking at the various scientific elements in his work. This design brief extends the scientific theme by involving learners in studying different types of enzymes and considering their qualities, shapes and functions. Learners can be challenged to demonstrate their understanding of the lock and key function of enzymes by applying their knowledge to a design context. In this design brief they are asked to design a 2- dimensional or 3-dimensional interlocking puzzle based around interlocking shapes like enzymes. Through the context of the Fife Earth project, a creative perspective can be developed in the Science classroom. By collaborating with others it stimulates discussion, creativity and problem solving attitudes between the learners. Reflection • What is an enzyme? • What are an enzyme’s specific qualities? • What is the function of enzymes in the human body and what might the impact be of not having them? • Why might enzymes make a good starting point for a puzzle design? • How might enzymes be created using different types of materials? • What types of people enjoy puzzle games? • Why do they enjoy them? • In what ways might packaging enhance the product? Experiences and outcomes I have taken part in practical activities which involve the use of enzymes and microorganisms to develop my understanding of their properties and their use in industry. SCN4- 13b I have continued to experiment with a range of technologies, handling them with control and assurance to create images and objects. I can apply my understanding of the properties of media and techniques to specific tasks. EXA 4-02a By working through a design process in response to a design brief I can develop and communicate imaginative design solutions. EXA 4-06a www.educationscotland.gov.uk/marksonthelandscape Responsibility of all I am developing my understanding of the human body and can use this knowledge to maintain and improve my wellbeing and health. HWB 4-15a Themes across learning Enterprise Creativity For teachers The design process The design process can be complex depending on the specific industry. For the purposes of this resource it has been simplified in the three sections below: Research, Create, Evaluate. The sub-headings suggest the types of transferable skills and experiences that may be relevant to the design challenge although the lists are not exhaustive. The sample activities relate to the specific challenge but they should be expanded as part of the collaborative planning process with pupils. The experiences and outcomes provide a starting point for discussions with learners to identify learning intentions and success criteria. Evaluate Research Create Define the problem, analyse the brief, investigate the theme, manage information Ask questions, generate ideas, use imagination, identify solutions, develop the design, solve problems, take risks Ask questions, revisit the brief, judge value, modify, communicate, present Sample activities Sample activities Sample activities Sample activities • • • • • • • Discussion around enzymes their purpose and features. Analyse the similarities and differences between different types of enzymes Research, discuss and present your findings on what impact enzymes have on the processes of the human body. Research puzzles for different audiences, ie. Children, business people, Mensa club Invite a toy designer into the classroom to explain the process of creating a toy or puzzle. Establish who the target market for the puzzle is. Explore a range of 2-D and 3-D interlocking shapes and discuss how they function Working as part of a design team learners can: • • • • Devise success criteria for their puzzle based on knowledge of the users. Create templates for interlocking shapes on paper or card, make multiple copies and test how effectively each shape interlocks Select the most effective shape and recreate it using a different material or in 3 dimensions. Assess the properties of each material and which lends itself best to creating an interlocking shape. Develop the design by making a puzzle out of the interlocking shapes. This might begin as a whole shape which is taken apart and the user is asked to put it back together. www.educationscotland.gov.uk/marksonthelandscape Devise questions to help you decide how effective your design is, for example: • • • • • Does it fulfil your success criteria and challenge your users? Have you chosen a suitable material for interlocking shapes? Is it imaginative? Is it well presented? Could it be improved in any way? For pupils The Design Brief Design and make a brainteaser puzzle. Your puzzle should be made from interlocking shapes. You should use your knowledge of ‘enzymes’ to inspire your design. You will also need to think about who will buy your puzzle and how it will be packaged and presented. Working as part of a design team, discuss what will make your design successful. You may want to consider: • • • • • Who the puzzle would be aimed at and what level of challenge they will need Safety considerations What materials to use and how to make the design robust The environmental impact of your puzzle What styles or colour schemes you will use Work with your team to decide who will undertake the main tasks and how you will manage your project and work with one another. The design process should involve: - Determining the success criteria for your puzzle - Planning your design process - Researching enzymes to identify shapes that interlock - Researching different types of games and puzzles - Experimenting with materials - Evaluating and modifying your puzzle - Presenting your puzzle You may find it helpful to use a ‘design process’ template to develop your ideas. www.educationscotland.gov.uk/marksonthelandscape Resources Enzyme information Information from the Biology Online website about enzymes STEP - Sustainable Toys A case study that looks at the toys made by children in Ghana