SURVEY PAPER ON 3D INTERNET

advertisement
International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
SURVEY PAPER ON 3D INTERNET
SUSHMITHA K N,
SHRUTHI,
ISE, JSSATEB, INDIA
ISE, JSSATEB, INDIA
SHWETHA,
ISE, JSSATEB, INDIA
sushmitharaosushmitha@gmail.com, shruthi.webmail@gmail.com, shwethamholla@gmail.com
Guide: Dr. D V ASHOKA,
ISE, JSSATEB, INDIA
ABSTRACT: Initially, the World Wide Web
was a document preservation, now it is
changing to a fully developed virtual world,
that provides interactive and engaging
environment. Internet in today's world has a
drastic far reaching changes from the early
internet. The 3D internet is ready to take the
place of 2D internet. It is a virtual world
which effectively reaches the internet users,
which makes them to stay online with an
intensive level of interest. The whole world is
waiting for this technology to be introduced
in web 3.0.In this paper we are going give
information
about
the
architecture,
advantages, applications of 3D internet.
Keyword:
World
Wide
Interactive, Engaging, 3D
Internet.
Web(WWW),
Internet, 2D
INTRODUCTION:
The next generation of the present 2D web is the
3D Internet which is interconnection of services.
3D uses same basic technology, components and
will interact with the same servers as that of
traditional browser. The present Graphical User
Interface(GUI) is a two dimensional, hence the
internet is 2D.The use of the 3-dimensional GUI,
makes the internet effective to the business
customers and the students. 3D Internet is a
powerful combination of two factors, internet
and 3D Graphics, which results in great 3D
experience which reflects the real life activities.
Compared to the 2D internet, apart from the use
of 3D computer graphics and personalized
ISSN: 2231-5381
dr.dvashoka@ymail.com
avatars, it provides much more social
experience, so that, you are able to know the
other people who are reading the same document
which you are reading.
Initially, concentration was more towards the
general internet HTML compared to 3D internet.
In 1995, Virtual Reality Markup language was
introduced. The Virtual Reality Markup
Language(VRML) is a standard file format for
representing 3-dimensional(3D) interactive
vector graphics, designed particularly with the
World Wide Web .The first version of VRML
was poised in November, 1994. The latest and
functionally complete version of VRML is
VRML97. It is a text file format which specifies
vertices and edges for a 3D polygon along with
the surface color, UV mapped textures,
shininess, transparency, and so on. VRML files
are commonly called "worlds" and have the
*.wrl extension. Many 3D modeling programs
can save objects and scenes in VRML format.
The main reason for the drawback of VRML is
insufficient availability of bandwidth for the
users. VRML has been superseded by standard
X3D.
The Web3D Consortium has been
formed to further the collective development of
the X3D. VRML have been accepted as
international standards by the International
Organization for Standardization (ISO).
X3D is the standard file format for representing
3D computer graphics and has extension *.x3d,
*.x3db, *.x3dv. The X3D works different web
browsers with different operating systems. As
http://www.ijettjournal.org
Page 143
International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
X3D is integrated with new internet language
HTML5 and other XML versions, it is most
liable to become the standard for 3D on internet
in future.
ARCHITECTURE:
The 3d internet shares the principles with its
precursor that includes open protocols, easiness
of network core, open and flexible architecture,
capacity of mind. Usage of beams helps to move
between the independent worlds or services for
the user.
The figure above shows the architecture of 3D
internet and its network components, which has
two parts namely the Core and the Access
Network. The core is a combination Wide Area
Network(WAN) and Metropolitan Area
Network(MAN)
where
WAN
is
a
telecommunications network, that extends over a
large geographical distance and MAN is a
network that interconnect user with resources in
geographic area larger than that covered by
Local Area Network(LAN) but smaller than area
covered by Wide Area Network(WAN). A
router or a gateway connects Local Area
Networks to form a larger internet, by
selectively passing those datagrams having a
destination IP address to the network which is
able to deliver them to their destination. Optical
Line transmission establishes connections for the
ISSN: 2231-5381
computers.GE-PON is a broadband network
solution using optical medium to connect OLT.
The Optical Connectivity Feedback Network
communicates
with
Internet
Protocol
Network(IP Network).Fast access across
network
is
done
by
DWA-PON
Controller(Dynamic Wavelength Allocation
Network-Passive Optical Network).
The figure below shows the Internet architecture
introduced by Alpcan et al. It shares principles
and underlying architecture of the current
Internet as well as many web concepts.
The functions of components
briefly.
are explained
World servers:
It facilitates formed, static and active contended
3D environment to the user or administrator. It
coordinates the connected users. They also
provide various services such as emails,
uploading, instant messaging etc.
Avatar/ID servers:
An Avatar is personalized graphical illustration
that represents a computer user or a character.
Avatar/ID servers can be part of world servers.
It provides privacy and security for world
servers and individual servers.
http://www.ijettjournal.org
Page 144
International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
Universal Location Server:
Ecosystems:
It is same as Domain Name Service(DNS).It is
used for virtual management and provides
virtual geographical information.
Stimulation standards, such as 3D browser
standards, identity are opposite. It is the ability
to hand over united and spontaneous experiences
of user on many devices such as laptops, tablets
and so on.
Clients:
Caching, network and a 3D functions are
required to run programs like browsers on a user
system. Additional softwares are required to
support 3D function in client system. Uprising
of new tools and software development kits are
awaited.
The management of multiple identities: Each
individual is indentified uniquely by in the
virtual world. Here, the conditions and aspect of
self are incrementally made objective.
TECHNICAL CHALLENGES:
Every 3D environment has its own currency
system. Second life translates Linden dollars.
Web applications such as e-Bay, Amazon has
their own money systems.
Platform Performance:
It faces the challenges like FP intensive
client/server, constant bandwidth and low
latency. Low latency is due to high graphics, so
the network has to be designed with the
awareness of these challenges. The performance
of can be increased by using the PC with 20x
GPU and 3XCPU.
Monetizing of virtual assets:
Applicable rules or privatization of “digital
avatars”:
Privacy is one of the main prominent values in
the report. In all western society, privacy is the
most basic human rights and also an essential
precondition for introducing other human rights.
User created contents (UCC):
Portability across worlds, Easy-to-use tools,
Realistic rendering. Many tools are used by the
internet user to create this online content. These
tools for content creation must be provided
freely
Speed:
Connection speed is the main glitch that are
often faced by 3D internet technology. Many
countries in the world are trying to meet the
network requirements which are needed for 3D
network.
Simulation services:
Dense avatar measures, diverse client styles,
Unified graphics or physics. Both server and
client can carry out the simulation service. Tools
and models must be accepted by both of them.
ISSN: 2231-5381
Visualization and Interfaces:
Visualization and interfacing is the main
problem of 3D internet. Devices that are used to
reach the goals are PET’s and PARTS. PET’s
are able to create holographic imaginary and
PARTS make up an current trend of today’s
multimedia vision glass, involving them in
practical world.
http://www.ijettjournal.org
Page 145
International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
NEEDS OF 3D INTERNET:
Till now, we might have faced 2 problems
slow computers and slow connections. As it
takes long time to compute the 3D content
and could ran very slowly resulting in poor
quality of graphics. All these issues can be
overcome by 3D internet technology.
Although the 3D internet uses the same
technology and components with same
servers when compared to traditional internet,
the 3D internet
is incredibly more social. As
it allows the control throughout the virtual
environment to the user. Content are readily
available. The 3D technology provides more
interactive environment that is it provide more
comfort level when compared to 2D. The
representation of 3D images are effortless and
yet effective. Provides increased bandwidth
availability when compared to traditional
technology. Facilitates the increased processor
speed (1GHz and beyond) and graphics
accelerators. Capable of contributing fast,
excellence graphics. The major contrast between
2D and 3D is the virtual reality and virtual
world. A virtual world is also called massively
multiplayer online world (MMOW) is a
computer-based simulated environment. Many
users who can create a personal avatar,
independently explore the virtual world, and can
participate in its activities and communicate
with others. These avatars can be textual, two or
three-dimensional graphical representations, or
live video avatars with auditory and touch
sensations. In general, virtual worlds allow for
multiple users. Virtual reality or virtual realities
(VR), also known as immersive multimedia or
computer-simulated reality, which is a computer
technology. It replicates an environment, real
or imagined, and simulates a user's physical
presence and environment that allows the user to
interact with it.
ISSN: 2231-5381
One can even watch online 3D movie/videos
via 3D internet with no buffering time. It also
presents other amenities like virtual meeting,
support groups, academics, training chats and
shopping.3D internet offers
multi users to
access the same documents.
APPLICATIONS:
E-health Networks: More and more people
concern for wellness and want to be free from
disease. Hence for the healthy lifestyle there is a
need for the delivery of easy to use, safe and
without any trouble in use systems to support the
management. wireless sensor network are useful
tools which are applied in many areas such as
industry,
healthcare,
sports,
emergency
management and entertainment.
3D internet, Digital cinema and UHD(ultra
high definition): QoE (Quality of Experience)
evaluation of the 3D content, 4K and 3D video
streaming system and Distributed Virtual
Museum(DVM) are the three applications have
been developing in the 3D internet ,digital
cinema and UHD. DVM is supported by the
others in providing streaming services.
E-learning and Social Networks: Evaluation of
the learning process is done by Computer Aided
knowledge/skill Assessment system(CAA),
which is a E-learning application. To improve
the quality of distance and communication,
technologies are applied in the education domain
since they provide a way to perform experiment
with equipment that is not physically present in
the place, as the user.
http://www.ijettjournal.org
Page 146
International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
the user with the highly natural interaction with
the internet environment which is richer in
content and more diverse than ever. Inspite of
great importance to the 3D hardware, 3D
standards for the internet have not been
launched. Thus the progress of more advanced
research in various aspects of 3D internet is
highly essential.
REFERENCES:
Live Sport Entertainment: Many sports allow
user to watch or join many activities.3D internet
allow the user to play sports like cricket,
football, boxing and auto racing in the 3D
environment.
Arts: Artists can create a new forms of art by
using 3D internet, due to physical constraints or
high cost, it
may not possible in real life.
Artists can represent their work to the public
across the world through 3D internet, this helps
the residents to shop artwork to place in their
homes. 3D internet also enable Live music
performance.
[1]. The Challenges of Migration from 2D to 3D
Internet. By: Agbaje M.O, Awodele O and
Joshua J.V
[2]. Towards 3D Internet: Why, What and How?
By: Tansu Alpcan, Christian Bauckhage,
Evangelos Kotsovinos
[3]. https://en.wikipedia.org/wiki/Virtual_world
[4]. Computer Networks- Fundamental concepts
and key architectures By- Alberto Leon Garcia
and Indrawidjaja.
AUTHOR’S PROFILE:
SUSHMITHA K N
Religion: Religious organization can organize
virtual meetings, in any desired place within
specified region using 3D technology.
Embassies:
Creation of embassies in 3D
internet will help the visitors to talk face to face
with computer generated representative about
visas and other issues.
SHWETHA
CONCLUSION:
The Internet revolution is taking place rapidly.
3D internet is the powerful new way to reach the
business customers, co-workers and students. It
provides immersive 3D experiences that
reproduces real life scenarios. This paper
includes certain aspects such as history,
architecture, applications. Using its applications,
user feels the real time experience. It provides
ISSN: 2231-5381
http://www.ijettjournal.org
SHRUTHI
Page 147
Download