Acceptance of Augmented Reality Instructions in a Real Work Setting Susanna Nilsson Department of Computer and Information Science Linköpings Universitet SE- 58231 Linköping susni@ida.liu.se Björn J.E. Johansson Combitech AB Teknikringen 9 SE-583 30 Linköping bjorn.j.e.johansson@combitech.se Abstract The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To understand the potential of AR systems in real world tasks the technology must be tested in real world scenarios. This case study includes two qualitative user studies where AR was used for giving instructions to users in a hospital. The data show that the users in the context of medical care are positive towards AR systems as a technology and as a tool for instructions in terms of usefulness and social acceptance. The results indicate that AR technology, should it be introduced as technical support in this context, may become an accepted, and appreciated part of every day work. Keywords Augmented Reality, human factors, user interaction, usability methods ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. H.5.1 Multimedia Information Systems: Artificial, Augmented and Virtual Realities, H.1.2 User/Machine Systems: Human Factors Copyright is held by the author/owner(s). CHI 2008, April 5 – 10, 2008, Florence, Italy ACM 978-1-60558-012-8/08/04. Introduction and related research In many areas today organizations and companies are facing many challenges with ever-increasing demands on a limited number of resources. For instance, training and educating of new staff is both a time demanding and people consuming task. Introducing new ways of teaching and training could be one way to reduce the strain on human resources. The field of Mixed Reality (MR) technology (including Virtual Reality, VR, and Augmented Reality, AR) has the potential to allow for training and exercise in a less resource demanding manner. Mixed and Augmented Reality Figure 1. The Virtual Continuum (after [8]). The field of Mixed Reality (MR) is a relatively new field in terms of commercially and publicly available applications. As a research field it has existed for almost two decades with applications in diverse domains, such as medicine, military applications, entertainment and infotainment, technical support and industry applications, distance operation and geographic applications [1, 2]. The aim of AR interfaces is the “merging of worlds” by adding virtual information to the real world. For a system to be classified as an AR system, the system has to fulfill three criteria according to Azuma (2001): they all combine the real and the virtual, they are supposedly interactive in real time, and they are registered and aligned in 3D [1], [2]. Milgram and Kishinos (1994) virtual continuum is often used to describe the relation between augmented reality, virtual reality and the stages in between [8]. Mixed Reality is the collective name for all the stages (see figure 1). To successfully integrate new technologies into an organization or workplace means that the system, once in place, is actually used by the people it is intended for. There are many instances where technology has been introduced in organizations and then not been used for a number of different reasons. One major contributor to the lack of usage is of course the usability of the product or system in itself. But another issue is how well the system operates together with the users in a social context – are the users interested and do they see the same potential in the system as the people (management) who decided to introduce it in the organization? Davis describes two important factors that influence the acceptance of new technology, or rather information systems, in organizations [4]. The perceived usefulness of a system and the perceived ease of use both influence the attitude towards the system, and hence the user behavior when interacting with the system, as well as the actual use of the system. If the perceived usefulness of a system is considered high, the users can accept a system that is perceived as harder to use than if the system is not perceived as useful. For an AR system this means that even though the system may be awkward or bulky (head mounted), if the applications are good, i.e. useful enough, the users will accept it. Equally, if the AR system is not perceived useful, the AR system will not be used, even though it may be easy to use. MR and AR are relatively new technologies considering commercially available products. Few studies addressing the potential users’ attitude towards this technology have been done. This paper presents a case study where AR instructions have been evaluated for use in the domain of public health care. Public health care, just like many other domains, has an interest in reducing resources spent on training and educating of new staff members. In one study the use of AR for starting up a diathermy apparatus was evaluated and in a follow up study AR was used to assemble a small surgical instrument. Both studies had a qualitative approach where the purpose was to see whether AR technology would be socially accepted by the staff at the hospital. User acceptance case studies Figure 2. A diathermy apparatus prepared with fiducial markers. Figure 3. A helmet mounted AR system A long term goal of AR research is for AR systems to become fully usable and user-friendly, and as noted by Livingston [8] and Nilsson & Johansson [12] there are problems addressing human factors in AR systems. Research in AR including user studies usually involves quantifiable measures of performance (eg. task completion time and error rate) and rarely focuses on more qualitative performance measures. Of course there are exceptions such as described by Billinghurst et al where users’ performance in collaborative AR applications is evaluated by not only quantitative measures but also with gesture analysis and language use [3]. Another example is the method of domain analysis and focus on task, with user profiles presented by Livingston et al [9]. However, regarding usability studies in the AR research domain, the methods mainly used are based on traditional usability methods for graphical user interfaces, sometimes in combination with usability for Virtual Reality applications [13]. This approach may not be the best option, since these approaches are not based on experiences from actual AR systems users. To investigate user acceptance and attitude toward AR technology, two user studies were conducted where the participants were observed using an AR system. In the first study the participants, who were all professional medical staff, received instructions on how to interact with a diathermy apparatus, and in the second study the participants received instructions on how to assemble a relatively small surgical instrument, a trocar. Study 1 – method The specific aim of study 1 was to investigate user experience and acceptance of AR systems in an instructional application for medical equipment. A qualitative user study was conducted onsite at a hospital. Eight participants (ages 30 – 60), all employed at the hospital, participated in the study. Four of them had previous experience with the diathermy apparatus, and four did not. All of the participants had experience with other advanced technology in their daily work. First the participants were interviewed about their experience and attitudes towards new technology and instructions for use. Then they were observed using the AR system, receiving instructions on how to start up a diathermy apparatus (see figure 2). After the task was completed they filled out a questionnaire about the experience. The interviews, as well as the observation were recorded with a digital video camera. During the task, the participants’ view through the video-see-through AR system was also logged with a digital video camera. Equipment. The AR system hardware part, which can be seen in figure 3, included a tablet computer (Fujitsu Siemens Lifebook T with 1GHz Intel®Pentium® M, 0.99GB RAM), a helmet mounted display (Sony Glasstron) with a fire wire camera attached. A numpad was used for the interaction with the user (see insert, figure 3). The AR system uses a hybrid tracking technology based on marker tracking; ARToolKit, (available for download at [7]), ARToolKit Plus [11] and ARTag [5]). The software includes an integrated set of software tools such as software for camera image capture, fiducial marker detection, computer graphics software and also software developed specifically for AR-application scenarios [6]. The user task The users were given instructions on how to activate (and prepare for operation) a surgical diathermy apparatus (DA), ERBE ICC-350™ with associated instruments and electrodes (see figure 2 & 4). In general diathermy is a physical therapy for deep heating of tissues with high frequency electrical current. The ERBE ICC 350™ diathermy apparatus is used for mono- or bipolar cutting and coagulating during invasive medical procedures. The image in figure 4 also shows the placement of the markers. Figure 4. The participants view of the AR instructions. The instructions received through the AR system were developed in cooperation with an experienced operating room nurse at the hospital in a pre study. After observing and recording the nurse as she gave instructions on how to use the DA, the AR instructions were constructed in the same manner. After a first version of the AR instructions was implemented in the system, the operating room nurse had the opportunity to give feedback and corrections. The instructions were given as statements and questions that had to be confirmed or denied via the input device, in this case a num pad with only three active buttons – ‘yes’, ‘no’, and ‘go to next step’. An example of the instructions from the participants’ field of view can be seen in figure 4. Data was collected both through observation and open ended response questionnaires. The questionnaire consisted questions related to overall impression of the AR system, experienced difficulties, experienced positive aspects, what they would change in the system and whether it is possible to compare receiving AR instructions to receiving instructions from a teacher. Figure 5. Participant receiving instructions from the AR system and interacting with the DA. Study 1 – Results It was found that all participants but one (out of eight) could solve the task at hand without any other help than by the instructions given in the AR system. In general the interviewed responded that they preferred personal instructions from an experienced user (6/8), sometimes in combination with short, written instructions, but also that they appreciated the objective instructions given by the AR system. The problems users reported on related both to the instructions given by the AR system and to the AR technology, such as problems with a bulky helmet etc. Despite the reported problems, the users were positive towards AR systems as a technology and as a tool for instructions in this setting. All of the respondents work with computers on a day to day basis and are accustomed to traditional MS Windows™ based graphical user interfaces but they saw no similarities with the MR system. Consistent with the findings in a previous study [6], none of the respondents referred to interacting with or through a computer when asked what the interaction felt like. Instead one respondent even compared the experience to having a personal instructor guiding through the steps: “It would be if as if someone was standing next to me and pointing and then… but it’s easier maybe, at the same time it was just one small step at a time. Not that much at once.” (participant 1) Even though the participants stated that they normally do not mind working with many different technological devices on a daily basis occasions that cause problems occurs. For example when rarely using equipment – it is not easy to remember how it works if a long time passes in between use: “I think that especially on this apparatus there are a lot of details that we get information about and then we forget it because we don’t use it for a while and then you need to be updated if you have to deal with something, otherwise you don’t use the apparatus to its full potential” (participant 3). Generally, the respondents are satisfied with the instructions they have received on how to use technology in their work. One problem with receiving instructions from colleagues and other staff members is however that the instructions are not ‘objective’, but more of “this is what I usually do”. The only ‘objective’ instructions available are the manual or technical documentation and reading this is time consuming and often not a priority. When asked about the general impression of the AR system one respondent answered: “…totally clear, it wasn’t any ‘this is how I usually do it and it usually works fine’. Really clear…” (participant 6) Figure 6 A HMD with camera mounted in front of the user’s eyes. One important feature of the personal instruction situation is the interactivity – it is important to be able to ask questions or return to instructions, or adjust the pace. A majority of the participants stated that they prefer instructions from an experienced user, which allows interactivity. Insert: A fiducial marker mounted on a size adjustable ring. Figure 7. A trocar fully assembled. Bottom left: The separate parts of a The participants were also asked about in what situations or for what purpose they think an AR system could be useful, if in any. Two of them mentioned medically invasive procedures such as laparoscopy. Several of the participants responded that AR systems could probably be used in any situation where instructions are needed, such as in education or for guiding users on how to use technical equipment. The video based observation illustrated that the physical appearance of the AR system probably affected the way the participants performed the task. Since the display was mounted on a helmet there were some issues regarding the placement of the display in from of the users’ eyes, so they spent some time adjusting it in the beginning of the trial. However since the system was head mounted it left the hands free for interaction with the DA and the numpad used for answering the questions during the instructions. trocar. As a result of the study, the AR system has been redesigned to better fit the ergonomic needs of this user group. Changes have also been implemented in the instructions and the way they are presented. The new designs of the AR system have been used in study 2 in this paper. Study 2 - Method Study 2 is a follow-up of study 1, but with a slightly different application and new participants. Twelve professional (ages 35 – 60) operating room (OR) nurses and surgeons at a hospital took part in the study. The participants all had some knowledge about the object of assembly (a trocar, see figure 7), although not all of them had actually assembled one prior to this study. A majority of the participants stated that they have an interest in new technology, and that they interact with computers regularly, however a majority of them had very limited experience of video games and 3D graphics. The participants were first introduced to the AR system. When the head mounted display (HMD) and headset was appropriately adjusted they were told to follow the instructions given by the system to assemble the device they had in front of them. After the task was completed the participants filled out a questionnaire about the experience. The participants were recorded with a digital video camera when they assembled the trocar. During the task, the participants’ view through the video-see-through MR system was also logged on digital video. As in study 1, data was collected both through direct observation and through questionnaires. Equipment The AR system was upgraded and redesigned after study 1 was completed (see figure 6). It includes a Sony Glasstron Head Mounted Display (HMD) and an off the shelf headset with earphones and a microphone. The AR system runs on a Dell Inspiron 9400 laptop with a 2.00 GHz Intel®Core™ 2 CPU, 2.00 GB RAM and a NVIDIA GeForce 7900 graphics card. The AR system uses a hybrid tracking technology based on marker tracking; ARToolKit, (available for download at Figure 8. A participant wearing the [7]), ARToolKit Plus [11] and ARTag [5]). The marker used can be seen in figure 6. The software includes an integrated set of software tools such as software for camera image capture, fiducial marker detection, computer graphics software and also software developed specifically for MRapplication scenarios [6]. One significant difference between the redesigned AR system and the AR system used in study 1 is the use of voice input instead of key pressing (see figure 8). The voice input is received through the headset microphone and is interpreted by a simple voice recognition application based on Microsoft’s Speech API (SAPI). Basic commands are OK, Yes, No, Backward, Forward, and Reset. HMD and following the AR instructions. Figure 9. The participants view in the HMD. The user task The object the participants were given instructions on how to assemble was a common medical device, a trocar (see fig 7). A trocar is used as a “gateway” into a patient during minimal invasive surgeries. The trocar is relatively small and consists of seven separate parts which have to be correctly assembled for it to function properly as a lock preventing blood and gas from leaking out of the patient’s body. The trocar was too small to have several different markers attached to each part. Markers attached to the object (as the ones in study 1) would also not be realistic considering the type of object and its usage – it needs to be kept sterile and clean of other materials. Instead the marker was mounted on a small ring with adjustable size which the participants wore on their index finger (see figure 9). Instructions on how to put together a trocar are normally given on the spot by more experienced OR nurses. To ensure realism in the task, the instructions designed for the AR application were based on the instructions given by an OR nurse at a hospital. The nurse was video recorded while giving instructions and assembling a trocar. The video was the basis for the sequence of instructions and animations given to the participants in the study. An example of the instructions and animation can be seen in figure 9. Before receiving the assembly instructions the participants were given a short introduction to the voice commands they can use during the task; “OK” to continue to the next step, and “back” or “backwards” to repeat previous steps. The observations and questionnaire was the basis for a qualitative analysis. The questionnaire consisted of 10 questions where the participants could answer freely on their experience of the AR system. The questions related to overall impression of the AR system, experienced difficulties, experienced positive aspects, what they would change in the system and whether it is possible to compare receiving AR instructions to receiving instructions from a teacher. The questionnaire responses were described and analyzed quantitatively. Study 2 - results All users in this follow-up study were able to complete the task with the aid of AR instructions. The responses in the questionnaire were diverse in content but a few topics were raised by several respondents and several themes could be identified across the answers of the participants. Issues, problems or comments that were raised by more than one participant have been the focus of the analysis. None of the open ended questions were specifically about the placement of the marker, but the marker was mentioned by half of the participants (6/12) as either troublesome or not functional in this application: “It would have been nice to not have to think about the marker" (participant 7) Concerning the dual modality function in the AR instructions (instructions given both aurally and visually) one respondent commented on this as a positive factor in the system. But another participant instead considered the multimedial presentation as being confusing: “I get a bit confused by the voice and the images. I think it’s harder than it maybe is” (participant 9) Parallax and depth perception issues are commonly known problems for any video-see-through system and not only the one used in this study. The problems are occur due to the cameras angle, which is somewhat distorted from the angle of the users’ eyes, causing a parallax vision, i.e. the user will see her/his hands at on position but this position does not correspond to actual position of the hand. Only one participant mentioned problems related to this issue: “The depth was missing” (participant 7). A majority among the participants (8/12) gave positive remarks on the instructions and presentation of instructions. One issue raised by two participants was the possibility to ask questions. The issue of feedback and the possibility to ask questions are also connected to the issue of the system being more or less comparable to human tutoring. It was in relation this question that most responses concerning the possibility to ask questions, and the lack of feedback were raised. The question of whether or not it is possible to compare receiving instructions from the AR system with receiving instructions from a human did get an overall positive response.1 4/12 gave a clear yes answer and 5/12 gave 1 To assure that the interpretation of the open answers was done correctly the interpretation was triangulated in that two observers did translations into “yes”, “no” and “unclear” responses. These were more unclear answers like: “Rather a complement; for repetition. Better? Teacher/tutor/instructor is not always available – then when a device is used rarely – very good” (participant 1). Several of the respondents in the Yes category actually stated that the AR system was better than instructions from a teacher, because the instructions were “objective” in the sense that everyone will get exactly the same information. When asked about their impressions of the AR system, a majority of the participants gave very positive responses: “Very interesting concept. Easy to understand the instructions. Easy to use” (participant 3) Others had more concerns: “So and so, a bit tricky” (participant 6). One question specifically targeted the attitude towards using AR in their future professional life and all participants responded positively to this question. Concluding discussion When introducing new systems, like AR, in an activity, user acceptance is crucial. The overall results from both studies shows a system that the participants like rather than dislike, and whether they received instructions in two modalities or only one – both studies indicate that the participants would like to use AR instructions in their future professional life. Despite some physical issues with the AR system all users, but one in both studies, did complete the task without any other assistance. However, effects of the physical intrusion of the system upon the users’ normal task should not be ignored. Even if the system is lightweight and non-intrusive, it still may change the task and how it is performed. This then compared and correlated and Cohens Kappa was used to determine the inter-rater reliability. The result was 1.0 which is well above the satisfactory level of 0.70 and means that the two observers made the same interpretations of all the answers. may not be a problem in the long run – if the system is a positive influence on the task, user and context, it will with time and experience grow to be a part of the task (much like using computers have become part of the task of writing a paper). Interactivity is an important part of direct manipulating user interfaces and also seems to be of importance in an AR system of the kind investigated in these studies. A couple of the participants who responded “no” on the question regarding comparability between AR and human instructions, motivated their response in that you can ask and get a response from a human, but this AR system did not have the ability to answer random questions from the users. Adding this type of dialogue management and/or intelligence in the system would very likely increase the usability and usefulness of the system, and also make it more “humanlike” than “tool-like”. However, this is not a simple task, but these responses from real end users indicate and motivate the need for research in this direction. Utilizing knowledge from other fields, such as natural language processing, has the potential to realize such a vision. Acknowledgements This study is part of a collaboration project between the Department of Computer and Information Science (IDA) at Linköping University, and the Swedish Defence Research Agency (FOI), funded by the Swedish Defence Materiel Administration (FMV). References [1] Azuma R. A survey of Augmented Reality. Presence: Teleoperators and Virtual Environments. 6:4 (1997) 355-385 [2] Azuma R, Bailot, Y., Behringer, R. Feiner, S., Simon, J. & MacIntyre, B. Recent Advances in Augmented Reality, IEEE Computer Graphics and Applications. Nov/ Dec 2001, 34-47 [3] Billinghurst, M., Belcher, D. Gupta, A. and Kiyokawa, K. Communication Behaviours in Colocated Collaborative AR Interfaces. International Journal of Human-Computer Interaction, 16 (3), (2003) 395-423 [4] Davis, F. D. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS Quarterly, vol 13, no 3, (1989) 319-340 [5] Fiala, M. ARTAG Rev2 Fiducial Marker System: Vision based Tracking for AR. 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